6
edits
Grunkle G. (talk | contribs) |
m (Clarified the stipulations on fast falling in the page intro.) |
||
Line 13: | Line 13: | ||
In ''Ultimate'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect. | In ''Ultimate'', moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 until [[hitstun]] ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect. | ||
All characters can also [[fast fall]] at any time to increase falling speed. | All characters can also [[fast fall]] at any time during a descent to increase falling speed, so long as they are not in [[tumble]]. | ||
==Categories of falling speed== | ==Categories of falling speed== |
edits