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[[User:TauKhan|TauKhan]] ([[User talk:TauKhan|talk]]) 14:27, October 24, 2021 (EDT) | [[User:TauKhan|TauKhan]] ([[User talk:TauKhan|talk]]) 14:27, October 24, 2021 (EDT) | ||
:So, from what I can tell, the game actually IS running the knockback calculation, but the momentum added by the cape is NOT the knockback calculated by the formula (which as far as I can tell is only used to calculate the hitstun of opponents hit on the ledge). Generally, "knockback" refers to the launch speed added to an opponent hit by an attack, as calculated by the knockback formula, rather than simply any momentum applied to a victim by an attack. This is important because from what I can tell, the game handles this momentum and launch speed from knockback separately, and can apply both at the same time to a fighter without stacking the two, which is why hitting a launched opponent with the cape in Brawl (where knockback stacking isn't additive) will cause them to be sent further than normal. | |||
:As for whether or not the came follows the normal knockback stacking rules, I'm not super familiar with how they work in Melee, but I do know how they work in Brawl, and it definitely does NOT follow the rules for Brawl knockback stacking. If an opponent with residual momentum from the cape is hit by the cape again, the momentum applied by the cape is added onto the residual momentum, regardless of when the last hit occurred, and more and more of this momentum can be stacked additively by repeatedly caping opponents, with no limit other than the normal velocity caps that the game applies. This is absolutely not how knockback stacking works in Brawl, so clearly the game isn't treating the momentum from the cape like knockback. | |||
:Maybe it's more similar in Melee, but nevertheless there are differences between what is generally understood as knockback, and the effect the cape has on opponents, so I think it's accurate to list it as not doing knockback. The only exception is that in Ultimate, moves with the reverse effect now just apply the calculated knockback to opponents hanging on the ledge (while in Melee it would apply a set amount of momentum to them, and use the HITSTUN from the knockback calculation). ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 14:56, October 24, 2021 (EDT) |