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===Fighter===
===Fighter===
*[[File:MegaManIcon(SSB4-U).png|50px|right]]'''{{SSB4|Mega Man}}''' ([[Starter character|Starter]]): the {{s|wikipedia|title character}} of {{s|wikipedia|Capcom}}'s ''{{s|wikipedia|Mega Man}}'' series; an android named Rock created by the illustrious Dr. Light. He was originally designed by Light to serve as a lab assistant, but he was ultimately modified to serve a higher purpose after Light's former colleague - Dr. Wily - went rogue. Equipped with the Mega Buster and the ability to absorb the powers of adversarial Robot Masters, Mega Man foils the plans of the nefarious Wily time after time with a strong sense of justice. He is one of the most iconic video game characters. Similar to [[Nintendo]]'s [[Mario]] and {{s|wikipedia|Namco}}'s [[Pac-Man]], Mega Man is often treated as the unofficial mascot of Capcom. Despite being a third-party character, he is closely associated with Nintendo; the first seven ''Mega Man'' games released from 1987 - 1995 were originally exclusive to Nintendo consoles and he had a reoccurring presence on the American cartoon series ''{{s|wikipedia|Captain N: The Game Master}}'', appearing alongside Nintendo's [[Pit]] and {{s|wikipedia|Konami}}'s [[Simon Belmont]]. Mega Man was one of the five third-party characters to appear on the Japan-exclusive "If There Was a Smash 2" poll conducted by [[Masahiro Sakurai]] between the releases of the original ''Smash Bros.'' and ''[[Super Smash Bros. Melee]]''. Even though the ''Mega Man'' series entered a brief period of dormancy that coincided with the development of ''Super Smash Bros. 4'', Mega Man was deemed significant enough to not only be included as a new fighter, but to also be one of the first shown off. He was revealed to be a newcomer in ''Smash 4'' with the games' unveiling during E3 2013 alongside {{SSB4|Villager}} and {{SSB4|Wii Fit Trainer}}. His [[weight]], [[gravity]], and overall physics are faithful translations of the [[wikipedia:Game feel|feel]] of the original ''Mega Man'' games. He has very few physical attacks, instead relying on a vast arsenal of weapons obtained from defeated Robot Masters from across the series. For his [[up special]], he summons the robotic dog '''Rush''' to perform [[Rush Coil]]. Like {{SSB4|Palutena}}, Mega Man has a wide variety of [[custom moves]], one of which replaces Rush with another companion of his - the robotic bird '''Beat'''. Mega Man's [[Final Smash]], [[Mega Legends]], has him fire a continuous beam of energy alongside his alter egos: [[Mega Man X]] from the [[wikipedia:Mega Man X|eponymous subseries]], [[MegaMan.EXE]] from ''{{s|wikipedia|Mega Man Battle Network}}'', [[Mega Man Volnutt]] from ''{{s|wikipedia|Mega Man Legends}}'', and [[Geo Stelar]] from ''{{s|wikipedia|Mega Man Star Force}}''.
*[[File:MegaManIcon(SSB4-U).png|50px|right|link=Mega Man (SSB4)]]'''{{SSB4|Mega Man}}''' ([[Starter character|Starter]]): the {{s|wikipedia|title character}} of {{s|wikipedia|Capcom}}'s ''{{s|wikipedia|Mega Man}}'' series; an android named Rock created by the illustrious Dr. Light. He was originally designed by Light to serve as a lab assistant, but he was ultimately modified to serve a higher purpose after Light's former colleague - Dr. Wily - went rogue. Equipped with the Mega Buster and the ability to absorb the powers of adversarial Robot Masters, Mega Man foils the plans of the nefarious Wily time after time with a strong sense of justice. He is one of the most iconic video game characters. Similar to [[Nintendo]]'s [[Mario]] and {{s|wikipedia|Namco}}'s [[Pac-Man]], Mega Man is often treated as the unofficial mascot of Capcom. Despite being a third-party character, he is closely associated with Nintendo; the first seven ''Mega Man'' games released from 1987 - 1995 were originally exclusive to Nintendo consoles and he had a reoccurring presence on the American cartoon series ''{{s|wikipedia|Captain N: The Game Master}}'', appearing alongside Nintendo's [[Pit]] and {{s|wikipedia|Konami}}'s [[Simon Belmont]]. Mega Man was one of the five third-party characters to appear on the Japan-exclusive "If There Was a Smash 2" poll conducted by [[Masahiro Sakurai]] between the releases of the original ''Smash Bros.'' and ''[[Super Smash Bros. Melee]]''. Even though the ''Mega Man'' series entered a brief period of dormancy that coincided with the development of ''Super Smash Bros. 4'', Mega Man was deemed significant enough to not only be included as a new fighter, but to also be one of the first shown off. He was revealed to be a newcomer in ''Smash 4'' with the games' unveiling during E3 2013 alongside {{SSB4|Villager}} and {{SSB4|Wii Fit Trainer}}. His [[weight]], [[gravity]], and overall physics are faithful translations of the [[wikipedia:Game feel|feel]] of the original ''Mega Man'' games. He has very few physical attacks, instead relying on a vast arsenal of weapons obtained from defeated Robot Masters from across the series. For his [[up special]], he summons the robotic dog '''Rush''' to perform [[Rush Coil]]. Like {{SSB4|Palutena}}, Mega Man has a wide variety of [[custom moves]], one of which replaces Rush with another companion of his - the robotic bird '''Beat'''. Mega Man's [[Final Smash]], [[Mega Legends]], has him fire a continuous beam of energy alongside his alter egos: [[Mega Man X]] from the [[wikipedia:Mega Man X|eponymous subseries]], [[MegaMan.EXE]] from ''{{s|wikipedia|Mega Man Battle Network}}'', [[Mega Man Volnutt]] from ''{{s|wikipedia|Mega Man Legends}}'', and [[Geo Stelar]] from ''{{s|wikipedia|Mega Man Star Force}}''.


===Boss===
===Boss===
*[[File:YellowDevilPortrait.png|right|120px]]'''[[Yellow Devil]]''': a giant, amorphous cyclops built by Dr. Wily. It is the [[stage boss]] of Wily Castle. It moves across the stage by dividing into smaller, spherical blobs that resemble into the Yellow Devil at the opposite end of the stage. It attacks players using its subdivisional body and by launching an array of different projectile beams from its eye. Its only weak point is its eye, an attribute carried over from the ''Mega Man'' games. After accumulating enough damage, the Yellow Devil explodes. The radius of the blast will trap opponents for the player who landed the final blow. It appears on the [[Smash Tour]] board as well in a dedicated "[[Boss Battle]]" triggered by the first player to cross its path. The victor is awarded an huge loot of stats. Files left in the 3DS version suggests that it was intended to appear in Smash Run in some unknown capacity alongside the other two stage bosses: [[Ridley]] and [[Metal Face]].
*[[File:YellowDevilPortrait.png|right|120px|link=Yellow Devil]]'''[[Yellow Devil]]''': a giant, amorphous cyclops built by Dr. Wily. It is the [[stage boss]] of Wily Castle. It moves across the stage by dividing into smaller, spherical blobs that resemble into the Yellow Devil at the opposite end of the stage. It attacks players using its subdivisional body and by launching an array of different projectile beams from its eye. Its only weak point is its eye, an attribute carried over from the ''Mega Man'' games. After accumulating enough damage, the Yellow Devil explodes. The radius of the blast will trap opponents for the player who landed the final blow. It appears on the [[Smash Tour]] board as well in a dedicated "[[Boss Battle]]" triggered by the first player to cross its path. The victor is awarded an huge loot of stats. Files left in the 3DS version suggests that it was intended to appear in Smash Run in some unknown capacity alongside the other two stage bosses: [[Ridley]] and [[Metal Face]].
{{clr}}
{{clr}}


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===Fighter===
===Fighter===
*46. [[File:MegaManIcon(SSBU).png|50px|right]]'''{{SSBU|Mega Man}}''' ([[Unlockable character|Unlockable]]): The iconic Blue Bomber and star of the original series returns as an unlockable fighter after being a starter in ''Smash 4''. He no longer has access to his large variety of Robot Master abilities as custom special moves, but he retains his patient projectile-centered playstyle nonetheless. For his Final Smash, [[Mega Legends]], the Mega Man incarnations are now joined by Proto Man and Bass.{{clr}}
*46. [[File:MegaManIcon(SSBU).png|50px|right|link=Mega Man (SSBU)]]'''{{SSBU|Mega Man}}''' ([[Unlockable character|Unlockable]]): The iconic Blue Bomber and star of the original series returns as an unlockable fighter after being a starter in ''Smash 4''. He no longer has access to his large variety of Robot Master abilities as custom special moves, but he retains his patient projectile-centered playstyle nonetheless. For his Final Smash, [[Mega Legends]], the Mega Man incarnations are now joined by Proto Man and Bass.{{clr}}


===Boss===
===Boss===
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===Stage===
===Stage===
*[[File:WilyCastleIconSSBU.png|75px|right|link=Wily Castle]]{{GameIcon|ssb4}}'''[[Wily Castle]]''' ([[Starter stage|Starter]]): The iconic base from ''Mega Man 2'' returns with the stage updated to have the stage hazards of both the 3DS and Wii U versions of ''Smash 4''.
*[[File:WilyCastleIconSSBU.png|75px|right|link=Wily Castle]]{{GameIcon|SSB4}}'''[[Wily Castle]]''' ([[Starter stage|Starter]]): The iconic base from ''Mega Man 2'' returns with the stage updated to have the stage hazards of both the 3DS and Wii U versions of ''Smash 4''.


===Assist Trophies===
===Assist Trophies===

Revision as of 17:36, October 20, 2021

Mega Man (universe)
Mega Man logo.png
MegaManSymbol.svg
Developer(s) Capcom
Inti Creates
Publisher(s) Capcom
Designer(s) Akira Kitamura
Keiji Inafune
Genre(s) Platformer
Console/platform of origin Nintendo Entertainment System
First installment Mega Man (1987)
Latest installment Rockman X DiVE (2020)
Article on Wikipedia Mega Man (universe)

The Mega Man universe (known in Asian territories as Rockman (ロックマン) and occasionally written as Megaman) refers to the Smash Bros. series' collection of characters, stages, and properties that hail from the eponymous Mega Man series by Capcom. It is a Japanese video game franchise created by Capcom. Originating on the NES, the Mega Man franchise has spawned a multitude of video games across many platforms, as well as a variety of associated media. The series is the third such third-party franchise to contribute elements to a Smash game, with the titular Mega Man being a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate.

Franchise description

The alternate logo used in title screens in the Western releases of the Mega Man games until the seventh installment.

Capcom was originally known for creating arcade games and porting them to home consoles. This changed in the mid-1980s, when Capcom decided to formally enter the Japanese home console market by developing an original property for Nintendo's Famicom, the Japanese equivalent to the NES. A team of only six developers began work on a side-scrolling, weapon-based platformer game which they dubbed Rockman. The developers strove for perfection in all aspects of the project despite the severe technical limitations of the Famicom, and incorporated designs inspired by Osamu Tezuka's manga Astro Boy. The eponymous hero Rockman was colored blue simply because blue had the most available shades within the Famicom's limited color palette.

For the game's simultaneous release in Japan and the United States on December 17, 1987, Capcom U.S.A.'s then-Senior Vice President Joseph Marcini renamed the localized NES version of the game and titular character Mega Man, believing it would have a much wider appeal to young American audiences. Mega Man was released to favorable critical reception, but moderately low sales (around 100,000 copies overall), though they were higher than Capcom originally anticipated.

While Mega Man was not a large enough commercial accomplishment for Capcom to necessarily justify a sequel, the company allowed the development team to create a sequel as an aside to other projects. The team focused on improving the original formula with enhanced graphics and audio, more levels, and new supportive items that addressed consumer concerns over the extreme difficulty of the previous title. Mega Man 2, in stark contrast to the original, was a huge success; it sold over 1.5 million copies worldwide, definitively established Mega Man as a long-running flagship franchise, and propelled Capcom to its present-day status as a world-renowned game developer.

As of 2013, over fifty Mega Man games have been released, with many populating specific "sub-series" and exploring genres outside side-scrolling platforming. Iterations of the Mega Man character himself and other related characters, meanwhile, have appeared in Capcom-involved games outside the main series such as crossover fighting games like the Marvel vs. Capcom series that pits Capcom characters against Marvel Comics characters, and more recently, Nintendo's own Super Smash Bros. series.

Following the release of Mega Man 10 in 2010, series veteran Keiji Inafune had left Capcom, leaving the developers in limbo regarding what to do next with the franchise over the next few years, as no one at Capcom of Japan had immediately stepped up to take the leadership position. A free-to-play PC-exclusive fangame called Street Fighter X Mega Man was endorsed by Capcom in 2012 to celebrate both franchises' 25th anniversaries. Mega Man Universe was a level creation game similar to Super Mario Maker that was ultimately cancelled. And finally, the much-anticipated Mega Man Legends 3 was in development for the Nintendo 3DS and was in its alpha stage before it was ultimately cancelled. It marked a period of uncertainty for the franchise not unlike the Metroid hiatus in the 2010s, with many considering the series and its character "dead" by neglect.

However, the latter half of the decade started showing promise for a return to form for the property, as interest in the character was renewed following his appearance in Super Smash Bros. 4. Starting in 2015, Capcom started releasing Legacy Collections of the Mega Man franchise, curating the titles and archival content from throughout franchise’s storied history. This trend started with Mega Man Legacy Collection containing the first six games from the NES era in August 2015; then Mega Man Legacy Collection 2 containing the rest of the numbered entries in August 2017; the two Mega Man X Legacy Collections with all the numbered games in the Mega Man X lineup in July 2018; and Mega Man Zero/ZX Legacy Collection, collecting the four Mega Man Zero and two Mega Man ZX games, in February 2020. The success of these releases resulted in a brand-new numbered installment in the main series, Mega Man 11, which was released in October 2018 for eighth-generation platforms, including the Nintendo Switch.

The most iconic formula of the Mega Man series, which has remained Rockman in Japan, is a side-scrolling platform game where the player controls the blue robot Mega Man, who has a "buster" cannon grafted onto his arm, as he shoots his way through levels packed with enemy robots. Oftentimes, eight levels are immediately available to complete in any order, and at the end of each level is a boss robot with a similar level of advanced construction and power as Mega Man himself, referred to as a "Robot Master". Defeating a Robot Master gains Mega Man a special weapon corresponding to that Robot Master that he may use for the rest of the game, and this weapon is typically the weakness at least one of the other seven Robot Masters. Since one Robot Master uses a weapon that is the weakness of another Robot Master, a rock-paper-scissors mechanic between all of the Robot Masters is formulated due to this.

Once Mega Man has defeated all eight Robot Masters and gained their weapons, he proceeds to a final set of harder stages typically taking place in the villain's fortress lair, featuring both special, harder bosses and a room where all eight Robot Masters are defeated one in a row, before battling and defeating the villain in his latest war machine or ultimate form.

The most prolific continuities and sub-series in the Mega Man franchise are as follows, each of which has its own incarnation on the Mega Man character design:

  • Mega Man Classic series: The original series depicts Mega Man in his most famous incarnation, that of a young "boy" robot in a near-future setting (variously stated to be the year "200X" or "20XX") designed in a colorful children's anime style. His kind-hearted inventor, Dr. Thomas Light, regularly sends Mega Man on missions to destroy the newest Robot Masters, always having names ending in "Man" (save for one notable exception named "Splash Woman" in Mega Man 9). These Robot Masters were either created or corrupted by the arch-rival of Dr. Light and Mega Man, Dr. Albert W. Wily - the very definition of the archetypal mad scientist out to take over the world. Mega Man is restricted by stilted precise jumping and sliding motions in his games, and in addition to the weapons he procures from Robot Masters, he must occasionally rely on specific allies to overcome stage obstacles, not the least of which is his transforming robotic dog companion, Rush.
  • Mega Man X series: Taking place a generation later (around the year "21XX"), this darker-toned series centers on an "older" successor to Mega Man, Mega Man X (Rockman X in Japanese, commonly simply called "X"), whom the late Dr. Light has left behind to police a world where more advanced, sapient robots are integrated into human society. Despite being his greatest creation, when X was finished, Dr. Light sealed him in a capsule, as he believed that the world wasn't ready to accept X. X was discovered by Dr. Cain a century later, and he made more robots that can think on their own, like X. These robots are called Reploids, short for replica androids. However, some Reploids have gone "Maverick", or violent, and started to rebel against humans. A special task force called the Maverick Hunters was made to counter the Mavericks. The leader of the Maverick Hunters, Sigma, eventually becomes a Maverick himself after fighting the then-Maverick, Zero, a Reploid made by Dr. Wily, the enemy of the original Mega Man. While Sigma turned more Reploids into Mavericks and eventually became their undisputed leader from within his personal ambition of eliminating the human race and creating a Reploid-only world, Zero stopped being a Maverick himself and soon joined the Maverick Hunters, becoming a good partner and close friend to X. Later on in the series, specifically in Mega Man X7, Axl, a young new generation Reploid prototype joins the Maverick Hunters as well after defecting from his former group Red Alert. In the X series, as well as the undermentioned Mega Man Zero and Mega Man ZX series, the player-character has more fluid movements, such as acceleration along the ground and jumping up along and clinging to walls. Whenever there is trouble, X, Zero, or Axl are sent to fight eight Mavericks that guard certain areas. These Mavericks are the Mega Man X equivalents of the Robot Masters. Most of them are under orders by Sigma, but some are not affiliated with him, such as Repliforce and Red Alert from Mega Man X4 and Mega Man X7 respectively. These Mavericks are fought (and defeated) by X or Zero, who then must battle all of them once again before taking the fight to Sigma in his lair.
  • Mega Man Zero series: Transitioning from the Mega Man X series, this subseries begins with a more brooding yet still determined Zero reawakening after a century of slumber into an even darker version of the world. Aided by a young female computer prodigy named Ciel, Zero battles for a resistance group against the governing body and "utopia", Neo Arcadia, whose questionable decisions in having to ensure both the safety and security of its human citizens led to many innocent Reploids being retired. At first, Zero had to fight against a defective copy of X who lacked the original's morals and ideals. However, even after defeating Copy X, Zero still had to keep fighting against Neo Arcadia, since it wasn't destroyed. It was eventually revealed (specifically in Mega Man Zero 3) that the real mastermind behind Neo Arcadia is Dr Weil, an evil and psychotic mad scientist who had sought revenge against those who had caused his downfall many years ago. Zero defeats and kills Weil from within their final battle, but dies immediately afterward, as the space station they were fighting in, Ragnarok, broke apart and fell down to Earth.
  • Mega Man ZX series: Taking place a few hundred years after the Mega Man Zero series, the player takes control of either a male or female character who can merge with Biometals, artifacts that can absorb the traits of a human or Reploid, to obtain new forms and abilities derived from other characters, including those from the earlier subseries. Only two games were ever released under this series banner, both of which were exclusive to the Nintendo DS and the latter game, Mega Man ZX Advent, releasing in 2007.
  • Mega Man Legends series: This series takes place thousands of years after the Mega Man ZX games, at a point where the Earth is mostly ocean and civilization is dependent on digging into the remaining islands for a power source. The player controls MegaMan Volnutt (or Rock Volnutt in Japan), a robotic Digger, who investigates ruins and does battle against air pirates known as the Bonne family. In another series departure, these games focus on third-person action-adventure elements. After a cancelled attempt at a third entry for the Nintendo 3DS, this series is currently on hiatus.
  • Mega Man Battle Network series: An alternate reality where spiritual counterparts to classic Mega Man characters (along with three from the Mega Man X series) exist not as robots, but as computer programs that navigate and do battle in cyberspace as though they were physical beings navigating a physical plane, as per the commands of real-world humans at their computers. Dr Wily in this universe is the head of a net-crime organization called the WWW ("World Three"), and the main human protagonist, Lan Hikari (光熱斗 Hikari Netto), has his "NetNavi" and the main player character, MegaMan.EXE (Rockman.EXE in Japanese), foil the WWW's cyber-schemes by deleting the "Virus" enemies it sends. The gameplay of the primary Battle Network series is an enormous departure from the side-scrolling platforming of the other games in that it operates similar to a grid-based RPG.
  • Mega Man Star Force series: A series of over-the-shoulder action RPGs set 200 years later in the future of the Battle Network continuity. It stars a human boy named Geo Stelar (星河スバル Subaru Hoshikawa) who regularly merges with an electromagnetic alien named Omega-Xis (Warrock in Japanese) to become a blue-suited "Mega Man" of his own, Star Force Mega Man, and fight enemies in an invisible electromagnetic plane overlaid with the real world. After a cancelled attempt at a fourth entry (discovered on June 14, 2019), this series is currently on hiatus.

In Super Smash Bros. 4

The Mega Man universe debuts in Smash 4 as the first Capcom series to make it into the Smash Bros. franchise, receiving a character, stage (alongside a boss), an Assist Trophy, and an assortment of trophies and music tracks.

Fighter

  • Mega Man (SSB4)
    Mega Man (Starter): the title character of Capcom's Mega Man series; an android named Rock created by the illustrious Dr. Light. He was originally designed by Light to serve as a lab assistant, but he was ultimately modified to serve a higher purpose after Light's former colleague - Dr. Wily - went rogue. Equipped with the Mega Buster and the ability to absorb the powers of adversarial Robot Masters, Mega Man foils the plans of the nefarious Wily time after time with a strong sense of justice. He is one of the most iconic video game characters. Similar to Nintendo's Mario and Namco's Pac-Man, Mega Man is often treated as the unofficial mascot of Capcom. Despite being a third-party character, he is closely associated with Nintendo; the first seven Mega Man games released from 1987 - 1995 were originally exclusive to Nintendo consoles and he had a reoccurring presence on the American cartoon series Captain N: The Game Master, appearing alongside Nintendo's Pit and Konami's Simon Belmont. Mega Man was one of the five third-party characters to appear on the Japan-exclusive "If There Was a Smash 2" poll conducted by Masahiro Sakurai between the releases of the original Smash Bros. and Super Smash Bros. Melee. Even though the Mega Man series entered a brief period of dormancy that coincided with the development of Super Smash Bros. 4, Mega Man was deemed significant enough to not only be included as a new fighter, but to also be one of the first shown off. He was revealed to be a newcomer in Smash 4 with the games' unveiling during E3 2013 alongside Villager and Wii Fit Trainer. His weight, gravity, and overall physics are faithful translations of the feel of the original Mega Man games. He has very few physical attacks, instead relying on a vast arsenal of weapons obtained from defeated Robot Masters from across the series. For his up special, he summons the robotic dog Rush to perform Rush Coil. Like Palutena, Mega Man has a wide variety of custom moves, one of which replaces Rush with another companion of his - the robotic bird Beat. Mega Man's Final Smash, Mega Legends, has him fire a continuous beam of energy alongside his alter egos: Mega Man X from the eponymous subseries, MegaMan.EXE from Mega Man Battle Network, Mega Man Volnutt from Mega Man Legends, and Geo Stelar from Mega Man Star Force.

Boss

  • Yellow Devil
    Yellow Devil: a giant, amorphous cyclops built by Dr. Wily. It is the stage boss of Wily Castle. It moves across the stage by dividing into smaller, spherical blobs that resemble into the Yellow Devil at the opposite end of the stage. It attacks players using its subdivisional body and by launching an array of different projectile beams from its eye. Its only weak point is its eye, an attribute carried over from the Mega Man games. After accumulating enough damage, the Yellow Devil explodes. The radius of the blast will trap opponents for the player who landed the final blow. It appears on the Smash Tour board as well in a dedicated "Boss Battle" triggered by the first player to cross its path. The victor is awarded an huge loot of stats. Files left in the 3DS version suggests that it was intended to appear in Smash Run in some unknown capacity alongside the other two stage bosses: Ridley and Metal Face.

Stage

  • Wily Castle
    Wily Castle (Starter): staged on a metal plateau before Dr. Wily's Skull Castle - the final stage of Mega Man 2. The plateau is flanked by two floating platforms. The main gimmick of the stage is that the Yellow Devil resides here as a stage boss. Otherwise, it is a stage similar to Yoshi's Island, with small floating platforms moving in and out of the stage. The platforms that appear differ in function depending on the version of Smash 4. In the 3DS version, platforms will float above the plateau and to the left and right of it. The layout is similar to the Bright Man Stage from Mega Man 4. In the Wii U version, on-rail platforms move along a set path. They are similar to the moving platforms in the Guts Man Stage from the original Mega Man; there are breaks in the rails that cause the platforms to abruptly fold and drop the the characters and items that were on top of it. It is one of the possible stages to appear in Level 3(3DS) and Level 4(Wii U) of All-Star Mode as a home stage for Mega Man. Only its Ω form can accommodate 8-Player Smash, which takes place on the plateau.

Items

Assist Trophy

  • Elec Man: a Robot Master from the original Mega Man; an android that can discharge electricity from his hands. When summoned, he hops around the stage and fire projectile Thunder Beams at opponents. He does not harm the summoner.

Smash Tour items

  • Energy Tank (Red): a health-restoring item from Mega Man 2. It heals the user if their damage exceeds 100% in battle.
  • Proto Man (Green) a reoccurring rival of Mega Man's created by Dr. Light and Dr. Wily. He is used on the board. If an opponent tour item specifically targets this item's user, it is reflected back to that item's user.

Enemy

Main article: Enemies

Smash Run enemy

  • Mettaur: a hard hat-wearing robot from the original Mega Man. It ducks underneath its helmet to protect itself from attacks and projectiles. It uncovers itself periodically to fire a three-way shot at opponents. It behaves similarly to the Octorok.

Mii Costumes

Outfits

  • Mii Gunner (SSB4) X's Armor (DLC): an outfit based on Mega Man X, a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in Smash 4 to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.
  • Mii Gunner (SSB4) Proto Man's Armor (DLC): an outfit based on Proto Man, a reoccurring rival of Mega Man created by Dr. Light and Dr. Wily. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears gray-and-red armor with a yellow scarf around their neck and has Proto Man's shield strapped to their back. The Mii fires projectiles from Proto Man's arm cannon, the Proto Buster.
  • Mii Swordfighter (SSB4) Zero's Armor (DLC): an outfit based on Zero, a reoccurring ally of X from the Mega Man X subseries and the protagonist of Mega Man Zero. The costume was released with a corresponding helmet as downloadable content on June 14, 2015. The Mii wears red-and-white armor and wields the Z-Saber, Zero's beam sword.
  • Mii Gunner (SSB4) MegaMan.EXE's Armor (DLC): an outfit based on MegaMan.EXE, a virtual incarnation of Mega Man from the Battle Network subseries. MegaMan.EXE himself appears in Smash 4 to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on June 14, 2015. The Mii wears a navy-and-white suit.

Headgear

Music

Original Tracks

Arrangements and remixes unique to SSB4.

  • Cut Man Stage: an arrangement of "Cut Man Stage" from the original Mega Man. It plays on Wily Castle(Wii U).
  • Mega Man 2 Medley: a medley of pieces from Mega Man 2, including "Game Start", "Title", "Stage Select", and "Dr. Wily Stage 1". It plays on Wily Castle.
  • Air Man Stage: an arrangement of "Air Man Stage" from Mega Man 2. It plays in Smash Run and on Wily Castle(Wii U).
  • Quick Man Stage: an arrangement of "Quick Man Stage" and "Heat Man Stage" from Mega Man 2. It plays on Wily Castle(Wii U).
  • Spark Man Stage: an arrangement of "Spark Man Stage" from Mega Man 3. It plays in Smash Run and on Wily Castle(Wii U).
  • Shadow Man Stage: an arrangement of "Shadow Man Stage" from Mega Man 3. It plays on Wily Castle(Wii U).

Source Tracks

Compositions and arrangements directly sourced from Mega Man games with no alterations.

  • Mega Man Retro Medley: a medley of sourced pieces from the original Mega Man, including: "Game Start", "Elec Man Stage", "Bomb Man Stage", "Cut Man Stage", "Guts Man Stage", "Fire Man Stage", and "Ice Man Stage". It plays on Wily Castle.
  • Mega Man 2 Retro Medley: a medley of sourced pieces from Mega Man 2, including: "Air Man Stage", "Wood Man Stage", "Quick Man Stage", "Flash Man Stage", "Crash Man Stage", "Metal Man Stage", "Dr. Wily Stage 1", and "Dr. Wily Stage 2". It plays on Wily Castle(Wii U).
  • Mega Man 3 Retro Medley: a medley of sourced pieces from Mega Man 3, including: "Top Man Stage", "Shadow Man Stage", "Spark Man Stage", "Snake Man Stage", and "Hard Man Stage". It plays on Wily Castle(Wii U).
  • Mega Man 4-6 Retro Medley: a medley of sourced pieces from Mega Man 4, 5, and 6, including: "Dive Man Stage", "Skull Man Stage", "Dark Man Stage", and "Flame Man Stage". It plays on Wily Castle(Wii U).

Victory Theme

  • Victory! Mega Man: the first few bars of "Title" from Mega Man 2, led by electric guitar.

Trophies

Masterpiece

Main article: Masterpieces

In Super Smash Bros. Ultimate

The Mega Man franchise returns with a sizable boost in representation. Along with all previous content returning (sans one Assist Trophy), the franchise has expanded its scope to include content from other subseries such as Mega Man X and Mega Man Star Force. Along with the titular character returning as an unlockable fighter, two new Assist Trophies make their debut. The lone Mega Man stage returns now with more hazards and an even larger selection of music tracks, both sourced and rearranged. Rounding out the representation is a large variety of Spirits spanning every major video game subseries in the franchise, with no other third-party series having as many Spirits in Smash as Mega Man.

Fighter

  • 46.
    Mega Man (SSBU)
    Mega Man (Unlockable): The iconic Blue Bomber and star of the original series returns as an unlockable fighter after being a starter in Smash 4. He no longer has access to his large variety of Robot Master abilities as custom special moves, but he retains his patient projectile-centered playstyle nonetheless. For his Final Smash, Mega Legends, the Mega Man incarnations are now joined by Proto Man and Bass.

Boss

  • Yellow Devil: The Yellow Devil returns as a stage boss on the Wily's Castle stage. It remains functionally unchanged.

Stage

  • Wily Castle
    Super Smash Bros. 4Wily Castle (Starter): The iconic base from Mega Man 2 returns with the stage updated to have the stage hazards of both the 3DS and Wii U versions of Smash 4.

Assist Trophies

With Elec Man's removal, both of the Mega Man Assist Trophies are new to the Smash Bros. series.

  • Zero: Zero makes an appearance as an Assist Trophy. He attacks opponents with the Z-Saber and Genmu Zero.
  • Wily Capsule: Dr. Wily appears in his recurring final machine, the Wily Capsule, attacking with fire, lightning, and ice orbs similar to its appearance in Mega Man 7.

Mii Costumes

Outfits

  • Mii Gunner (SSBU) Proto Man's Armor (DLC): an outfit based on Proto Man, a reoccurring rival of Mega Man created by Dr. Light and Dr. Wily. The costume was released with a corresponding helmet as downloadable content on September 4, 2019. The Mii wears gray-and-red armor with a yellow scarf around their neck and has Proto Man's shield strapped to their back. The Mii fires projectiles from Proto Man's arm cannon, the Proto Buster.
  • Mii Swordfighter (SSBU) Zero's Armor (DLC): an outfit based on Zero, a reoccurring ally of X from the Mega Man X subseries and the protagonist of Mega Man Zero. The costume was released with a corresponding helmet as downloadable content on September 4, 2019. The Mii wears red-and-white armor and wields the Z-Saber, Zero's beam sword.
  • Mii Gunner (SSBU) X's Armor (DLC): an outfit based on Mega Man X, a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in Smash Ultimate to assist Mega Man during his Final Smash, just like the previous game. The costume was released with a corresponding helmet as downloadable content on January 28, 2020. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.
  • Mii Gunner (SSBU) MegaMan.EXE's Armor (DLC): an outfit based on MegaMan.EXE, a virtual incarnation of Mega Man from the Battle Network subseries. MegaMan.EXE himself appears in Smash Ultimate to assist Mega Man during his Final Smash, just like the previous game. The costume was released with a corresponding helmet as downloadable content on January 28, 2020. The Mii wears a navy-and-white suit.

Headgear

Music

Original Tracks

Arrangements and remixes unique to Ultimate.

Returning Tracks

Arrangements and remixes returning from Smash 4.

  • Super Smash Bros. 4Mega Man 2 Medley: A rock based medley of tracks from Mega Man 2, including the level start jingle, the title screen theme, and the Wily Castle theme. Returns from Smash 4.
  • Super Smash Bros. 4Air Man Stage: A remix of Air Man's stage theme from Mega Man 2. Returns from Smash 4.
  • Super Smash Bros. 4Spark Man Stage: A remix of Spark Man's stage theme from Mega Man 3. Returns from Smash 4.
  • Super Smash Bros. for Wii UCut Man Stage: A remix of Cut Man's stage theme from the original Mega Man. Returns from Smash for Wii U.
  • Super Smash Bros. for Wii UQuick Man Stage: A medley of Quick Man's stage theme and the victory theme from Mega Man 2. Returns from Smash for Wii U.
  • Super Smash Bros. for Wii UShadow Man Stage: A remix of Shadow Man's stage theme from Mega Man 3. Returns from Smash for Wii U.

Source Tracks

Tracks sourced directly from the Mega Man games.

Victory Theme

Spirits

Media with elements appearing in the Super Smash Bros. series

Mega Man

  • Playable character
  • Stage
  • Stage Elements
    • Super Smash Bros. 4 The Yellow Devil debuts in this game.
    • Super Smash Bros. 4 The rails appear in Guts Man’s stage.
  • Enemies
  • Assist Trophies
    • Super Smash Bros. 4 Elec Man appears as an Assist Trophy.
    • Super Smash Bros. Ultimate Dr. Wily appears as part of an Assist Trophy.
  • Trophies
    • Super Smash Bros. 4 Mega Man, Elec Man, Yellow Devil, Mettaur and Dr. Wily appear as trophies.
    • Super Smash Bros. for Wii U Mega Legends, Dr. Light and Roll appear as trophies.
  • Spirits
    • Super Smash Bros. Ultimate Mega Man, Mettaur, Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, Elec Man, Dr. Light, Roll, Dr. Wily and Yellow Devil appear as spirits.
  • Music
    • Super Smash Bros. for Wii U Cut Man Stage: an arrangement of "Cut Man Stage" from the original Mega Man.
    • Super Smash Bros. 4 Mega Man Retro Medley: a medley of sourced pieces from the original Mega Man, including: "Game Start", "Elec Man Stage", "Bomb Man Stage", "Cut Man Stage", "Guts Man Stage", "Fire Man Stage", and "Ice Man Stage".
    • Super Smash Bros. Ultimate Guts Man Stage: A remix of Guts Man's stage theme from Mega Man.
    • Super Smash Bros. Ultimate Ice Man Stage: A remix of Ice Man's stage theme from Mega Man.
    • Super Smash Bros. Ultimate Bomb Man Stage: A remix of Bomb Man's stage theme from Mega Man.
    • Super Smash Bros. Ultimate Fire Man Stage: A remix of Fire Man's stage theme from Mega Man.

Mega Man 2

  • Playable Character
  • Stage
    • Super Smash Bros. 4 The design of Wily’s Castle is taken from this game.
  • Items
  • Trophies
    • Super Smash Bros. 4 Energy Tank appears as a trophy.
  • Spirits
    • Super Smash Bros. Ultimate Metal Man, Wood Man, Air Man, Quick Man, Crash Man and Flash Man appear as spirits.
  • Music
    • Super Smash Bros. 4 Victory! Mega Man: A remix of the beginning of the title theme of Mega Man 2.
    • Super Smash Bros. 4 Mega Man 2 Medley: a medley of pieces from Mega Man 2, including "Game Start", "Title", "Stage Select", and "Dr. Wily Stage 1".
    • Super Smash Bros. for Wii U Air Man Stage: an arrangement of "Air Man Stage" from Mega Man 2.
    • Super Smash Bros. for Wii U Quick Man Stage: an arrangement of "Quick Man Stage" and "Heat Man Stage" from Mega Man 2.
    • Super Smash Bros. for Wii U Mega Man 2 Retro Medley: a medley of sourced pieces from Mega Man 2, including: "Air Man Stage", "Wood Man Stage", "Quick Man Stage", "Flash Man Stage", "Crash Man Stage", "Metal Man Stage", "Dr. Wily Stage 1", and "Dr. Wily Stage 2".
    • Super Smash Bros. Ultimate Metal Man Stage: A remix of Metal Man's stage theme from Mega Man 2.
    • Super Smash Bros. Ultimate Crash Man Stage: A remix of Crash Man's stage theme from Mega Man 2.
    • Super Smash Bros. Ultimate Flash Man Stage: A remix of Flash Man's stage theme from Mega Man 2.
    • Super Smash Bros. Ultimate Wood Man Stage: A remix of Wood Man's stage theme from Mega Man 2.

Mega Man 3

  • Playable Character
    • Super Smash Bros. 4 Sliding, Top Spin, Spark Shock, Hard Knuckle, Shadow Blade and Rush Coil debut in this game.
    • Super Smash Bros. Ultimate Proto Man appears in Mega Man’s Final Smash.
  • Items
    • Super Smash Bros. for Wii U Proto Man appears as an item in Smash Tour.
  • Mii Costume
    • Super Smash Bros. 4 Proto Man appears as a DLC costume.
  • Trophies
    • Super Smash Bros. 4 Rush Coil appears as a trophy.
    • Super Smash Bros. for Wii U Proto Man appears as a trophy.
  • Spirits
    • Super Smash Bros. Ultimate Proto Man, Rush, Snake Man, Hard Man, Top Man, Spark Man and Shadow Man appear as spirits.
  • Music
    • Super Smash Bros. 4 Spark Man Stage: an arrangement of "Spark Man Stage" from Mega Man 3.
    • Super Smash Bros. for Wii U Shadow Man Stage: an arrangement of "Shadow Man Stage" from Mega Man 3.
    • Super Smash Bros. for Wii U Mega Man 3 Retro Medley: a medley of sourced pieces from Mega Man 3, including: "Top Man Stage", "Shadow Man Stage", "Spark Man Stage", "Snake Man Stage", and "Hard Man Stage".
    • Super Smash Bros. Ultimate Snake Man Stage: an arrangement of "Snake Man Stage" from Mega Man 3.
    • Super Smash Bros. Ultimate Top Man Stage: an arrangement of "Top Man Stage" from Mega Man 3.
    • Super Smash Bros. Ultimate Hard Man Stage: an arrangement of "Hard Man Stage" from Mega Man 3.

Mega Man 4

  • Playable Character
  • Stage Elements
    • Super Smash Bros. for Nintendo 3DS The platforms on curved tracks debut in Bright Man’s stage.
  • Assist Trophies
    • Super Smash Bros. Ultimate Wily Capsule appears as part of an Assist Trophy.
  • Trophies
    • Super Smash Bros. for Wii U Eddie appears as a trophy.
  • Spirits
    • Super Smash Bros. Ultimate Wily Capsule, Skull Man, Drill Man and Dive Man appear as trophies.
  • Music
    • Super Smash Bros. for Wii U Mega Man 4-6 Retro Medley: a medley of sourced pieces from Mega Man 4, 5, and 6, including: "Dive Man Stage", "Skull Man Stage", "Dark Man Stage", and "Flame Man Stage".
    • Super Smash Bros. Ultimate Mega Man 4 Medley: A medley of tracks from Mega Man 4, including Dive Man's stage theme, Skull Man's stage theme, and Drill Man's stage theme.

Mega Man 5

  • Playable Character
    • Super Smash Bros. 4 Beat debuts in this game.
  • Trophies
    • Super Smash Bros. 4 Beat appears as a trophy.
  • Spirits
    • Super Smash Bros. Ultimate Beat, Napalm Man, Dark Man 4 and Gravity Man appear as spirits.
  • Music
    • Super Smash Bros. for Wii U Mega Man 4-6 Retro Medley: a medley of sourced pieces from Mega Man 4, 5, and 6, including: "Dive Man Stage", "Skull Man Stage", "Dark Man Stage", and "Flame Man Stage".
    • Super Smash Bros. Ultimate Gravity Man Stage: A remix of Gravity Man's stage theme from Mega Man 5.
    • Super Smash Bros. Ultimate Napalm Man Stage: A remix of Napalm Man's stage theme from Mega Man 5.
    • Super Smash Bros. Ultimate Dark Man Stage: A remix of Dark Man's stage theme from Mega Man 5.

Mega Man 6

  • Playable Character
  • Spirits
    • Super Smash Bros. Ultimate Knight Man and Wind Man appear as spirits.
  • Music
    • Super Smash Bros. for Wii U Mega Man 4-6 Retro Medley: a medley of sourced pieces from Mega Man 4, 5, and 6, including: "Dive Man Stage", "Skull Man Stage", "Dark Man Stage", and "Flame Man Stage".

Mega Man X

  • Playable Character
    • Super Smash Bros. 4 Mega Man X appears in Mega Man's Final Smash. The ability to wall jump also debuts in this game.
  • Assist Trophies
    • Super Smash Bros. Ultimate Zero appears as an Assist Trophy.
  • Mii Costumes
    • Super Smash Bros. 4 X and Zero appear as DLC costumes.
  • Trophies
    • Super Smash Bros. 4 X appears as a trophy.
    • Super Smash Bros. for Wii U Zero appears as a trophy.
  • Spirits
    • Super Smash Bros. Ultimate X, Full Armor X, Zero and Sigma appear as spirits.
  • Music
    • Super Smash Bros. Ultimate Opening Stage: A remix of the Central Highway theme from Mega Man X.

Mega Man X2

  • Assist Trophy
    • Super Smash Bros. Ultimate The design of Zero is taken from this game.
  • Mii Costume
    • Super Smash Bros. Ultimate The design of the Zero costume is taken from this game.
  • Spirits
    • Super Smash Bros. Ultimate Zero (Z-Saber) appears as a spirit.

Mega Man 7

  • Playable Character
    • Super Smash Bros. 4 Slash Claw, Danger Wrap and Beat Call debut in this game.
    • Super Smash Bros. Ultimate Bass appear in Mega Man’s final smash.
  • Assist Trophies
    • Super Smash Bros. Ultimate The design of Wily Capsule is taken from this game.
  • Trophies
    • Super Smash Bros. for Wii U Bass appears as a trophy.
  • Spirits
    • Super Smash Bros. Ultimate Bass, Auto and Slash Man appear as spirits. Wily capsule uses artwork from this game.

Mega Man 2: The Power Fighters

  • Playable Character
    • Super Smash Bros. 4 While Sakurai notes that the Mega Upper is used in Marvel vs. Capcom, it originates in this arcade game.
  • Spirits
    • Super Smash Bros. Ultimate Duo appears as a spirit.

Mega Man 8

  • Playable Character
  • Spirits
    • Super Smash Bros. Ultimate Sword Man appears as a spirit. Duo uses artwork from this game.

Mega Man X4

  • Assist Trophy
    • Super Smash Bros. Ultimate Zero's Assist Trophy uses the Ryuenjin, Kuenzan, and Hienkyaku abilities, which debuted in this game.

Mega Man Legends

  • Playable Character
  • Trophies
    • Super Smash Bros. 4 Volnutt appears as a trophy.
  • Spirits
    • Super Smash Bros. Ultimate Volnutt, Roll Caskett, and Tron Bonne appear as spirits in.

Super Adventure Rockman

  • Playable Character
    • Super Smash Bros. 4 Mega Man's need to vent his Mega Busters after using an attack that involves both (his up and down smashes) is a reference to the game's climax where Mega Man takes down the Evil Ra Moon with a double charge shot, despite Wily warning that doing so could overheat his systems and destroy him.

Rockman Complete Works – Rockman

  • Spirits
    • Super Smash Bros. Ultimate Mettaur, Cut Man, Guts Man, Fire Man, Elec Man, Ice Man and Bomb Man use artwork from this game.

Rockman Complete Works – Rockman 2: Dr. Wily no Nazo

  • Spirits
    • Super Smash Bros. Ultimate Metal Man, Wood Man, Air Man, Quick Man, Crash Man and Flash Man use artwork from this game.

Rockman Complete Works – Rockman 3: Dr. Wily no Saizo!?

  • Spirits
    • Super Smash Bros. Ultimate Snake Man, Hard Man, Top Man, Spark Man and Shadow Man use artwork from this game.

Rockman Complete Works – Rockman 4: Aratanaru Yabou!!

  • Spirits
    • Super Smash Bros. Ultimate Skull Man, Drill Man and Dive Man use artwork from this game.

Rockman Complete Works – Rockman 5: Blues no Wana!?

  • Spirits
    • Super Smash Bros. Ultimate Napalm Man and Gravity Man use artwork from this game.

Rockman Complete Works – Rockman 6: Shijō Saidai no Tatakai!!

  • Spirits
    • Super Smash Bros. Ultimate Knight Man and Wind Man use artwork from this game.

Mega Man X5

  • Assist Trophies
    • Super Smash Bros. Ultimate Genmu Zero, one of Zero’s moves, debuts in this game.
  • Spirits
    • Super Smash Bros. Ultimate Zero (Z-Saber) uses artwork from this game.
  • Music
    • Super Smash Bros. Ultimate X vs ZERO: A theme played when fighting against Zero, or as Zero against X, sourced from Mega Man X5.

Mega Man Battle Network

  • Playable Character
  • Mii Costume
    • Super Smash Bros. 4 MegaMan.EXE appears as a DLC costume.
  • Trophies
    • Super Smash Bros. 4 MegaMan.EXE appears as a trophy.
  • Spirts
    • Super Smash Bros. Ultimate MegaMan.EXE and ProtoMan.EXE appear as spirits.

Mega Man Zero

  • Spirits
    • Super Smash Bros. Ultimate Zero with this series’ design appears as a spirit.
  • Music
    • Super Smash Bros. Ultimate Zero (Theme of ZERO (from Mega Man X)): Zero's theme, which itself is a remix of the same theme from Mega Man X, sourced from Mega Man Zero.

Mega Man Zero 2

    • Super Smash Bros. Ultimate Zero with this series’ design uses artwork from this game.

Mega Man X7

  • Spirits
    • Super Smash Bros. Ultimate Axl appears as a spirit.

Mega Man Maverick Hunter X

  • Spirits
    • Super Smash Bros. Ultimate X, Full Armor X and Sigma use artwork from this game.

Mega Man ZX

    • Super Smash Bros. Ultimate Model X and Model ZX appear as spirts.

Mega Man Star Force

  • Playable Character
  • Trophies
    • Super Smash Bros. 4 Star Force Mega Man appears as a trophy.
    • Super Smash Bros. Ultimate Geo Stelar & Omega-Xis and Star Force Mega Man appear as spirits.
  • Music

Mega Man 9

  • Playable Character
    • Super Smash Bros. 4 Mega Man's final smash opens with Galaxy Man's Black Hole Bomb, which originated in this game.
  • Spirits
    • Super Smash Bros. Ultimate Galaxy Man appears as a spirit. Dr. Light, Roll and Beat use artwork from this game.
  • Music
    • Super Smash Bros. Ultimate We're Robots (Dr. Wily Stage 2): A jazzy remix of the second Wily Stage from Mega Man 9.

RockMan.EXE: Operate Shooting Star

  • Spirits
    • Super Smash Bros. Ultimate MegaMan.EXE uses artwork from this game.

Mega Man 10

  • Spirits
    • Super Smash Bros. Ultimate Mega Man, Proto Man, Bass and Dr. Wily use artwork from this game.

Trivia

  • Mega Man is the first third-party universe to have debuted on a Nintendo system and currently one of five third-party universes to have done so; the others are Final Fantasy, Castlevania, Dragon Quest, and Banjo-Kazooie.
    • Coincidentally, both Mega Man and Final Fantasy debuted on the NES in 1987, with the former being released the day before the latter launched.
  • Mega Man universe has the most Assist Trophies across the series when compared to any other third-party franchise, with three in total.
    • It also has the largest amount of Assist Trophies out of all single-character universes.
    • This also makes it one of two third-party franchises to have more than one Assist Trophy, the other being Sonic the Hedgehog.