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(→Names in other languages: Fixed romanization to conform to Revised Romanization of Korean (국어의 로마자 표기법) standards) |
m (→Mechanics: Critical Hit doesn't hit Soccer Balls outside of Brawl, Soccer Balls also have a limit so they won't be very useful for Hotheads) |
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In a Hothead's initial state, it is an item that can be picked up and thrown. It will be set in motion once thrown, and once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost twice as strong as a smash-thrown Hothead of the same size. | In a Hothead's initial state, it is an item that can be picked up and thrown. It will be set in motion once thrown, and once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost twice as strong as a smash-thrown Hothead of the same size. | ||
Hotheads can be attacked, and if a Hothead is attacked by [[flame]] or [[electric]] attacks (or any attack in ''Ultimate''), it will grow larger; it can be attacked both before and after setting it in motion. A Hothead will reach maximum size after it takes approximately 30% damage. However, if it is undamaged and takes more than 30% damage at once, it can gain [[One-hit KO|OHKO]] power; as an extreme example, knocking five [[Soccer Ball]]s into a Hothead using [[Marth]]'s [[Critical Hit]] would cause the Hothead to deal 140% damage or more and become impossible to reflect. However, in '' | Hotheads can be attacked, and if a Hothead is attacked by [[flame]] or [[electric]] attacks (or any attack in ''Ultimate''), it will grow larger; it can be attacked both before and after setting it in motion. A Hothead will reach maximum size after it takes approximately 30% damage. However, if it is undamaged and takes more than 30% damage at once, it can gain [[One-hit KO|OHKO]] power; as an extreme example in ''[[Brawl]]'' , knocking five [[Soccer Ball]]s into a Hothead using [[Marth]]'s [[Critical Hit]] would cause the Hothead to deal 140% damage or more and become impossible to reflect. However, in ''Brawl'', a Hothead automatically reaches OHKO power the last seconds before fading away. | ||
If it is thrown onto solid terrain, the Hothead will cling onto the surface, travelling along the walls or ceilings. However, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again (or falls off the screen). In ''Ultimate'', Hotheads appear to change their direction when they travel offstage on flat surfaces instead of disappearing. | If it is thrown onto solid terrain, the Hothead will cling onto the surface, travelling along the walls or ceilings. However, if it is on soft terrain, the Hothead will fall off of the edge, and continue to fall until it lands again (or falls off the screen). In ''Ultimate'', Hotheads appear to change their direction when they travel offstage on flat surfaces instead of disappearing. |
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