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m (Undid edit by 212.198.117.87: It is called "bouclier" in the game) Tag: Undo |
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===Shine Grabbing=== | ===Shine Grabbing=== | ||
In ''[[Super Smash Bros. Melee]]'' Fox (along with Falco) can grab immediately out of a shine. This is possible because shine is interruptible with a jump which from there the player can perform a [[jump-canceled grab]]. The resulting animation shows a shine immediately followed by a grab. This is useful because when performed on an opponent's shield, if the shine doesn't hit then the grab will due to the grab's property of beating shields. This technique isn't unbeatable however. If one can predict a shine grab or other techniques, he can roll away before the grab is performed. This particular situation plays into the role of [[mindgames]]. | In ''[[Super Smash Bros. Melee]]'' Fox (along with Falco) can grab immediately out of a shine. This is possible because shine is interruptible with a jump which from there the player can perform a [[jump-canceled grab]]. The resulting animation shows a shine immediately followed by a grab. This is useful because when performed on an opponent's shield, if the shine doesn't hit then the grab will due to the grab's property of beating shields. This technique isn't unbeatable however. If one can predict a shine grab or other techniques, he can roll away before the grab is performed. This particular situation plays into the role of [[mindgames]]. | ||
===Waveshine=== | |||
{{main|Waveshine}} | |||
[[File:Fox Waveshine.gif|250px|thumb|Fox performing several waveshines.]] | |||
In ''Melee'', Fox and Falco can repeatedly [[Wavedash]], then perform a shine while in the Wavedash. During this process, the player can quickly close gaps while being invincible to [[projectile]]s most of the time, and also stun the opponent with the up-close hitbox while pushing them forward, potentially resulting in an infinite with precise timing and positioning. | |||
{{clr}} | {{clr}} | ||
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