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|interwikipage = Hothead | |interwikipage = Hothead | ||
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'''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[ | '''Hotheads''' ({{ja|パサラン|Pasaran}}, ''Pasaran'') are [[enemies]] from the {{uv|Mario}} series. | ||
==Origin== | ==Origin== | ||
[[File:HotheadSMW.png|thumb|left|50px|A Hothead from ''Super Mario World'']] | [[File:HotheadSMW.png|thumb|left|50px|A Hothead from ''Super Mario World'']] | ||
Hotheads made their debut in ''[[Super Mario World]]'' as castle level enemies and has become a recurring enemy in the {{uv|Mario}} and {{uv|Yoshi}} series. They are large balls of sparkling energy with simple eyes. Hotheads are known for simply moving along platforms and being immune to every attack, except for Invincible Mario. | |||
Hotheads | |||
{{clrl}} | {{clrl}} | ||
==Mechanics== | ==Mechanics== | ||
[[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]] | [[File:Hothead shock.jpg|thumb|A Hothead emitting sparks.]] | ||
Hothead debuted as an [[item]] in ''[[Super Smash Bros. Brawl]]'' as a throwing/living weapon. | |||
Hotheads can be | In its stationary state, Hotheads can be picked up and thrown by the player's fighter, but will become mobile when thrown. Once they land on the ground or on a platform, it will move along the surface in the direction it was thrown, clinging to the floors and the ceilings of said platforms, and periodically release sparks, which are almost twice as strong as when they are thrown at the same size. In ''Ultimate'', Hotheads appear to change their direction when they travel offstage on flat surfaces instead of disappearing; however, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again or falls off the screen. | ||
Hotheads can also be attacked, causing them to grow larger. It can be attacked both before and after setting it in motion. In ''Brawl'' and ''Smash 4'', this was possible through [[flame]] and [[electric]] attacks, but in ''Ultimate'', any attack can increase their size. Hotheads can reach their maximum size of roughly three times its original diameter after taking approximately 30% damage, despite its ''Brawl'' trophy description; however, if it is undamaged and takes more than 30% damage at once, it can gain [[One-hit KO|OHKO]] power. | |||
Hotheads eventually disappear in an amount of time inversely proportionate to their size ( | Hotheads eventually disappear in an amount of time inversely proportionate to their size (e.g., the bigger ones vanish faster). A traveling or thrown Hothead can be [[Reflection|reflected]], which will change its ownership and reverse its direction of travel. | ||
==Damage== | ==Damage== | ||
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==Trivia== | ==Trivia== | ||
*Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact. | *Oddly, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact. | ||
*In-game, Hotheads are actually a 2D texture | *In-game, Hotheads are actually a 2D texture; however, the ''Brawl'' trophy of the Hothead is a 3D model. | ||
*Without the aid of items or [[character customization|custom]]s, [[Roy]] can create the strongest Hothead out of any character by hitting it with a fully charged [[Flare Blade]]. | *Without the aid of items or [[character customization|custom]]s, [[Roy]] can create the strongest Hothead out of any character by hitting it with a fully charged [[Flare Blade]]. | ||
*The highest possible damage output known for a Hothead without hacking is 274% when smash thrown and 426% when it sparks. For a Hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage. | *The highest possible damage output known for a Hothead without hacking is 274% when smash thrown and 426% when it sparks. For a Hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage. |
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