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(Added Names in other languages section. All names are taken from Smash Ultimate.) |
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:''For a list of challenges in ''[[Super Smash Bros. Brawl]]'', see [[List of challenges (SSBB)]]. For a list of challenges in {{for3ds}}, see [[List of challenges (SSB4-3DS)]]. For a list of challenges in {{forwiiu}}, see [[List of challenges (SSB4-Wii U)]]. For a list of challenges in ''[[Super Smash Bros. Ultimate]]'', see [[List of challenges (SSBU)]]. | :''For a list of challenges in ''[[Super Smash Bros. Brawl]]'', see [[List of challenges (SSBB)]]. For a list of challenges in {{for3ds}}, see [[List of challenges (SSB4-3DS)]]. For a list of challenges in {{forwiiu}}, see [[List of challenges (SSB4-Wii U)]]. For a list of challenges in ''[[Super Smash Bros. Ultimate]]'', see [[List of challenges (SSBU)]]. | ||
'''Challenges''' ({{ja|クリアゲッター|Kuria | '''Challenges''' ({{ja|クリアゲッター|Kuria Gettā}}, ''Clear Getter'') are a gameplay component from ''Super Smash Bros. Brawl'' onward. The purpose of the Challenges is to reward players with unlockable content or completing certain objectives or meeting certain conditions. | ||
==''Brawl''== | ==''Brawl''== | ||
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While hosting some differences from the mode's introduction in ''Brawl'', ''{{s|wikirby|Kirby Air Ride}}'' featured a "Checklist" mode that acts similarly to the Challenges in ''Brawl''. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to ''Kirby Air Ride''{{'}}s checklist was that not all checkboxes featured rewards, a feature that was not retained for ''Brawl''. In ''Super Smash Bros. 4'', challenges are also shown above and below, similar to ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Challenges would later become a staple in games that [[Masahiro Sakurai]] directed. | While hosting some differences from the mode's introduction in ''Brawl'', ''{{s|wikirby|Kirby Air Ride}}'' featured a "Checklist" mode that acts similarly to the Challenges in ''Brawl''. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to ''Kirby Air Ride''{{'}}s checklist was that not all checkboxes featured rewards, a feature that was not retained for ''Brawl''. In ''Super Smash Bros. 4'', challenges are also shown above and below, similar to ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Challenges would later become a staple in games that [[Masahiro Sakurai]] directed. | ||
{{clr}} | {{clr}} | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|クリアゲッター|Kuria Gettā|?}}, ''Clear Getter'' | |||
|jaM= | |||
|en=Challenges | |||
|fr=Défis | |||
|frM= | |||
|es=Desafíos | |||
|esM= | |||
|de=Meilensteine | |||
|deM= | |||
|it=Vetrina | |||
|itM= | |||
|nl=Uitdagingen | |||
|nlM= | |||
|ru={{rollover|Задания|Zadaniya|?}} | |||
|ruM= | |||
|ko={{rollover|클리어의 방|Keullieo-ui Bang|?}} | |||
|koM= | |||
|zh_cn={{rollover|通关 奖励|Tōngguān Jiǎnglì|?}} | |||
|zh_cnM= | |||
|zh_tw={{rollover|通關 獎勵|Tōngguān Jiǎnglì|?}} | |||
|zh_twM= | |||
}} | |||
==Trivia== | ==Trivia== |
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