Meteor smash: Difference between revisions

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(→‎Meteor canceling: Added extra information regarding Brawl.)
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*{{SSBB|Wolf}}: 60 frames
*{{SSBB|Wolf}}: 60 frames
*{{SSBB|Yoshi}}: 20 frames
*{{SSBB|Yoshi}}: 20 frames
** Fighting Wire Frames have a 60 frame window, much like Wolf.
** [[Fighting Alloy]]s have a 60 frame window, much like Wolf.


With the exception of Wolf, the different meteor cancel windows are justified; characters that rely on tethers (or a sub-par up special in Yoshi's case) have faster meteor cancel windows, while characters with multiple jumps and the ability to [[glide]] have slower meteor cancel windows.
With the exception of Wolf, the different meteor cancel windows are justified; characters that rely on tethers (or a sub-par up special in Yoshi's case) have faster meteor cancel windows, while characters with multiple jumps and the ability to [[glide]] have slower meteor cancel windows.
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