Super Smash Bros. Brawl

Luigi (SSBB)/Hitboxes: Difference between revisions

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==Hitboxes==
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
!Hurtboxes
!Hurtboxes

Revision as of 18:40, January 17, 2022

Hitbox Article.png This is a hitbox repository.
It is currently incomplete.
Hitbox Article.png
Click on any image to view full size.

Hitboxes

Hurtboxes
LuigiSSBBHurtboxes.png
Color Legend
Types Effects
Typeless (type) Head (type) Butt (type) Hand (type) Foot (type) Throwing (type) Spin (type) Normal (effect) Flame (effect)
Typeless Head Butt Hand Foot Throwing Spin Normal Flame
Luigi's Hitboxes
Neutral LuigiSSBBNeutral(hit1).png
Hit 1
LuigiSSBBNeutral(hit2).png
Hit 2
LuigiSSBBNeutral(hit3).png
Hit 3
F-Tilt LuigiSSBBFTilt(angledup).png
Angled up
LuigiSSBBFTilt(angledside).png
Angled side
LuigiSSBBFTilt(angleddown).png
Angled down
U-Tilt LuigiSSBBUTilt(start).png LuigiSSBBUTilt(mid).png LuigiSSBBUTilt(end).png
D-Tilt LuigiSSBBDTilt(grounded).png
On grounded opponents
LuigiSSBBDTilt(aerial).png
On aerial opponents
Dash LuigiSSBBDash(hits1-6).png
Hits 1-6
LuigiSSBBDash(hit7).png
Hit 7
U-Smash LuigiSSBBUSmash(start).png LuigiSSBBUSmash(mid).png LuigiSSBBUSmash(end).png
D-Smash LuigiSSBBDSmash(hit1).png
Hit 1
LuigiSSBBDSmash(hit2).png
Hit 2
F-Smash LuigiSSBBFSmash(angledup).png
Angled up
LuigiSSBBFSmash(angledside).png
Angled side
LuigiSSBBFSmash(angleddown).png
Angled down
Nair LuigiSSBBNair(clean).png
Clean
LuigiSSBBNair(late).png
Late
Fair LuigiSSBBFair(start).png LuigiSSBBFair(mid).png LuigiSSBBFair(end).png
Bair LuigiSSBBBair(clean).png
Clean
LuigiSSBBBair(late).png
Late
Uair LuigiSSBBUair(start).png
Part 1
LuigiSSBBUair(mid1).png
Part 1
LuigiSSBBUair(mid2).png
Part 2
LuigiSSBBUair(end).png
Part 2
Dair LuigiSSBBDair(start).png LuigiSSBBDair(mid).png LuigiSSBBDair(end).png
Shield LuigiSSBBShield.png
Grab LuigiSSBBGrab(standing).png
Standing
LuigiSSBBGrab(running).png
Running
LuigiSSBBGrab(pivot).png
Pivot
Pummel LuigiSSBBPummel.png
F-Throw LuigiSSBBFThrow.png
B-Throw LuigiSSBBBThrow(swing).png
Swing Collision
LuigiSSBBBThrow.png
Throw
U-Throw LuigiSSBBUThrow.png
D-Throw LuigiSSBBDThrow.png
Floor (back) LuigiSSBBFloor(backhit1).png
Hit 1
LuigiSSBBFloor(backhit2).png
Hit 2
Floor (front) LuigiSSBBFloor(fronthit1).png
Hit 1
LuigiSSBBFloor(fronthit2).png
Hit 2
Floor (trip) LuigiSSBBFloor(triphit1).png
Hit 1
LuigiSSBBFloor(triphit2).png
Hit 2
Edge (<100%) LuigiSSBBEdge(fast).png
Edge (100%+) LuigiSSBBEdge(slow).png
Neutral Special
(Fireball)
LuigiSSBBNS.png
Side Special
(Green Missile)
LuigiSSBBSS(regular).png LuigiSSBBSS(misfire).png
Up Special
(Fire Jump Punch)
LuigiSSBBUS(groundclean).png LuigiSSBBUS(airclean).png LuigiSSBBUS(whiff).png
Down Special
(Luigi Cyclone)
LuigiSSBBDS(groundhit1).png LuigiSSBBDS(groundhit2).png
LuigiSSBBDS(airhit1).png LuigiSSBBDS(airhit2).png
Final Smash
(Negative Zone)
LuigiSSBBFS.png
D-Taunt LuigiSSBBDTaunt.png

Notes

  • The angle of a hitbox is displayed as a line. For hitboxes with the Sakurai angle, a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
    • An angle indicated with a dash (-) is another special angle with unconfirmed properties; the best guess right now is that its angle is the same as the direction of travel of the user.
  • A transcendent hitbox is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.