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If Pikachu quick attacks into the ground before the dash's animation has ended however, Pikachu will not go into its helpless landing animation once the animation is over. Instead, Pikachu is put into an animation transition frame, where Pikachu is considered airborne but it is also touching the ground. After this frame, Pikachu will enter its normal landing animation with [[RCO lag|Recovery Carryover Lag]]. Pikachu is actionable during this one animation transition frame, with Quick Attack Canceling evolving around Pikachu acting out of this frame to avoid landing. When Pikachu is in this frame, it can jump, use its aerials (with Pikachu being able to perform an instant landing down aerial), air dodge, use its specials (including Quick Attack) or drop through platforms. This can be performed with both Quick Attack dashes so in a situation where Pikachu cannot Quick Attack cancel with the first dash, Pikachu can use the second dash | If Pikachu quick attacks into the ground before the dash's animation has ended however, Pikachu will not go into its helpless landing animation once the animation is over. Instead, Pikachu is put into an animation transition frame, where Pikachu is considered airborne but it is also touching the ground. After this frame, Pikachu will enter its normal landing animation with [[RCO lag|Recovery Carryover Lag]]. Pikachu is actionable during this one animation transition frame, with Quick Attack Canceling evolving around Pikachu acting out of this frame to avoid landing. When Pikachu is in this frame, it can jump, use its aerials (with Pikachu being able to perform an instant landing down aerial), air dodge, use its specials (including Quick Attack) or drop through platforms. This can be performed with both Quick Attack dashes so in a situation where Pikachu cannot Quick Attack cancel with the first dash, Pikachu can use the second dash | ||
Pikachu's aerials and air dodge without jumping (outside of down aerial) are practically useless as Pikachu as Pikachu is only in the air for one, preventing them from coming out. Neutral aerial even gives Pikachu more landing lag than it already would have due to the aerial lacking an initial auto-cancel window. Down aerial can be useful on its own as if Pikachu uses down aerial, it will immediately go into the move's landing animation which has a hitbox although this is risky due to down aerial's very high landing lag. Dropping through platforms can be useful but it is naturally situational. | Pikachu's aerials and air dodge without jumping (outside of down aerial) are practically useless as Pikachu as Pikachu is only in the air for one frame, preventing them from coming out. Neutral aerial even gives Pikachu more landing lag than it already would have due to the aerial lacking an initial auto-cancel window. Down aerial can be useful on its own as if Pikachu uses down aerial, it will immediately go into the move's landing animation which has a hitbox although this is risky due to down aerial's very high landing lag. Dropping through platforms can be useful but it is naturally situational. | ||
The most useful option however is double jumping. Double jumping naturally gives Pikachu instant access to all of its aerials and specials. Once Pikachu has performed a QAC, it can Quick Attack into the ground again (this does not require a double jump) to perform another QAC, which can be performed repeatedly as many times as the player desires. | The most useful option however is double jumping. Double jumping naturally gives Pikachu instant access to all of its aerials and specials. Once Pikachu has performed a QAC, it can Quick Attack into the ground again (this does not require a double jump) to perform another QAC, which can be performed repeatedly as many times as the player desires. |
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