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Tag: Mobile edit |
SacredFire37 (talk | contribs) m (→Ground attacks) Tag: Mobile edit |
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**{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve dash attack's shield pressuring potential.}} | **{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve dash attack's shield pressuring potential.}} | ||
**{{nerf|Dash attack has received a late hitbox that deals slightly less damage (14% → 13%) compared to the previous body hitbox although its knockback scaling was compensated (95 → 100). Dash attack can now also whiff if used too close to the opponent as the body hitbox was removed, hindering its safety.}} | **{{nerf|Dash attack has received a late hitbox that deals slightly less damage (14% → 13%) compared to the previous body hitbox although its knockback scaling was compensated (95 → 100). Dash attack can now also whiff if used too close to the opponent as the body hitbox was removed, hindering its safety.}} | ||
**{{ | **{{nerf|Dash attack has increased [[Freeze frames|hitlag]] (1× → 1.2×). This makes it easier to DI while not improving its safety on shield due to the changes to hitlag.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|Sourspotted forward smash deals slightly more damage (13% → 15% (early), 5% → 6% (late)) and the early hit has increased knockback scaling (90 → 93), though they are still drastically weaker than the sweetspot. Sweetspotted forward smash also has a slightly larger hitbox (5.7u → 6u).}} | **{{buff|Sourspotted forward smash deals slightly more damage (13% → 15% (early), 5% → 6% (late)) and the early hit has increased knockback scaling (90 → 93), though they are still drastically weaker than the sweetspot. Sweetspotted forward smash also has a slightly larger hitbox (5.7u → 6u).}} |
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