Template:UpdateList (SSBU)/13.0.0: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Jigglypuff= | |Jigglypuff= | ||
*{{buff|The | *{{buff|The second of of neutral attack has less ending lag (FAF 20 → 17).}} | ||
*{{buff| | *{{buff|Back aerial has less ending lag (FAF 38 → 36), and landing lag (11 frames → 8).}} | ||
*{{buff| | *{{buff|Down throw has lower base knockback (105 → 90), and has less ending lag (FAF 85 → 84), improving its followup potential.}} | ||
|Dr. Mario= | |Dr. Mario= | ||
*{{buff| | *{{buff|Up aerial deals more damage (8.7% → 10.2%), with its knockback scaling compensated (114 → 100).}} | ||
*{{buff| | *{{buff|Late up aerial has higher knockback scaling (94 → 100).}} | ||
*{{buff|Down aerial has a | *{{buff|Down aerial has less startup lag with a longer duration (frames 16-19 → 14-17). Its total duration was also subsequently reduced (FAF 45 → 43).}} | ||
*{{buff|[[Super Sheet]]'s hitbox | *{{buff|[[Super Sheet]]'s hitbox has a longer duration (frames 12-14 → 12-16).}} | ||
*{{buff|Grounded [[Doctor Tornado]] | *{{buff|Grounded [[Doctor Tornado]] gains super armor earlier and for a longer period of time (frames 5-9 → 2-9).}} | ||
|Zelda= | |Zelda= | ||
*{{buff| | *{{buff|The first hit of neutral attack has less ending lag (FAF 25 → 24).}} | ||
*{{buff| | *{{buff|Neutral infinite's loop hits deal more damage (0.2% → 0.4%).}} | ||
*{{buff|Up smash has | *{{buff|Up smash has higher knockback scaling (214 → 222).}} | ||
*{{buff|Down smash has | *{{buff|Down smash has higher knockback scaling (86 (front)/89 (back) → 96/100)}} | ||
*{{buff|Down aerial's | *{{buff|Down aerial's clean hit has a larger hitbox (3.2u/3u → 4u/4u).}} | ||
|Lucario= | |Lucario= | ||
*{{buff|Dash attack's sweetspot has a longer duration (frame 7-9 → 7-10).}} | *{{buff|Dash attack's sweetspot has a longer duration (frame 7-9 → 7-10).}} | ||
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*{{buff|Shortened the time between the slamming/dragging animations and when another jump can be input (hitlag 0.8 → 0.5).}} | *{{buff|Shortened the time between the slamming/dragging animations and when another jump can be input (hitlag 0.8 → 0.5).}} | ||
|King K. Rool= | |King K. Rool= | ||
*{{buff|Up tilt deals more damage (11.5% → 12.5% (clean), 6.8%/8.2% → 7.4%/8.9% (late)), improving its KO potential, as its knockback was not compensated.}} | |||
*{{buff|Forward smash has a longer hitbox duration (frames 19-20 → 19-21).}} | |||
*{{buff|Forward smash's sweetspot has a larger hitbox during its first active frame (5.2u → 5.8u).}} | |||
*{{buff|Forward aerial has less ending lag (FAF 58 → 55).}} | *{{buff|Forward aerial has less ending lag (FAF 58 → 55).}} | ||
*{{buff|Up throw has | *{{buff|Up throw has higher knockback scaling (40 → 44).}} | ||
|Isabelle= | |Isabelle= | ||
*{{buff| | *{{buff|Forward smash's clean hit has a longer duration (frames 14-15 → 14-16).}} | ||
*Down smash: | *Down smash: | ||
**{{buff| | **{{buff|Down smash has higher knockback scaling (100 → 104 (front hit)/105 (back hit)).}} | ||
**{{buff|The | **{{buff|The far hitbox on both hits is larger (4u → 5u). This gives the move more vertical range, although these hitboxes were moved closer to Isabelle (z offset: 12.5/-12.5 → 11.5/11-5) to compensate for their horizontal range.}} | ||
*{{buff| | *{{buff|Forward throw deals more knockback (102 base/10 scaling → 107/20).}} | ||
|Incineroar= | |Incineroar= | ||
*{{buff|Down smash | *{{buff|Down smash deals more damage (16% → 17%), with only a slight decrease to its base knockback (75 → 73), improving its KO potential.}} | ||
*{{buff|Up aerial | *{{buff|Up aerial deals more damage (8% → 9%), with its knockback compensated (65 base/87 scaling → 66/79).}} | ||
*[[Cross Chop]]: | *[[Cross Chop]]: | ||
**{{buff|The non-spiking descending hit of [[Cross Chop]] | **{{buff|The non-spiking descending hit of [[Cross Chop]] deals more damage (11% → 13%), with its knockback scaling compensated (54 → 48).}} | ||
**{{buff|The damage | **{{buff|The explosion deals more damage (9% → 10.8%), with its knockback compensated (88 base/83 scaling → 89/72).}} | ||
|Joker= | |Joker= | ||
*{{buff| | *{{buff|[[All-Out Attack]] has less ending lag (FAF 31 → 21).}} | ||
|Hero= | |Hero= | ||
*{{buff| | *{{buff|[[Gigaslash]] has less ending lag (FAF 31 → 16).}} | ||
|Kazuya= | |Kazuya= | ||
*{{nerf|Opponents put in a [[crumple|crumpling]] state by [[Devil Fist]] can no longer be footstooled.}} | *{{nerf|Opponents put in a [[crumple|crumpling]] state by [[Devil Fist]] can no longer be footstooled.}} |