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The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series. | The feature was effectively replaced by [[Palutena's Guidance]] in {{forwiiu}} due to the absence of the ''Metal Gear'' series. | ||
In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in ''Brawl'' | In ''Ultimate'', the Codec Conversations from ''Brawl'' return alongside {{SSBU|Snake}} and Shadow Moses Island. Unlike Palutena's Guidance, no new Codec Conversations were created for characters not present in ''Brawl'' and no existing ones were changed or updated aside from Link. {{s|wikipedia|Takeshi Aono}}, Roy Campbell's Japanese voice actor, passed away in 2012 from a stroke, and as a result, future ''Metal Gear'' titles do not feature the character out of respect for Aono.<ref>http://www.twitlonger.com/show/gu57f6</ref> This is likely why no new Codecs were recorded, instead simply reusing the conversations already present in ''Brawl''; however, no official reason has been provided. | ||
If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends. | |||
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:'''Snake:''' Maybe next time we meet, you can design me a weapon.... | :'''Snake:''' Maybe next time we meet, you can design me a weapon.... | ||
Note: This is the only codec | Note: This is the only codec that does not feature any of Snake's normal contacts. The number "140.85" (Roy Campbell's codec number) appears in the Codec screen, indicating that Snake intended to call Campbell, but Slippy interrupted the transmission and showed up instead. | ||
===[[Fox]]=== | ===[[Fox]]=== | ||
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*In the E3 2006 trailer, the Colonel and Snake's codec portraits are rendered in 3D similarly seen in ''Metal Gear Solid 2: Sons of Liberty''. In the final build of ''Brawl'', Snake and his team use drawn portraits seen in ''Metal Gear Solid'', and its remake, ''The Twin Snakes''. | *In the E3 2006 trailer, the Colonel and Snake's codec portraits are rendered in 3D similarly seen in ''Metal Gear Solid 2: Sons of Liberty''. In the final build of ''Brawl'', Snake and his team use drawn portraits seen in ''Metal Gear Solid'', and its remake, ''The Twin Snakes''. | ||
*When someone gets a [[Smash Ball]] during a Codec conversation, or if a codec conversation starts when a character already has a Smash Ball, the conversation will automatically end. | *When someone gets a [[Smash Ball]] during a Codec conversation, or if a codec conversation starts when a character already has a Smash Ball, the conversation will automatically end. | ||
*In ''Brawl'', if | *In ''Brawl'', if Snake keeps getting KO'd while in a Codec Message, whoever he is talking to will keep repeating the KO message as long as Snake keeps getting KO'd before the message finishes. This no longer happens in ''Ultimate''. | ||
* | *Due to the Codec conversations from ''Brawl'' being directly recycled for ''Ultimate'', a few peculiarities occur: | ||
** | **The codec for {{SSBU|Ike}} will not work if he's in his ''Radiant Dawn'' costume, despite the fact that he is the same individual regardless. | ||
** | **The codecs for {{SSBU|Olimar}} and {{SSBU|Pokémon Trainer}} will still activate even if the selected costumes are [[Alph]] or the female trainer, despite the two being entirely separate characters. The conversations still refer to Olimar by name and Pokémon Trainer with male pronouns. | ||
**The codecs for {{SSBU|Jigglypuff}} and {{SSBU|Sonic}} still mention ''Brawl'' by name. | **The codecs for {{SSBU|Jigglypuff}} and {{SSBU|Sonic}} still mention ''Brawl'' by name. | ||
***In the Japanese versions of these codecs, the characters do not refer to ''Brawl'' specifically | ***In the Japanese versions of these codecs, the characters do not refer to ''Brawl'' specifically, instead referring to the series in general through {{ja|大乱闘|Dairantō}} (''Great Fray''), which is used in the series' full name, {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers''). | ||
** | **The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do. | ||
**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''. | **The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''. | ||
*Link's codec was the only conversation to be changed from ''Brawl'', omitting [[Otacon]]'s mention of the hookshot. | *Link's codec was the only conversation to be changed from ''Brawl'', omitting [[Otacon]]'s mention of the hookshot. | ||
*In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref> | *In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref> | ||