Asleep: Difference between revisions

131 bytes added ,  3 years ago
m
Line 4: Line 4:


==General properties==
==General properties==
Any fighter on the ground hit by an attack with a sleep effect will be put to sleep. In the air, characters cannot be put to sleep prior to ''[[Super Smash Bros. 4]]''; from this game onward, a few sleeping moves are allowed to hit aerial opponents, namely [[Peach]]'s [[Peach Blossom]] and the [[Hero]]'s [[Snooze]], in which case the opponent is instead put in an inactionable [[tumble]] state, transitioning into their sleeping animation if they land on the ground.
Any fighter on the ground hit by an attack with a sleep effect will be put to sleep. In the air, characters cannot be put to sleep prior to ''[[Super Smash Bros. 4]]''; from this game onward, a few sleeping moves are allowed to hit aerial opponents, namely [[Peach]]'s [[Peach Blossom]] and the [[Hero]]'s [[Snooze]], in which case the opponent is instead put in an inactionable [[tumble]] state, transitioning into their sleeping animation if they land on the ground. The sleeping animation has a unique voice clip, which is more often than not the character snoring and occasionally sleep-talking.


Sleeping characters cannot take any action until waking up, though they can decrease its duration by [[button mashing]], and it ends prematurely if they take any kind of [[knockback]], or if the ground they are standing on disappears. As with other status conditions, its duration increases proportionally with the target's [[damage]] percentage.
Sleeping characters cannot take any action until waking up, though they can decrease its duration by [[button mashing]], and it ends prematurely if they take any kind of [[knockback]], or if the ground they are standing on disappears. As with other status conditions, its duration increases proportionally with the target's [[damage]] percentage.
Line 13: Line 13:


===Appearance===
===Appearance===
In the original ''Super Smash Bros.'', {{SSB|Jigglypuff}}'s [[Sing]] is the only way characters can be put to sleep. The animation for sleeping characters is also the same as the animation for getting [[stun]]ed, except the sleeping character flashes different colors, has musical notes around them, and uses different a voice clip to indicate being asleep, such as {{SSB|Mario}} using his snoring voice clip from ''Super Mario 64''.
In the original ''Super Smash Bros.'', {{SSB|Jigglypuff}}'s [[Sing]] is the only way characters can be put to sleep. The animation for sleeping characters is also the same as the animation for getting [[stun]]ed, except the sleeping character flashes different colors, has musical notes around them, and uses a different voice clip to indicate being asleep, such as {{SSB|Mario}} using his snoring voice clip from ''Super Mario 64''.


From ''Melee'' onward, all characters have a unique sleeping animation, as well as an animation for waking up. For example, [[Donkey Kong]] rocks on his back and puts his thumb in his mouth, and [[Fox]] curls up on the ground like his real-world animal counterpart. In ''Ultimate'', {{SSBU|Steve}} takes out a Bed from ''Minecraft'' and lies upon it, then breaks it and places it back in his inventory upon waking up. Sleeping characters also flash magenta, and emit stylized "bubbles" from their faces. In ''Melee'', {{SSBM|Mr. Game & Watch}} emits stylized Z's instead of bubbles; from ''Brawl'' onward, both the bubbles and Z's are shown.
From ''Melee'' onward, all characters have a unique sleeping animation, as well as an animation for waking up. For example, [[Donkey Kong]] rocks on his back and puts his thumb in his mouth, and [[Fox]] curls up on the ground like his real-world animal counterpart. In ''Ultimate'', {{SSBU|Steve}} takes out a Bed from ''Minecraft'' and lies upon it, then breaks it and places it back in his inventory upon waking up. Sleeping characters also flash magenta, and emit stylized "bubbles" from their faces. In ''Melee'', {{SSBM|Mr. Game & Watch}} emits stylized Z's instead of bubbles; from ''Brawl'' onward, both the bubbles and Z's are shown.
6,062

edits