Stun: Difference between revisions

378 bytes removed ,  3 years ago
→‎Trivia: Only relevant to shield breaking, not stun itself
(→‎Trivia: Only relevant to shield breaking, not stun itself)
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==Trivia==
==Trivia==
*{{SSBB|Bowser}} is the only character in ''Brawl'' to lack the tweeting sound effect while he is stunned. The reason for this unique property is unknown.
*{{SSBB|Bowser}} is the only character in ''Brawl'' to lack the tweeting sound effect while he is stunned. The reason for this unique property is unknown.
*[[Jigglypuff]] ends up getting launched into the upper [[blast line]] upon breaking its shield, likely a reference to it being the balloon Pokémon and getting "popped." However, its stun animation can be seen if the shield breaks while underneath a solid ceiling platform or if it gets hit by any stun attack that works independently of shields, such as Deku Nuts or Disable.
*When [[Samus]] is stunned, her Power Suit starts to short-circuit, causing erratic and almost glitch-like movement. The same applies to [[Dark Samus]], even though her "suit" is technically part of her body.
*When [[Samus]] is stunned, her Power Suit starts to short-circuit, causing erratic and almost glitch-like movement. The same applies to [[Dark Samus]], even though her "suit" is technically part of her body.
*In ''Brawl'' and ''Smash 4'', the 90 frames used for minimum stun time from a shield break in ''Smash 64'' and ''Melee'' are still present in the games' code alongside other shield parameters. This suggests the minimum time was still originally intended to be used, but either did not work due to a coding error or was deprecated.
*In ''Brawl'' and ''Smash 4'', the 90 frames used for minimum stun time from a shield break in ''Smash 64'' and ''Melee'' are still present in the games' code alongside other shield parameters. This suggests the minimum time was still originally intended to be used, but either did not work due to a coding error or was deprecated.