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==Overview== | ==Overview== | ||
:{{Main|Sephiroth (SSBU)/Neutral special}} | :{{Main|Sephiroth (SSBU)/Neutral special}} | ||
All three versions of the move launch a projectile that travels horizontally. The projectile will explode upon hitting an opponent, the stage, or another projectile, or after travelling a certain distance. | All three versions of the move launch a projectile that travels horizontally. The projectile will explode upon hitting an opponent, the stage, or another projectile, or after travelling a certain distance. The charge can be cancelled during the Flare and Megaflare stages with the shield or jump button, but this simply stops the move; the charge cannot be stored for later. | ||
Flare is a red fireball that moves slowly and travels almost the entire length of Final Destination. | Flare is a large red fireball that moves slowly and travels almost the entire length of Final Destination. Its slow speed allows Sephiroth to combo into or off it, similar to King K. Rool's [[Blunderbuss]]. While Flare has fairly high base knockback, it has poor knockback scaling. This makes it difficult to KO onstage even at high percents, though it still has reasonable offstage KO capabilities. | ||
Megaflare is a stronger blue fireball that moves faster but covers half the distance as Flare. Unlike Flare, Megaflare boasts impressive kill power, being able to KO at ledge starting at 100%, and even earlier offstage. The explosion is also multihit and lingers for longer. | |||
Gigaflare is a small sparkling projectile that results in a large and extremely powerful explosion, though barely traveling past melee range. However the ensuing explosion is able to hit opponents nearly halfway across Final Destination. The explosion is the strongest at the center, being able to KO as low as 20%, while the outer edges vary in kill power but deals respectable knockback regardless. In [[Winged Form]], it is capable of KO'ing certain characters at 0% at ledge, as well as breaking a full shield. With proper spacing, Sephiroth is able to combo off Gigaflare's explosion, namely with grab, forward tilt and forward smash. The latter is notable for being able to potentially KO at 0%, making it a deadly shield break punish. | |||
Due to their long startup, all three attacks are impractical as conventional projectiles. Instead being more useful as long range pressure, or used to bait opponents by cancelling the charge. Charging Flare at ledge is extremely potent at dealing with recoveries. Flare and Megaflare can be used against an offstage opponent, as they are both travel a good distance and have strong kill power. When given time to setup, Gigaflare can cover a huge area at the ledge, allowing for early kills or launching them off stage again. Additionally Gigaflare can potentially cover every possible ledge option, though it can be avoided with good timing. The charge can also be cancelled if the opponent attempts to avoid the projectile for further pressure. | |||
While moving, the projectile can be [[Reflection|reflected]] and [[Absorption|absorbed]] normally. However, the explosion itself is not considered a projectile and cannot be reflected or absorbed. Spacing is crucial when using a reflector or absorber, as they will not offer any protection against the damaging explosion. Absorbing the projectile will only heal based on damage that the projectile would do. This is most noticeable when absorbing Gigaflare, which does much of its damage through the explosion, thus only healing a minuscule amount. Reflectors, however, will increase the power of both the projectile and explosion. A reflected Gigaflare is strong enough to instantly KO. | While moving, the projectile can be [[Reflection|reflected]] and [[Absorption|absorbed]] normally. However, the explosion itself is not considered a projectile and cannot be reflected or absorbed. Spacing is crucial when using a reflector or absorber, as they will not offer any protection against the damaging explosion. Absorbing the projectile will only heal based on damage that the projectile would do. This is most noticeable when absorbing Gigaflare, which does much of its damage through the explosion, thus only healing a minuscule amount. Reflectors, however, will increase the power of both the projectile and explosion. A reflected Gigaflare is strong enough to instantly KO. | ||
When releasing Megaflare, Sephiroth may say {{ja|行け|Ike.}} ("Go."), and when releasing Gigaflare, he may say {{ja|焼き尽くす|Yakitsukusu.}} ("Burn to nothing.") Releasing Gigaflare will also cause the screen to slightly darken. | |||
==Instructional Quotes== | ==Instructional Quotes== |
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