Template:UpdateList (SSBU)/4.0.0: Difference between revisions

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*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
*{{buff|[[Dragon Lunge]]'s jump out of the pin has less ending lag (FAF 46 → 40).}}
*{{buff|[[Dragon Lunge]]'s jump out of the pin has less ending lag (FAF 46 → 40).}}
*{{buff|[[Dragon Ascent]] travels noticeably more vertical and horizontal distance.}}
*{{buff|[[Dragon Ascent]] travels noticeably more vertical and horizontal distance (height multiplier: 1.63x (ground)/1.53x (aerial) → 1.83x/1.73x).}}
|Bayonetta=
|Bayonetta=
*{{bugfix|Bayonetta's up and side [[taunt]]s no longer cause her voice clips to delay or cut off after finishing her taunting animation.}}
*{{bugfix|Bayonetta's up and side [[taunt]]s no longer cause her voice clips to delay or cut off after finishing her taunting animation.}}

Revision as of 07:58, November 20, 2021

  • Nerf The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
  • Change The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
  • Bug fix The Z-axis glitch has been fixed.
  • Bug fix Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.