Template:UpdateList (SSBU)/13.0.0: Difference between revisions

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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Jigglypuff=
|Jigglypuff=
*{{buff|The base knockback of down throw was decreased (105 → 90), and has less ending lag (FAF 85 84). This allows Jigglypuff to connect more follow ups at higher percentages.}}
*{{buff|The second of of neutral attack has less ending lag (FAF 20 17).}}
*{{buff|The ending lag of back aerial was decreased (FAF 38 → 36), and the landing lag has decreased (FAF 11 → 8).}}
*{{buff|Back aerial has less ending lag (FAF 38 → 36), and landing lag (11 frames → 8).}}
*{{buff|The ending lag of jab 2 was decreased (FAF 20 17).}}
*{{buff|Down throw has lower base knockback (105 → 90), and has less ending lag (FAF 85 84), improving its followup potential.}}
|Dr. Mario=
|Dr. Mario=
*{{buff|The knockback scaling of the late hit of neutral aerial was increased (94 → 100).}}
*{{buff|Up aerial deals more damage (8.7% → 10.2%), with its knockback scaling compensated (114 → 100).}}
*{{buff|Up aerial has increased damage (8.7% → 10.2%), with knockback scaling decreased to compensate (114 → 100).}}
*{{buff|Late up aerial has higher knockback scaling (94 → 100).}}
*{{buff|Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43).}}
*{{buff|Down aerial has less startup lag with a longer duration (frames 16-19 → 14-17). Its total duration was also subsequently reduced (FAF 45 → 43).}}
*{{buff|[[Super Sheet]]'s hitbox lingers for longer (frame 12-14 → 12-16).}}
*{{buff|[[Super Sheet]]'s hitbox has a longer duration (frames 12-14 → 12-16).}}
*{{buff|Grounded [[Doctor Tornado]] has super armor earlier (frame 5-9 → 2-9).}}
*{{buff|Grounded [[Doctor Tornado]] gains super armor earlier and for a longer period of time (frames 5-9 → 2-9).}}
|Zelda=
|Zelda=
*{{buff|Jab 1 has decreased ending lag (FAF 25 → 24).}}
*{{buff|The first hit of neutral attack has less ending lag (FAF 25 → 24).}}
*{{buff|The damage from rapid jab was increased (0.2% → 0.4%).}}
*{{buff|Neutral infinite's loop hits deal more damage (0.2% → 0.4%).}}
*{{buff|Up smash has increased knockback scaling (214 → 222).}}
*{{buff|Up smash has higher knockback scaling (214 → 222).}}
*{{buff|Down smash has increased knockback scaling (86/89 → 96/100)}}
*{{buff|Down smash has higher knockback scaling (86 (front)/89 (back) → 96/100)}}
*{{buff|Down aerial's sweetspot has a larger hitbox (size 3.2/3.0 4.2/4.0).}}
*{{buff|Down aerial's clean hit has a larger hitbox (3.2u/3u 4u/4u).}}
|Lucario=
|Lucario=
*{{buff|Dash attack's sweetspot has a longer duration (frame 7-9 → 7-10).}}
*{{buff|Dash attack's sweetspot has a longer duration (frame 7-9 → 7-10).}}
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*{{buff|Shortened the time between the slamming/dragging animations and when another jump can be input (hitlag 0.8 → 0.5).}}
*{{buff|Shortened the time between the slamming/dragging animations and when another jump can be input (hitlag 0.8 → 0.5).}}
|King K. Rool=
|King K. Rool=
*{{buff|Up tilt deals more damage (11.5% → 12.5% (clean), 6.8%/8.2% → 7.4%/8.9% (late)), improving its KO potential, as its knockback was not compensated.}}
*{{buff|Forward smash has a longer hitbox duration (frames 19-20 → 19-21).}}
*{{buff|Forward smash's sweetspot has a larger hitbox during its first active frame (5.2u → 5.8u).}}
*{{buff|Forward aerial has less ending lag (FAF 58 → 55).}}
*{{buff|Forward aerial has less ending lag (FAF 58 → 55).}}
*{{buff|Up throw has more knockback growth (40 → 44).}}
*{{buff|Up throw has higher knockback scaling (40 → 44).}}
*{{buff|Up tilt deals more damage, with no compensation on knockback (Early: 11.5% → 12.5%; late: 6.8%/8.2% → 7.4%/8.9%).}}
*{{buff|Forward smash has more active frames (19-20 → 19-21).}}
*{{buff|Forward smash's sweetspot has more range (5.2u → 5.8u).}}
|Isabelle=
|Isabelle=
*{{buff|The sweetspot of forward smash was extended (frames 14-15 → 14-16).}}
*{{buff|Forward smash's clean hit has a longer duration (frames 14-15 → 14-16).}}
*Down smash:
*Down smash:
**{{buff|The knockback scaling of the first hit of down smash was increased (100 → 104), with the hitbox moved (z 12.5 → 11.5) and made bigger (size 4/3.3 → 5/3.3).}}
**{{buff|Down smash has higher knockback scaling (100 → 104 (front hit)/105 (back hit)).}}  
**{{buff|The second hit has increased knockback scaling (100 105), with the hitbox moved (z -12.5 → -11.5) and made bigger (size 4/3.3 → 5/3.3).}}
**{{buff|The far hitbox on both hits is larger (4u 5u). This gives the move more vertical range, although these hitboxes were moved closer to Isabelle (z offset: 12.5/-12.5 → 11.5/11-5) to compensate for their horizontal range.}}
*{{buff|The knockback of forward throw was increased (102 base/10 scaling → 107/20).}}
*{{buff|Forward throw deals more knockback (102 base/10 scaling → 107/20).}}
|Incineroar=
|Incineroar=
*{{buff|Down smash has increased damage (16% → 17%), with base knockback decreased to compensate (75 → 73).}}
*{{buff|Down smash deals more damage (16% → 17%), with only a slight decrease to its base knockback (75 → 73), improving its KO potential.}}
*{{buff|Up aerial has increased damage (8% → 9%), with knockback decreased to compensate (65 base/87 scaling → 66/79).}}
*{{buff|Up aerial deals more damage (8% → 9%), with its knockback compensated (65 base/87 scaling → 66/79).}}
*[[Cross Chop]]:
*[[Cross Chop]]:
**{{buff|The non-spiking descending hit of [[Cross Chop]] has increased damage (11% → 13%), with knockback scaling decreased to compensate (54 → 48).}}
**{{buff|The non-spiking descending hit of [[Cross Chop]] deals more damage (11% → 13%), with its knockback scaling compensated (54 → 48).}}
**{{buff|The damage of the explosion was increased (9% → 10.8%), with knockback decreased to compensate (88 base/83 scaling → 89/72).}}
**{{buff|The explosion deals more damage (9% → 10.8%), with its knockback compensated (88 base/83 scaling → 89/72).}}
|Joker=
|Joker=
*{{buff|Shortened the ending lag of [[All-Out Attack]] (FAF 31 → 21).}}
*{{buff|[[All-Out Attack]] has less ending lag (FAF 31 → 21).}}
|Hero=
|Hero=
*{{buff|Shortened the ending lag of [[Gigaslash]] (FAF 31 → 16).}}
*{{buff|[[Gigaslash]] has less ending lag (FAF 31 → 16).}}
|Kazuya=
|Kazuya=
*{{nerf|Opponents put in a [[crumple|crumpling]] state by [[Devil Fist]] can no longer be footstooled.}}
*{{nerf|Opponents put in a [[crumple|crumpling]] state by [[Devil Fist]] can no longer be footstooled.}}

Revision as of 03:39, October 24, 2021