King Dedede (SSB4): Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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**{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve dash attack's shield pressuring potential.}}
**{{buff|The 19% damage increase to [[shield]]s and the increase to [[shieldstun]] significantly improve dash attack's shield pressuring potential.}}
**{{nerf|Dash attack has received a late hitbox that deals slightly less damage (14% → 13%) compared to the previous body hitbox although its knockback scaling was compensated (95 → 100). Dash attack can now also whiff if used too close to the opponent as the body hitbox was removed, hindering its safety.}}
**{{nerf|Dash attack has received a late hitbox that deals slightly less damage (14% → 13%) compared to the previous body hitbox although its knockback scaling was compensated (95 → 100). Dash attack can now also whiff if used too close to the opponent as the body hitbox was removed, hindering its safety.}}
**{{change|Dash attack has increased [[Freeze frames|hitlag]] (1× → 1.2×). This makes it safer on shield, but easier to DI.}}
**{{nerf|Dash attack has increased [[Freeze frames|hitlag]] (1× → 1.2×). This makes it easier to DI while not improving its safety on shield due to the changes to hitlag.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Sourspotted forward smash deals slightly more damage (13% → 15% (early), 5% → 6% (late)) and the early hit has increased knockback scaling (90 → 93), though they are still drastically weaker than the sweetspot. Sweetspotted forward smash also has a slightly larger hitbox (5.7u → 6u).}}
**{{buff|Sourspotted forward smash deals slightly more damage (13% → 15% (early), 5% → 6% (late)) and the early hit has increased knockback scaling (90 → 93), though they are still drastically weaker than the sweetspot. Sweetspotted forward smash also has a slightly larger hitbox (5.7u → 6u).}}
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