Hothead: Difference between revisions

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'''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[item]]s that, when thrown, will slide across the ground releasing bursts of sparks and damaging opponents of the thrower. They can be made to grow bigger by attacking them, with bigger Hotheads dealing more damage and knockback. However, in contrast to what its ''Brawl'' [[trophy]] says, there is an upper limit to how large the Hothead can become (roughly three times its original diameter).
'''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[enemies]] from the {{uv|Mario}} series.
 
In ''Brawl'' and ''SSB4'', only [[electric]] and [[flame]] attacks increase the size of Hotheads; in ''Ultimate'', all attacks increase their size.


==Origin==
==Origin==
[[File:HotheadSMW.png|thumb|left|50px|A Hothead from ''Super Mario World'']]
[[File:HotheadSMW.png|thumb|left|50px|A Hothead from ''Super Mario World'']]
In ''[[Super Mario World]]'', Hotheads were enemies that appeared inside [[mariowiki:Wendy's Castle|Wendy Koopa's Castle]] in World 6, {{s|mariowiki|Chocolate Island}}. This level largely consistied of stone blocks, which had Hotheads constantly moving around them. Unlike those in ''Smash'', they were not enlarged by fire and they never disappeared, though small and large versions of the enemy appeared together.
Hotheads made their debut in ''[[Super Mario World]]'' as castle level enemies and has become a recurring enemy in the {{uv|Mario}} and {{uv|Yoshi}} series. They are large balls of sparkling energy with simple eyes. Hotheads are known for simply moving along platforms and being immune to every attack, except for Invincible Mario.
 
A few Hotheads were also featured in {{s|mariowiki|Burt the Bashful's Fort}} and [[mariowiki:King Bowser's Castle|Baby Bowser's castle]] in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}''.
 
Hotheads also appear in ''{{s|mariowiki|Super Princess Peach}}'', first appearing in {{s|mariowiki|Shriek Mansion}}.
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==Mechanics==
==Mechanics==
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]]
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]]
In a Hothead's initial state, it is an item that can be picked up and thrown. It will be set in motion once thrown, and once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost twice as strong as a smash-thrown Hothead of the same size.
Hothead debuted as an [[item]] in ''[[Super Smash Bros. Brawl]]'' as a throwing/living weapon.


Hotheads can be attacked, and if a Hothead is attacked by [[flame]] or [[electric]] attacks (or any attack in ''Ultimate''), it will grow larger; it can be attacked both before and after setting it in motion. A Hothead will reach maximum size after it takes approximately 30% damage. However, if it is undamaged and takes more than 30% damage at once, it can gain [[One-hit KO|OHKO]] power; as an extreme example in ''[[Brawl]]'' , knocking five [[Soccer Ball]]s into a Hothead using [[Marth]]'s [[Critical Hit]] would cause the Hothead to deal 140% damage or more and become impossible to reflect. However, in ''Brawl'', a Hothead automatically reaches OHKO power the last seconds before fading away.
In its stationary state, Hotheads can be picked up and thrown by the player's fighter, but will become mobile when thrown. Once they land on the ground or on a platform, it will move along the surface in the direction it was thrown, clinging to the floors and the ceilings of said platforms, and periodically release sparks, which are almost twice as strong as when they are thrown at the same size. In ''Ultimate'', Hotheads appear to change their direction when they travel offstage on flat surfaces instead of disappearing; however, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again or falls off the screen.


If it is thrown onto solid terrain, the Hothead will cling onto the surface, travelling along the walls or ceilings. However, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again (or falls off the screen). In ''Ultimate'', Hotheads appear to change their direction when they travel offstage on flat surfaces instead of disappearing.
Hotheads can also be attacked, causing them to grow larger. It can be attacked both before and after setting it in motion. In ''Brawl'' and ''Smash 4'', this was possible through [[flame]] and [[electric]] attacks, but in ''Ultimate'', any attack can increase their size. Hotheads can reach their maximum size of roughly three times its original diameter after taking approximately 30% damage, despite its ''Brawl'' trophy description; however, if it is undamaged and takes more than 30% damage at once, it can gain [[One-hit KO|OHKO]] power.  


Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster). A travelling or thrown Hothead can be [[Reflection|reflected]], which will change its ownership and reverse its direction of travel.
Hotheads eventually disappear in an amount of time inversely proportionate to their size (e.g., the bigger ones vanish faster). A traveling or thrown Hothead can be [[Reflection|reflected]], which will change its ownership and reverse its direction of travel.


==Damage==
==Damage==
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==Trivia==
==Trivia==
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact.
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact.
*In-game, Hotheads are actually a 2D texture. However, the ''Brawl'' trophy of the Hothead is a 3D model.
*In-game, Hotheads are actually a 2D texture; however, the ''Brawl'' trophy of the Hothead is a 3D model.
*Without the aid of items or [[character customization|custom]]s, [[Roy]] can create the strongest Hothead out of any character by hitting it with a fully charged [[Flare Blade]].
*Without the aid of items or [[character customization|custom]]s, [[Roy]] can create the strongest Hothead out of any character by hitting it with a fully charged [[Flare Blade]].
*The highest possible damage output known for a Hothead without hacking is 274% when smash thrown and 426% when it sparks. For a Hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage.
*The highest possible damage output known for a Hothead without hacking is 274% when smash thrown and 426% when it sparks. For a Hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage.
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