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Template:Pyra and Mythra in competitive play (SSBU): Difference between revisions
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Since their release, Pyra and Mythra have received very positive reception from competitive players. This is largely owed to Mythra's outstanding mobility and frame data, overall one of the best in the game, alongside her unique Foresight ability, though this is at the cost of her damage output being largely unimpressive. On the other hand, Pyra brings to the table overwhelming power and range, while losing out on mobility and, to an extent, frame data. Their polarized attributes overall complement very well and leave the duo with few collective weaknesses (most notably, an overall mediocre recovery). Although it is unclear how exactly they will fare in the long run due to their recent release and the still-ongoing [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]] making offline tournaments relatively sparse at the time of their initial release, thanks to their strengths and results from players such as {{Sm|MkLeo}}, {{Sm|Sparg0}}, and {{Sm|Cosmos}}, most people consider the character to not just be top tier, but one of the best characters in the current metagame. | Since their release, Pyra and Mythra have received very positive reception from competitive players. This is largely owed to Mythra's outstanding mobility and frame data, overall one of the best in the game, alongside her unique Foresight ability, though this is at the cost of her damage output being largely unimpressive. On the other hand, Pyra brings to the table overwhelming power and range, while losing out on mobility and, to an extent, frame data. Their polarized attributes overall complement very well and leave the duo with few collective weaknesses (most notably, an overall mediocre recovery). Although it is unclear how exactly they will fare in the long run due to their recent release and the still-ongoing [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]] making offline tournaments relatively sparse at the time of their initial release, thanks to their strengths and results from players such as {{Sm|MkLeo}}, {{Sm|Sparg0}}, and {{Sm|Cosmos}}, most people consider the character to not just be top tier, but one of the best characters in the current metagame. | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a five player limit for this section. It will be increased to ten on March 4th, 2022. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a five player limit for this section. It will be increased to ten on March 4th, 2022, a year after Pyra and Mythra's release. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | ''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' |
Revision as of 13:08, December 29, 2021
Use this template to store information relevant to the metagame of Pyra and Mythra in Super Smash Bros. Ultimate.
Since their release, Pyra and Mythra have received very positive reception from competitive players. This is largely owed to Mythra's outstanding mobility and frame data, overall one of the best in the game, alongside her unique Foresight ability, though this is at the cost of her damage output being largely unimpressive. On the other hand, Pyra brings to the table overwhelming power and range, while losing out on mobility and, to an extent, frame data. Their polarized attributes overall complement very well and leave the duo with few collective weaknesses (most notably, an overall mediocre recovery). Although it is unclear how exactly they will fare in the long run due to their recent release and the still-ongoing COVID-19 pandemic making offline tournaments relatively sparse at the time of their initial release, thanks to their strengths and results from players such as MkLeo, Sparg0, and Cosmos, most people consider the character to not just be top tier, but one of the best characters in the current metagame.
Most historically significant players
Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.
See also: Category:Pyra and Mythra professionals (SSBU)
Cosmos (#23) - The best Aegis player in the United States. Placed 1st at CyPhaCon Mini Esports, 2nd at Smash World Tour 2021 Championships, 5th at Low Tide City 2021, and 7th at Glitch 8.5 - Konami Code with wins over players such as Sparg0, Tweek, and Dabuz.
MkLeo (#1) - The best player in the world, using Aegis as a secondary alongside Byleth. Placed 1st at Smash World Tour 2021 Championships and SWT: Central America Ultimate Regional Finals and 2nd at Smash Ultimate Summit 3.
Shuton (#13) - The best Aegis player in Japan, co-maining them along with Olimar. Placed 1st at Seibugeki 9, 2nd at Kagaribi 5, 3rd at SWT: East Asia Ultimate Regional Finals, 4th at Seibugeki 8, and 5th at Maesuma TOP 6 with wins on players such as Zackray, ProtoBanham, and Paseriman.
Sparg0 - The second best player in the world and the best Aegis player in the world. Placed 2nd at Super Smash Con: Fall Fest, Port Priority 6, and Mainstage 2021, as well as 3rd at Smash World Tour 2021 Championships, Smash Ultimate Summit 3 and Riptide. Online, placed 1st at Collision Online 2021 and 2nd at Maruchan Gaming Series. Currently ranked 1st on the Wi-Fi Warrior Rank v7.