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(→Overview: Changed mobility multiplier from x0.67 to x0.6 Shield art.) |
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|<big>{{ja|疾|Shitsu; lit. Rapid}}</big>*||Speed ({{ja|スピード|Supīdo}})||Blue||{{buff|Increased movement speed (1.7× faster{{GameIcon|4}}, 2× faster{{GameIcon|ssbu}}) and air speed (1.3× faster{{GameIcon|4}}, 1.4× faster {{GameIcon|ssbu}})}}<br>{{nerf|Less damage dealt (0.8× less{{GameIcon|4}}, 0.7× less{{GameIcon|ssbu}})}}<br>{{change|Lower jumps, lower traction}}<br><br>An Art that improves Shulk's approach and spacing options, short hops, and overall combo ability, but lowers his overall damage output. More efficient short hops allow Shulk to space much more effectively, and a better approach speed makes this Art a good combo starter against slower characters. Decreased damage means more attacks have to land to compensate for the speed boost, but Speed's overall mobility allows the player to trap opponents with barrages of covering short-hop aerial attacks, approach quickly to punish with a grab, as well as weave in-and-out of attacks in order to bait reactions. Lowered traction significantly improves his [[pivot grab]] range (becoming the third longest in the game, tied with {{SSB4|Meta Knight}}), but it also leaves him highly punishable when coming to a stop. Lowered jump height can be an issue if recovering vertically, but the speed boost applies to Shulk's air speed as well, allowing him to quickly get close to the stage before either getting in the proper distance/height for Air Slash to sweetspot the ledge, or changing to Jump to help his recovery. Like Jump, the Speed Art can initiate a Fair Slash combo at certain percentages. In ''Ultimate'', this Art lasts for 8 seconds with a cooldown time of 16 seconds.||[[File:ShulkSpeedActivationPose.JPG|200px]]<br><center>Leans forward, ready to run</center> | |<big>{{ja|疾|Shitsu; lit. Rapid}}</big>*||Speed ({{ja|スピード|Supīdo}})||Blue||{{buff|Increased movement speed (1.7× faster{{GameIcon|4}}, 2× faster{{GameIcon|ssbu}}) and air speed (1.3× faster{{GameIcon|4}}, 1.4× faster {{GameIcon|ssbu}})}}<br>{{nerf|Less damage dealt (0.8× less{{GameIcon|4}}, 0.7× less{{GameIcon|ssbu}})}}<br>{{change|Lower jumps, lower traction}}<br><br>An Art that improves Shulk's approach and spacing options, short hops, and overall combo ability, but lowers his overall damage output. More efficient short hops allow Shulk to space much more effectively, and a better approach speed makes this Art a good combo starter against slower characters. Decreased damage means more attacks have to land to compensate for the speed boost, but Speed's overall mobility allows the player to trap opponents with barrages of covering short-hop aerial attacks, approach quickly to punish with a grab, as well as weave in-and-out of attacks in order to bait reactions. Lowered traction significantly improves his [[pivot grab]] range (becoming the third longest in the game, tied with {{SSB4|Meta Knight}}), but it also leaves him highly punishable when coming to a stop. Lowered jump height can be an issue if recovering vertically, but the speed boost applies to Shulk's air speed as well, allowing him to quickly get close to the stage before either getting in the proper distance/height for Air Slash to sweetspot the ledge, or changing to Jump to help his recovery. Like Jump, the Speed Art can initiate a Fair Slash combo at certain percentages. In ''Ultimate'', this Art lasts for 8 seconds with a cooldown time of 16 seconds.||[[File:ShulkSpeedActivationPose.JPG|200px]]<br><center>Leans forward, ready to run</center> | ||
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|<big>{{ja|盾|Tate}}</big>||Shield ({{ja|シールド|Shīrudo}})||Yellow||{{buff|Less knockback taken (0.78× less {{GameIcon|4}}, 0.6× less{{GameIcon|ssbu}}) and damage taken (0.67× less {{GameIcon|4}}, 0.5× less{{GameIcon|ssbu}}), higher shield health (1.5× more {{GameIcon|4}}, 2× more{{GameIcon|SSBU}})}}<br>{{nerf|Lower jump height, air speed, and movement speed (all 0.6× less), less damage dealt (0.7× less{{GameIcon|4}}, 0.5× less{{GameIcon|ssbu}}), and less knockback dealt (0.8x less{{GameIcon|ssbu}}) (only in ''Ultimate'')}}<br>{{change|Reduced sustained freeze frames}}<br><br>An Art focused on defense and survivability, but it cripples movement speed, damage output, and recovery. Monado Shield is considerably useful to retain a percentage lead or stall matches, as Shulk can survive to extreme percentages. The reduced knockback Shulk takes can potentially disrupt the opponent's combos (such as {{SSB4|Sheik}}'s aerial combos), but makes him more vulnerable to multi-hitting attacks, notably [[juggle|juggling]] moves like Kirby's up tilt. Monado Shield also increases Shulk's shield health, making it more much more durable and difficult to break under normal circumstances unless it was already small when the Art was activated; with Monado Shield active, Shulk's shield is able to withstand normally shield-breaking attacks such as a fully-charged [[Shield Breaker]] or both hits of [[Bowser Bomb]], provided it is at full health. As this Art reduces knockback, it has some beneficial gimmicks in certain situations, such as being able to airdodge out of {{SSB4|Mewtwo}}'s forward throw at low percents, and reducing the amount of time Shulk gets stunned by [[Disable]] even at high percents. Shield's reduced damage and mobility makes it difficult to gain a percentage lead, but this is compensated by Shield reducing damage and knockback taken, allowing Shulk to chip at cornered opponents with a lower concern of damage taken, while even being capable of escaping percent-specific combos. However, it is highly advised to switch out of Shield while recovering, as it significantly hinders his aerial movement. In ''Ultimate'', this Art lasts for 6 seconds with a cooldown time of 18. | |<big>{{ja|盾|Tate}}</big>||Shield ({{ja|シールド|Shīrudo}})||Yellow||{{buff|Less knockback taken (0.78× less {{GameIcon|4}}, 0.6× less{{GameIcon|ssbu}}) and damage taken (0.67× less {{GameIcon|4}}, 0.5× less{{GameIcon|ssbu}}), higher shield health (1.5× more {{GameIcon|4}}, 2× more{{GameIcon|SSBU}})}}<br>{{nerf|Lower jump height, air speed, and movement speed (all 0.6× less), less damage dealt (0.7× less{{GameIcon|4}}, 0.5× less{{GameIcon|ssbu}}), and less knockback dealt (0.8x less{{GameIcon|ssbu}}) (only in ''Ultimate'')}}<br>{{change|Reduced sustained freeze frames}}<br><br>An Art focused on defense and survivability, but it cripples movement speed, damage output, and recovery. Monado Shield is considerably useful to retain a percentage lead or stall matches, as Shulk can survive to extreme percentages. The reduced knockback Shulk takes can potentially disrupt the opponent's combos (such as {{SSB4|Sheik}}'s aerial combos), but makes him more vulnerable to multi-hitting attacks, notably [[juggle|juggling]] moves like Kirby's up tilt. Monado Shield also increases Shulk's shield health, making it more much more durable and difficult to break under normal circumstances unless it was already small when the Art was activated; with Monado Shield active, Shulk's shield is able to withstand normally shield-breaking attacks such as a fully-charged [[Shield Breaker]] or both hits of [[Bowser Bomb]], provided it is at full health. As this Art reduces knockback, it has some beneficial gimmicks in certain situations, such as being able to airdodge out of {{SSB4|Mewtwo}}'s forward throw at low percents, and reducing the amount of time Shulk gets stunned by [[Disable]] even at high percents. Shield's reduced damage and mobility makes it difficult to gain a percentage lead, but this is compensated by Shield reducing damage and knockback taken, allowing Shulk to chip at cornered opponents with a lower concern of damage taken, while even being capable of escaping percent-specific combos. However, it is highly advised to switch out of Shield while recovering, as it significantly hinders his aerial movement. In ''Ultimate'', this Art lasts for up to 6 seconds with a cooldown time of 18 seconds. Taking damage while in this mode will shorten its duration.||[[File:ShulkShieldActivationPose.JPG|200px]]<br><center>Crosses his arms in a defensive pose</center> | ||
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|<big>{{ja|斬|Zan; lit. Slash}}</big>*||Buster ({{ja|バスター|Basutā}})||Purple||{{buff|More damage dealt (1.4× more)}}<br>{{nerf|More damage taken (1.13× more {{GameIcon|4}}, 1.3× more {{GameIcon|ssbu}})}}<br>{{change|Less knockback dealt (0.68× less{{GameIcon|4}}, 0.65× less{{GameIcon|ssbu}})}}<br>{{change|Increased sustained freeze frames}}<br><br>An Art that allows Shulk to deal high damage in a short amount of time while lowering his KO power and damage defense. His throws open up highly-damaging combo opportunities (especially on heavyweights), and the increase in damage output also makes his attacks deal increased shieldstun and shield damage, making him less prone to shield grabs and allows him to more easily break shields. A notable shield break combo is a MALLC back air into reversed forward smash. However, his KO power becomes extremely low, and this Art makes Shulk incredibly vulnerable to damage, which can easily send his percentage up significantly if he is careless, discouraging reckless use. In ''Ultimate'', this Art lasts for 10 seconds with a cooldown time of 14 seconds, giving it both the longest duration and shortest cooldown time of all five Arts.||[[File:ShulkBusterActivationPose.JPG|200px]]<br><center>Holds the Monado in front of him, much like his down taunt</center> | |<big>{{ja|斬|Zan; lit. Slash}}</big>*||Buster ({{ja|バスター|Basutā}})||Purple||{{buff|More damage dealt (1.4× more)}}<br>{{nerf|More damage taken (1.13× more {{GameIcon|4}}, 1.3× more {{GameIcon|ssbu}})}}<br>{{change|Less knockback dealt (0.68× less{{GameIcon|4}}, 0.65× less{{GameIcon|ssbu}})}}<br>{{change|Increased sustained freeze frames}}<br><br>An Art that allows Shulk to deal high damage in a short amount of time while lowering his KO power and damage defense. His throws open up highly-damaging combo opportunities (especially on heavyweights), and the increase in damage output also makes his attacks deal increased shieldstun and shield damage, making him less prone to shield grabs and allows him to more easily break shields. A notable shield break combo is a MALLC back air into reversed forward smash. However, his KO power becomes extremely low, and this Art makes Shulk incredibly vulnerable to damage, which can easily send his percentage up significantly if he is careless, discouraging reckless use. In ''Ultimate'', this Art lasts for 10 seconds with a cooldown time of 14 seconds, giving it both the longest duration and shortest cooldown time of all five Arts.||[[File:ShulkBusterActivationPose.JPG|200px]]<br><center>Holds the Monado in front of him, much like his down taunt</center> |
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