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Autismo555 (talk | contribs) m (→Spirit Battles) |
Autismo555 (talk | contribs) (→Spirit Battles: Anyone know what the G&W Team equipped with items in the Tockles battle references?) |
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | |{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | ||
|'''Spirit Battle trivia:''' | |'''Spirit Battle trivia:''' | ||
*The fighters represent the Hero's | *The fighters represent the Hero's Comrades as they appear in ''Dragon Quest XI S'' in the order they join the party. | ||
**Link | **Link represents {{s|dragonquestwiki|Erik}}, a sword-wielding character. | ||
**Zelda and the Tiny Robin | **Zelda and the Tiny Robin represents the twin mage sisters, {{s|dragonquestwiki|Serena}} and [[Veronica]] respectively. | ||
**Sheik starting off with a [[Beam Sword | **Sheik starting off with a [[Beam Sword]] represents {{s|dragonquestwiki|Sylvando}}, who one-handed swords. | ||
**Zero Suit Samus represents {{s|dragonquestwiki|Jade}}, a skilled female martial artist. | **Zero Suit Samus represents {{s|dragonquestwiki|Jade}}, a skilled female martial artist. | ||
**The Tiny King Dedede represents {{s|dragonquestwiki|Rab}}, a rotund man who wields heavy wands similar to Dedede's hammer. | **The Tiny King Dedede represents {{s|dragonquestwiki|Rab}}, a rotund man who wields heavy wands similar to Dedede's hammer. | ||
**Finally, Ike represents {{s|dragonquestwiki|Hendrik}}, a knight who wields greatswords similar to Ike's Ragnell. | **Finally, Ike represents {{s|dragonquestwiki|Hendrik}}, a knight who wields greatswords similar to Ike's Ragnell. | ||
*The stage and music represent the Hero's Comrades' appearance in ''Dragon Quest XI''. | |||
*Link's frequent [[Boomerang]]s references how Erik uses boomerangs in his moveset. | |||
*Zelda's Autoheal ability references Serena's role as a healer. | |||
*Sheik's frequent [[Needle Storm]] references how Sylvando uses small knives in his moveset. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and Team Power Up ability references the Hero's Comrades | *This spirit's Support type and Team Power Up ability references the Hero's Comrades aids the Hero in his quest in ''Dragon Quest XI S''. | ||
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | |{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | ||
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*The white Giant King K. Rool and Cetacea are both | *The white Giant King K. Rool and Cetacea are both giant animals associated with water. | ||
*The Hero minion represents Luminary, the only character in ''Dragon Quest XI'' who can summon Cetacea. | *The Hero minion represents Luminary, the only character in ''Dragon Quest XI'' who can summon Cetacea. | ||
*The stage and music | *The stage features Cetacea as a background character. | ||
*The stage and music represent Cetacea's appearance in ''Dragon Quest XI''. | |||
*The Slow Super Armor battle condition likely references how Cetacea is a heavyweight character, being a giant whale. | |||
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|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}} | |{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}} | ||
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*The | *Kirby and the Slime are both blob-like characters. | ||
*The Kirby Team references how are a common enemy in the ''Dragon Quest'' series. | |||
*The Giant Kirby minion and the third battle condition represents King Slime, a single form taken by different Slimes morphed together and this spirit's enhanced form. | *The Giant Kirby minion and the third battle condition represents King Slime, a single form taken by different Slimes morphed together and this spirit's enhanced form. | ||
*The stage references the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear. | *The stage references the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear. | ||
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*Meta Knight and Drackys are both flying characters with a bat wing design. | *Meta Knight and Drackys are both flying characters with a bat wing design. | ||
*The three Meta Knights each represents a standard Dracky | *The three Meta Knights each represents a standard Dracky and its other forms, Drackolyte and Drackmage. | ||
*The stage references the Drackys' namesake, [[Dracula]]. | *The stage references the Drackys' namesake, [[Dracula]]. | ||
*The music references the Dracky's appearance in ''Dragon Quest XI''. | *The music references the Dracky's appearance in ''Dragon Quest XI''. | ||
*The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party. | *The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party. | ||
* | *The third battle condition and this spirit's Lightweight ability reference the Dracky's ability to fly. | ||
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*The Giant R.O.B. and the Golem are both giant-sized autonomous characters. | *The Giant R.O.B. and the Golem are both giant-sized autonomous characters. | ||
*The stage references | *The stage references how ''Super Mario Bros.'' and ''Dragon Quest'' are both 8-bit games released on the NES. | ||
*The Sleep Status rule references the | *The Sleep Status rule references how the Golem can be put to sleep with the Faerie Flute to make the battle easier. | ||
*The Slow Super Armor battle condition and | *The Slow Super Armor battle condition and this spirit's Shield type references the Golem's low agility and high defense. | ||
*The second battle condition references high attack power. | |||
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|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}} | |{{SSBUMusicLink|Dragon Quest|Marching through the Fields}} | ||
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*The Spiky Pichu | *The Spiky Pichu and the Great Sabrecub are both young versions of their older counterpart. | ||
*The Giant Pikachu minion and the Great Sabrecat are both older, evolved forms of their younger counterpart | *The Giant Pikachu minion and the Great Sabrecat are both older, evolved forms of their younger counterpart. | ||
*The stage references the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games. | *The stage references the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games. | ||
*The music references how the Hero could ride a Great Sabrecat in ''Dragon Quest VII'' and ''Dragon Quest XI S'', which would then play this music. | *The music references how the Hero could ride a Great Sabrecat in ''Dragon Quest VII'' and ''Dragon Quest XI S'', which would then play this music. | ||
*The Soccer Ball item likely references a cat's affinity for playing with spherical objects. | *The Soccer Ball item likely references a cat's affinity for playing with spherical objects. | ||
*The first battle condition references how the Great Sabrecat is the Sabrecub's protective mother. | |||
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*The Metal Kirby represents the Liquid Metal Slime, a metallic version of the standard Slime. | *The Metal Kirby represents the Liquid Metal Slime, a metallic version of the standard Slime. | ||
*The stage references how Liquid Metal Slimes are often found in caves or other cavernous areas. | *The stage references how Liquid Metal Slimes are often found in caves or other cavernous areas. | ||
*The Metal Kirby | *The music references the Liquid Metal Slime's appearance in ''Dragon Quest IV''. | ||
*The | *The rules and battle conditions references the battle against the Liquid Metal Slime. | ||
**The Metal Kirby starting out with 8 HP references the how Liquid Metal Slime has 8 HP in later ''Dragon Quest'' games. | |||
**The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells. | |||
**The Move Speed ↑, Defense ↑, and Attack Power ↓ rules reference the Liquid Metal Slime's high speed and defense, but low attack power. | |||
**The Super Armor battle condition further references the the Liquid Metal Slime's high defense. | |||
**The timed battle conditions references how the Liquid Metal Slime would typically flee in one turn rather than battling. | |||
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | |{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | ||
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* | *Mr. Game & Watch creates electronic tick tock noises, referencing how the Tockles live outside the flow of time. | ||
*Mr. Game & Watch | *The Tiny Mr. Game & Watch Team references how the Tockles are a diminutive multicolored race of humanoid beings. | ||
*The stage features the Tockles | *The stage features the Tockles as background characters. | ||
*The Invisibility rule | *The stage and music represent the Tockles' appearance in ''Dragon Quest IX''. | ||
*The Invisibility rule references the Tockles' ability to appear invisible. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fog Immunity ability references how | *This spirit's Fog Immunity ability references how the Luminary is able to see the Tockles outside of their home village of Tickington. | ||
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