Double-Edge Dance: Difference between revisions

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(→‎Origin: Fixed mistake (1), removed "useless" text (2) Original: "Roy would later gain access to ''Astra'' in ''{{s|fireemblemwiki|Fire Emblem Heroes}}'' as a Brave Lion for 200 SP in 2017" 1) The text suggests Brave Lion is a class in FE Heroes (FEH). It's just his epithet for his CYL iteration. An epithet is a title of sorts given to each Hero in FEH, usually giving some insight into that character. Brave Lion could be a title used in his home game or just a way to describe he is brave...)
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==Overview==
==Overview==
It is a variation of [[Marth]]'s [[Dancing Blade]] (with which it shares its Japanese, Chinese and Korean name), and has the same general behavior. However, Roy's Double-Edge Dance has a [[flame|fire]] effect on the last hit (in ''Melee'', this also applies to the third hit when inputted downwards).
It is a variation of [[Marth]]'s [[Dancing Blade]] (with which it shares its Japanese, Chinese and Korean name), and has the same general behavior, with the exception that it does not stall the user in the air as effectively. Roy's Double-Edge Dance has a [[flame|fire]] effect on the last hit (in ''Melee'', this also applies to the third hit when inputted downwards).


===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===
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===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
[[File:DEDanceSSB4.jpg|thumb|left|Double-Edge Dance in ''Smash 4''.]]
[[File:DEDanceSSB4.jpg|thumb|left|Double-Edge Dance in ''Smash 4''.]]
Double-Edge Dance returns in ''SSB4'', where it has been updated to use Marth's Dancing Blade animations from ''Brawl'' and ''SSB4'', making it one of Roy's only attacks that has not gained an animation distinct from Marth. Its many attacks have gained different attributes when compared to ''Melee'', making its hits act identically to Marth's version.  
Double-Edge Dance returns in ''SSB4'', where it has been updated to use Marth's Dancing Blade animations from ''Brawl'' and ''SSB4'', making it one of Roy's only attacks that has not gained an animation distinct from Marth. Its many attacks have gained different attributes when compared to ''Melee'', making its hits act almost identically to Marth's version.  


The unique attributes of Double-Edge Dance have now been removed: the third hit no longer acts as a flame-infused strong hit, and now chains into the fourth hit, which acts as the finisher. Additionally, all angles of the first three swings now connect into the ending hit. As a result, its only functional difference is the placement of the sweetspot and the flame effect on the final hit. Like Dancing Blade, it is now an integral move for damage-racking, catching landings and shield-pressuring when the opponent is close.  
Some of the unique attributes of Double-Edge Dance have now been removed: the third hit no longer acts as a flame-infused strong hit, and now chains into the fourth hit, which acts as the finisher. Additionally, all angles of the first three swings now connect into the ending hit. Like Dancing Blade, it is now an integral move for damage-racking, catching landings and shield-pressuring when the opponent is close.  


As Roy shares Marth's technical changes from ''Melee'' to ''Smash 4'', Double-Edge Dance now require less technical precision to input in a row and makes the attack easier to combo, but suffers from similar issues with connecting together at higher percentages.
As Roy shares Marth's technical changes from ''Melee'' to ''Smash 4'', Double-Edge Dance now require less technical precision to input in a row and makes the attack easier to combo, but suffers from similar issues with connecting together at higher percentages.


As with Dancing Blade in ''Brawl'' and ''Smash 4'', the first hit stalls Roy's movement in the air for a few frames, although Roy's higher falling speed makes this unusable for recovery in comparison to Marth's.
As with Dancing Blade in ''Brawl'' and ''Smash 4'', the first hit stalls Roy's movement in the air for a few frames, although unlike the aforementioned move, it does not make Roy lose his momentum as much. This trait, along with Roy's higher falling speed and gravity, makes this unusable for recovery in comparison to Marth's, but makes it a better approaching air-to-ground attack.
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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
[[file:SSBUWebsiteChrom2.jpg|thumb|left|Chrom using Double-Edge Dance in ''Ultimate''.]]
[[file:SSBUWebsiteChrom2.jpg|thumb|left|Chrom using Double-Edge Dance in ''Ultimate''.]]
Double-Edge Dance returns as Roy's side special move in ''Ultimate''. Much like in ''SSB4'', Double-Edge Dance has received identical adjustments to match Marth's Dancing Blade: each swing transitions significantly faster and can be [[buffer]]ed, and all hits have altered animations. Most infamously of all, however, the final neutral hit of Roy's Double-Edge Dance deals noticeably more knockback when sweetspotted, improving its already-impressive KO potential. On the other hand, the first swing has higher startup, making it easier to predict.
Double-Edge Dance returns as Roy's side special move in ''Ultimate''. Much like in ''SSB4'', Double-Edge Dance has received many of the same adjustments as Marth's Dancing Blade: each swing transitions significantly faster and can be [[buffer]]ed, and all hits have altered animations. Most infamously of all, however, the final neutral hit of Roy's Double-Edge Dance deals noticeably more knockback when sweetspotted, improving its already-impressive KO potential. On the other hand, the first swing has higher startup, making it easier to predict.


{{SSBU|Chrom}}, Roy's [[Echo Fighter]], shares this special move. As Chrom's [[list of swords#Falchion|Falchion]] lacks a sweetspot and sourspot, his version of Double-Edge Dance deals consistent damage and knockback; all three variations of the final hit also lack flame properties as well. As a result, his version is largely identical in appearance and function to {{SSBU|Lucina}}'s Dancing Blade, but is slightly stronger.
As Roy's Echo Fighter, the basic properties of {{SSBU|Chrom}}'s Double-Edge-Dance are identical, including it's frame data and aerial stalling ability. However, as Chrom's [[list of swords#Falchion|Falchion]] lacks a sweetspot and sourspot, his version of Double-Edge Dance deals consistent damage and knockback, but it's KO potential is hindered as the fourth forward swing of Chrom's move deals considerably less knockback than Roy's sweetspotted variant. All three variations of the final hit also lack flame properties as well.
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