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(→Overview: Values for Melee and Brawl found by looking at stats in a memory viewer before and after metal. Smash 4 from spreadsheet (https://docs.google.com/spreadsheets/d/1FgOsGYfTD4nQo4jFGJ22nz5baU1xihT5lreNinY5nNQ/edit#gid=1980011823&range=D740). Ultimate with testing, weight by using very light and very heavy spirits, jump force done with pixel counting the first jump frame; also tested in Smash 4 to verify if the method works (was only off by 0.01 compared to spreadsheet)) |
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The '''Metal Box''' ({{ja|緑ブロック|Midori Burokku}}, ''Green Block'') is an item from the {{uv|Mario}} series | The '''Metal Box''' ({{ja|緑ブロック|Midori Burokku}}, ''Green Block'') is an [[item]] from the {{uv|Mario}} series. | ||
==Origin== | ==Origin== | ||
[[File:MetalBoxSM64.png|thumb|left|150px|A Metal Box, as it originally appeared in ''Super Mario 64''.]] | [[File:MetalBoxSM64.png|thumb|left|150px|A Metal Box, as it originally appeared in ''Super Mario 64''.]] | ||
The | The Metal Box made its appearance in ''{{s|mariowiki|Super Mario 64}}''. It is a green {{s|mariowiki|Cap Block}} that materializes after Mario activates its corresponding green [[mariowiki:Cap Switch|Cap Switch]] in the {{s|mariowiki|Cavern of the Metal Cap}} area of the {{s|mariowiki|Hazy Maze Cave}} level. After breaking it, the green Cap Block releases a {{s|mariowiki|Metal Cap}} which temporarily transforms Mario into [[Metal Mario]], making him invulnerable, but also extremely heavy. | ||
In ''{{s|mariowiki|Super Mario 64 DS}}'', the ! Blocks are replaced by red {{s|mariowiki|? Block}}s that materializes after activating the red {{s|mariowiki|? Switch}} at the [[mariowiki:Tower of the Wing Cap|Rainbow Tower]] level. After breaking it, the ? Block releases a {{iw|mariowiki|Power Flower|Super Mario 64 DS}}, which has different effects on each of the game's four playable characters. If the player collects the Power Flower as [[Wario]], then he transforms into Metal Wario, which features the same effects as the Metal Cap.{{clr}} | |||
==Overview== | ==Overview== | ||
The Metal Box | The Metal Box transforms the player's fighter who [[grab]]s it or attacks it into a [[Metal]] fighter. When used by [[Rosalina]] in ''[[Smash 4]]'' and ''[[Ultimate]]'', her [[Luma]] also transforms into metal. When used by [[Olimar]]/[[Alph]], however, his {{b|Pikmin|species}} are not affected. In addition, only one of the [[Ice Climbers]] can use only one Metal Box, and only one can turn into metal. Finally, controllable [[FInal Smash]]es in ''[[Brawl]]'' and ''Smash 4'' such as [[Giga Bowser]], [[Wario-Man]], [[Mega Lucario]], and [[Giga Mac]] are not affected by grabbing/attacking Metal Boxes. | ||
In all of its appearances, breaking the Metal Box has the following effects: | In all of its appearances, breaking the Metal Box has the following effects: | ||
*The effects last 12 seconds, but the time limit decreases as the | *The effects last 12 seconds, but the time limit decreases as the fighter takes [[damage]], especially from [[Flame|fire]] attacks like [[Bowser]]'s [[Fire Breath]]. | ||
* | *Increases the fighter's [[weight]] (3.0× in ''[[Melee]]''; 4.5× in ''[[Brawl]]'', ''Smash 4'', and ''Ultimate'') than normal; however, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects. | ||
* | *Increases the fighter's jump force (1.55× in ''Melee'' and ''Brawl''; 1.35× in ''Smash 4''; 1.2× in ''Ultimate''), although usually not by enough to compensate for the gravity and fall speed increase; however, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump. | ||
*Increases | *Increases the fighter's [[falling speed]] (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4''; 1.4× in ''Ultimate''), making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again. | ||
*Increases | *Increases the fighter's [[gravity]] slightly (2.0× in ''Melee'' and ''Brawl''; 1.7× in ''Smash 4'' and ''Ultimate''). | ||
* | *Decreases the fighter's [[walking]] speed slightly (0.7× in ''Melee'', ''Brawl'', and ''Smash 4''; 0.8× in ''Ultimate''). | ||
*Increases | *Increases the fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as [[Link]]'s Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback; however, some attacks can ignore the knockback resistance, which includes any attack that has the bury effect. | ||
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], [[Dark Samus]], [[Piranha Plant]] and [[Steve]] are unaffected by this) | *Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], [[Dark Samus]], [[Piranha Plant]] and [[Steve]] are unaffected by this); however, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''. | ||
*Characters make metal sound effects when hitting a surface upon taking a step | *Characters make metal sound effects when hitting a surface upon taking a step; however, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it. | ||
Metal characters fought in Classic Mode remain metal for the entirety of the battle. In ''Melee'', their [[stock]] icon has a distinctly darker, metallic look. | Metal characters fought in Classic Mode remain metal for the entirety of the battle. In ''Melee'', their [[stock]] icon has a distinctly darker, metallic look. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
The Metal Box does not appear as an item in ''Super Smash Bros.''; however, Metal Mario, the opponent of the ninth stage of the [[1P Game]] features the effect of the Metal Box. | |||
The Metal Box does not appear in ''SSB'', but [[Metal Mario]] appears as a foe the player must battle in [[1P Game]]. Metal Mario here can take well over 300% damage before being sent flying off-screen. | The Metal Box does not appear in ''SSB'', but [[Metal Mario]] appears as a foe the player must battle in [[1P Game]]. Metal Mario here can take well over 300% damage before being sent flying off-screen. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
[[File:Metal Box Melee.png|thumb|200px|The Metal Box in ''Melee''.]] | [[File:Metal Box Melee.png|thumb|200px|The Metal Box in ''Melee''.]] | ||
The Metal Box debuts as an item in ''[[Super Smash Bros. Melee]]'' as a transforming item. | |||
If the Metal Box is hit by a projectile, it will disappear. Disjointed attacks like {{SSBM|Pikachu}}'s forward smash or any attack from a sword-wielding character will still transform them into a Metal fighter. Interestingly, [[Ness]]' dash attack is the only disjointed attack that doesn't turn him metal. | |||
Metal characters make different metallic sounds while walking, running, and landing, depending on their weight for the most part. All | Metal characters make different metallic sounds while walking, running, and landing, depending on their weight for the most part. All lightweight fighters except {{SSBM|Zelda}}, {{SSBM|Mr. Game & Watch}}, {{SSBM|Mewtwo}} and the {{SSBM|Ice Climbers}} make a faint "tinging" sound; all middleweight fighters make a standard "clanking" sound; and all heavyweight fighters except {{SSBM|Samus}}, {{SSBM|Yoshi}}, {{SSBM|Ganondorf}}, and {{SSBM|Link}} make a much more noticeable "crunching" sound. Most of the aforementioned exceptional characters make the standard middleweight sound in spite of their weight. Mewtwo doesn't make any sounds, even when landing, and Mr. Game & Watch's footsteps and landing sounds are always electronic bleep noises. | ||
Characters can | Characters can battle Metal Mario and/or [[Metal Luigi]] in [[Adventure Mode]]. In addition, they also fight a random metal character in [[Classic Mode]]. | ||
===Trophy=== | ===Trophy=== | ||
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==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
The Metal Box | The Metal Box returns as an item. | ||
Unlike in ''Melee'', the Metal Box cannot be broken when hit by projectiles, and the metallic walking sound effect no longer changes depending on the characters' weights, so everyone has the same sound when walking. It also features an effect on the new ability to [[swim]]; while characters will not sink as Metal Mario did in ''{{s|mariowiki|Super Mario 64}}'', they will submerge deeper after falling into the water. This technique is used to reach a secret area in the [[Glacial Peak]] level of the [[Subspace Emissary]]. In Classic Mode, the player must also battle a random metal character. | |||
Metal battles appear as a feature in [[Special Brawl]] and in later games onward, where all fighters become metal under the permanent effects of a Metal Box. | |||
===Trophy=== | ===Trophy=== | ||
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
The Metal Box returns as an item. | The Metal Box returns as an item. | ||
Unlike in the previous games, the transformation duration can no longer be extended by picking up additional Metal Boxes. In the ''3DS'' version, the metal is translucent rather than opaque, but in the ''Wii U'' version, the metal texture is both opaque and reflective, with the current stage being reflected on the character's body. | |||
In Classic Mode, the player must also battle a random metal character. | |||
The Metal Box is also available as a red trophy item in [[Smash Tour]]. When used, it allows the player's fighter to start a battle in metal form. | |||
===Trophy=== | ===Trophy=== | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
The Metal Box | The Metal Box returns as an item. | ||
Unlike in the previous games, the Metal Box's effect appears to slowly take over the character rather than immediately, similar to [[Inkling]]'s [[ink]]. | |||
The {{SSBU|Hero}}'s [[Metal Slash]] ability will [[Instant KO|instantly KO]] any metal characters that it hits, and his [[Kaclang]] ability is able to turn him metal, being the only special move to do so. | The {{SSBU|Hero}}'s [[Metal Slash]] ability will [[Instant KO|instantly KO]] any metal characters that it hits, and his [[Kaclang]] ability is able to turn him metal, being the only special move to do so. | ||
===Spirits=== | ===Spirits=== | ||
While the Metal Box itself does not have a [[spirit]], | While the Metal Box itself does not have a [[spirit]], six spirits will allow the player to start a battle in metal form. | ||
====Primary spirits==== | ====Primary spirits==== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" |
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