Stun: Difference between revisions

319 bytes added ,  3 years ago
m (→‎Stun time: I guess then)
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It is impossible to be stunned while airborne. Possibly as a result, any airborne state induced upon a stunned character will cancel the stunned state immediately and they will enter a normal midair state.
It is impossible to be stunned while airborne. Possibly as a result, any airborne state induced upon a stunned character will cancel the stunned state immediately and they will enter a normal midair state.


[[Armor|Knockback resistance]] (such as from the [[Metal Box]]) causes the hitbox to fail to stun the target if it doesn't deal any knockback. However, stun duration itself is independent of knockback.
The stun effect is [[weight]] independent, but the amount of knockback dealt can still be affected by knockback modifiers and [[Armor|knockback resistance]] (such as from the [[Metal Box]]). A stun effect hitbox will fail to stun the target if it doesn't deal any knockback, or doesn't deal more knockback than the target's armor threshold (such as [[Bowser|Bowser's]] [[Tough Guy]] mechanic in ''[[Bowser (SSB4)|Smash 4]]'' and ''[[Bowser (SSBU)|Ultimate]]''). However, stun duration itself is independent of knockback.


==Stun time==
==Stun time==
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