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(→Trivia: Disney the beautiful, America magic) |
BrandoPlanet (talk | contribs) (Changing this to be a bit more fair, especially considering how Sea of Thieves has been Rare's most successful game since the Nintendo era.) |
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In 1994, Rare acquired several SGI computers and used them to create a boxing game tech demo, which eventually became ''Killer Instinct''. Nintendo was so impressed with this demo that they would purchase a 49% stake in the company, making Rare a second-party developer. Nintendo would entrust Rare with the {{uv|Donkey Kong}} license, which resulted in the ''[[Donkey Kong Country]]'' series, as well as the ''Donkey Kong Land'' series on Game Boy. Rare would go into what many consider their "golden age" during the lifespan of the Nintendo 64, with titles likep ''Blast Corps'', {{uv|GoldenEye}} ''007'', ''Diddy Kong Racing'', {{uv|Banjo-Kazooie}}, {{uv|Perfect Dark}}, and ''Conker's Bad Fur Day''. Another game in development for Nintendo 64 was ''Dinosaur Planet'' alongside many projects for GameCube, but all of those titles were canceled and Nintendo asked Rare to turn Dinosaur Planet into a {{uv|Star Fox}} game. This was done because Rare was in talks with several other companies to be bought out in full. On September 23rd, 2002, ''{{s|lylatwiki|Star Fox Adventures}}'', Rare's last Nintendo game, was released on the GameCube. One day later, Rare was fully acquired by [[Microsoft]]. | In 1994, Rare acquired several SGI computers and used them to create a boxing game tech demo, which eventually became ''Killer Instinct''. Nintendo was so impressed with this demo that they would purchase a 49% stake in the company, making Rare a second-party developer. Nintendo would entrust Rare with the {{uv|Donkey Kong}} license, which resulted in the ''[[Donkey Kong Country]]'' series, as well as the ''Donkey Kong Land'' series on Game Boy. Rare would go into what many consider their "golden age" during the lifespan of the Nintendo 64, with titles likep ''Blast Corps'', {{uv|GoldenEye}} ''007'', ''Diddy Kong Racing'', {{uv|Banjo-Kazooie}}, {{uv|Perfect Dark}}, and ''Conker's Bad Fur Day''. Another game in development for Nintendo 64 was ''Dinosaur Planet'' alongside many projects for GameCube, but all of those titles were canceled and Nintendo asked Rare to turn Dinosaur Planet into a {{uv|Star Fox}} game. This was done because Rare was in talks with several other companies to be bought out in full. On September 23rd, 2002, ''{{s|lylatwiki|Star Fox Adventures}}'', Rare's last Nintendo game, was released on the GameCube. One day later, Rare was fully acquired by [[Microsoft]]. | ||
Now a part of Microsoft, Rare would make games exclusively for {{iw|wikipedia|Xbox}} and PC. These titles include ''Grabbed by the Ghoulies'', ''Conker: Live & Reloaded'', ''Kameo: Elements of Power'', ''Viva Piñata'', and ''Banjo-Kazooie: Nuts and Bolts''. Rare would also collaborate with Nintendo and {{iw|wikipedia|THQ}} to publish several games for Game Boy Advance and Nintendo DS based on their existing franchises. Rare would then almost exclusively make sports games for {{iw|wikipedia|Kinect}} with the only original titles being ''Sea of Thieves'' and the upcoming ''Everwild'', along with involvement in the reboots of ''Killer Instinct'' and ''Battletoads'' as well as the ''Rare Replay'' collection. While none of the titles under Microsoft were financial failures, | Now a part of Microsoft, Rare would make games exclusively for {{iw|wikipedia|Xbox}} and PC. These titles include ''Grabbed by the Ghoulies'', ''Conker: Live & Reloaded'', ''Kameo: Elements of Power'', ''Viva Piñata'', and ''Banjo-Kazooie: Nuts and Bolts''. Rare would also collaborate with Nintendo and {{iw|wikipedia|THQ}} to publish several games for Game Boy Advance and Nintendo DS based on their existing franchises. Rare would then almost exclusively make sports games for {{iw|wikipedia|Kinect}} with the only original titles being ''Sea of Thieves'' and the upcoming ''Everwild'', along with involvement in the reboots of ''Killer Instinct'' and ''Battletoads'' as well as the ''Rare Replay'' collection. While none of the titles under Microsoft were financial failures, many of them have not reached the critical and financial success of their creations under Nintendo. | ||
Rare is credited for the modern version of of [[Donkey Kong]] for virtually all of his future video game appearances and were the original creators of four characters that appeared as fighters in the ''Super Smash Bros.'' series: [[Diddy Kong]], [[King K. Rool]], [[Banjo]] and [[Kazooie]]. They lost the rights to the ''Donkey Kong'' franchise on September 24th, 2002 due to being entirely acquired by Microsoft. All music sourced or rearranged in ''Smash'' that Rare originally composed credit them for their compositions, even after the Microsoft buyout. | Rare is credited for the modern version of of [[Donkey Kong]] for virtually all of his future video game appearances and were the original creators of four characters that appeared as fighters in the ''Super Smash Bros.'' series: [[Diddy Kong]], [[King K. Rool]], [[Banjo]] and [[Kazooie]]. They lost the rights to the ''Donkey Kong'' franchise on September 24th, 2002 due to being entirely acquired by Microsoft. All music sourced or rearranged in ''Smash'' that Rare originally composed credit them for their compositions, even after the Microsoft buyout. |
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