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(-OHKO and various misinformation. Tried to account for freshness with Kirby. Kirby only deals more in Ultimate, not Brawl) |
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==Overview== | ==Overview== | ||
Similar to | Similar to [[Roy]]'s [[Flare Blade]] in function, Ike lifts his sword, [[Ragnell]], and then plunges it downward in front of him, resulting in an explosive burst of flames. It can be charged for up to four seconds, causing the fire to greatly increase its [[range]] and [[knockback]]. The knockback caused by this move is mostly vertical when not charged fully and becomes more horizontal when it is. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective (in ''[[Brawl]]'' stage 1 can KO as low as 106%). The flames reach high up, so there is a large vertical [[hitbox]] as well. There are also smaller hitboxes below, far in front of, and behind Ike. In ''[[Super Smash Bros. Ultimate]]'', Eruption now produces up to two additional pillars of flames in front of Ike depending on its charge, increasing its range even further. This attack, like [[Aether]], possesses [[armor]], with it applying from the moment that the special button is released (any stage in ''Brawl'' and only on full charge from ''[[SSB4]]'' onward) to the point where the sword hits the ground. As Ike is particularly susceptible to [[Juggle|juggling]] due to his high weight and falling speed, the armor frames can be useful for defending against it. | ||
A fully charged Eruption | A fully charged Eruption can break any character's [[shield]], provided that it was not a [[perfect shield]]. It can also be a [[meteor smash]] when sweetspotted on the tip at the very end of the hitbox, but the [[spike]] is weak and only works on grounded opponents, making it impractical and rarely used (if at all) in competitive play. There is no meteor smash hitbox in ''Ultimate''. | ||
===Reverse Eruption=== | ===Reverse Eruption=== | ||
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Eruption has 9 stages of power: 8 charging-up stages and the fully-charged stage. A fully-charged Eruption has a larger hitbox and a horizontal trajectory while dealing 10% recoil damage back to Ike, like [[Roy]]'s [[Flare Blade]]. Ike will start flashing red and glowing once he reaches stage 7. | Eruption has 9 stages of power: 8 charging-up stages and the fully-charged stage. A fully-charged Eruption has a larger hitbox and a horizontal trajectory while dealing 10% recoil damage back to Ike, like [[Roy]]'s [[Flare Blade]]. Ike will start flashing red and glowing once he reaches stage 7. | ||
A stage 8 Eruption is Ike's most powerful attack, strong enough in ''Brawl'' to [[one-hit KO|KO at 0%]] against lightweights. However, charging the move to precisely that stage is very difficult, as the player must release the special button exactly on the frame just before the attack becomes fully charged. A stage 8 Eruption takes 228 frames to charge; if released a frame early or late, the move will be charged to only stage 7 or will be automatically released as fully charged, respectively | A stage 8 Eruption is Ike's most powerful attack, strong enough in ''Brawl'' to [[one-hit KO|KO at 0%]] against lightweights and {{SSBB|Mario}} at 2%. However, charging the move to precisely that stage is very difficult, as the player must release the special button exactly on the frame just before the attack becomes fully charged. A stage 8 Eruption takes 228 frames to charge; if released a frame early or late, the move will be charged to only stage 7 or will be automatically released as fully charged, respectively. If Eruption gets [[Inhale (Kirby)|copied]] by {{SSBB|Kirby}} it is slightly stronger, with stage 8 capable of OHKOing Mario. | ||
Eruption is incidentally the only OHKO attack among playable characters in ''Brawl'' that neither is a [[Final Smash]] nor relies on specific conditions (like [[Thunder]]), [[countering]] or counter scaling (such as [[Oil Panic]]). Eruption loses its OHKO power in ''Smash 4'' and ''Ultimate'' | Eruption is incidentally the only OHKO attack among playable characters in ''Brawl'' that neither is a [[Final Smash]] nor relies on specific conditions (like [[Thunder]]), [[counterattack|countering]], or counter scaling (such as [[Oil Panic]]). Eruption loses its OHKO power in ''Smash 4'' and ''Ultimate'' as the damage and knockback is decreased. | ||
{| | {|class="wikitable sortable" | ||
|- | |- | ||
!Stage (Brawl) | |||
! | !Damage inflicted | ||
! | !KO's Mario from the center of Final Destination at | ||
|- | |- | ||
!Stage 1 | !Stage 1 | ||
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| 37% | | 37% | ||
| 37% | | 37% | ||
|} | |} | ||
:Note that, as detailed above, a (frame-perfect) stage 8 Eruption is strictly stronger than a stage 9 fully charged Eruption, and stages 5, 6, 7, and 8 deal more vertical knockback than the fully-charged Eruption does horizontal knockback. | |||
The following is a video demonstration of the nine stages of Eruption in ''Brawl''. | The following is a video demonstration of the nine stages of Eruption in ''Brawl''. | ||
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==Trivia== | ==Trivia== | ||
* A visual glitch can occur with Eruption in ''Ultimate''. If Ike is hit one frame after inputting the move, the charging graphic will remain active on Ragnell despite not charging the move. This has not yet been patched. | *A visual glitch can occur with Eruption in ''Ultimate''. If Ike is hit one frame after inputting the move, the charging graphic will remain active on Ragnell despite not charging the move. This has not yet been patched. | ||
{{Special Moves|char=Ike}} | {{Special Moves|char=Ike}} |
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