List of spirits (Dragon Quest series): Difference between revisions

→‎Spirit Battles: Anyone know what the G&W Team equipped with items in the Tockles battle references?
(→‎Spirit Battles: Anyone know what the G&W Team equipped with items in the Tockles battle references?)
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The fighters represent the Hero's comrades as they appear in ''Dragon Quest XI S'' in the order they join the party.
*The fighters represent the Hero's Comrades as they appear in ''Dragon Quest XI S'' in the order they join the party.
**Link's frequent [[Boomerang]] represents {{s|dragonquestwiki|Erik}}, a quick but fragile character who wields swords and [[boomerang]]s.
**Link represents {{s|dragonquestwiki|Erik}}, a sword-wielding character.
**Zelda and the Tiny Robin's favored special moves represents the twin mage sisters, {{s|dragonquestwiki|Serena}} and [[Veronica]] respectively, with Zelda's Autoheal ability referencing Serena's role as a healer.
**Zelda and the Tiny Robin represents the twin mage sisters, {{s|dragonquestwiki|Serena}} and [[Veronica]] respectively.
**Sheik starting off with a [[Beam Sword]] and frequent [[Needle Storm]] represents {{s|dragonquestwiki|Sylvando}}, who wields swords and small knives.
**Sheik starting off with a [[Beam Sword]] represents {{s|dragonquestwiki|Sylvando}}, who one-handed swords.
**Zero Suit Samus represents {{s|dragonquestwiki|Jade}}, a skilled female martial artist.
**Zero Suit Samus represents {{s|dragonquestwiki|Jade}}, a skilled female martial artist.
**The Tiny King Dedede represents {{s|dragonquestwiki|Rab}}, a rotund man who wields heavy wands similar to Dedede's hammer.
**The Tiny King Dedede represents {{s|dragonquestwiki|Rab}}, a rotund man who wields heavy wands similar to Dedede's hammer.
**Finally, Ike represents {{s|dragonquestwiki|Hendrik}}, a knight who wields greatswords similar to Ike's Ragnell.
**Finally, Ike represents {{s|dragonquestwiki|Hendrik}}, a knight who wields greatswords similar to Ike's Ragnell.
*The stage and music represent the Hero's Comrades' appearance in ''Dragon Quest XI''.
*Link's frequent [[Boomerang]]s references how Erik uses boomerangs in his moveset.
*Zelda's Autoheal ability references Serena's role as a healer.
*Sheik's frequent [[Needle Storm]] references how Sylvando uses small knives in his moveset.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Team Power Up ability references the Hero's Comrades aiding the Hero on his quest in ''Dragon Quest XI S''.
*This spirit's Support type and Team Power Up ability references the Hero's Comrades aids the Hero in his quest in ''Dragon Quest XI S''.
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
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*The white Giant King K. Rool and Cetacea are both animal characters associated with water, as well as sharing a white-and-cold color scheme.
*The white Giant King K. Rool and Cetacea are both giant animals associated with water.
*The Hero minion represents Luminary, the only character in ''Dragon Quest XI'' who can summon Cetacea.
*The Hero minion represents Luminary, the only character in ''Dragon Quest XI'' who can summon Cetacea.
*The stage and music references Cetacea's appearance in ''Dragon Quest XI'', with Cetacea appearing as a background character.
*The stage features Cetacea as a background character.
*The stage and music represent Cetacea's appearance in ''Dragon Quest XI''.
*The Slow Super Armor battle condition likely references how Cetacea is a heavyweight character, being a giant whale.
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|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
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*The blue Kirby Team represents the Slimes, a common blue-colored blob enemy in the ''Dragon Quest'' series.
*Kirby and the Slime are both blob-like characters.
*The Kirby Team references how are a common enemy in the ''Dragon Quest'' series.
*The Giant Kirby minion and the third battle condition represents King Slime, a single form taken by different Slimes morphed together and this spirit's enhanced form.
*The Giant Kirby minion and the third battle condition represents King Slime, a single form taken by different Slimes morphed together and this spirit's enhanced form.
*The stage references the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear.
*The stage references the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear.
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*Meta Knight and Drackys are both flying characters with a bat wing design.
*Meta Knight and Drackys are both flying characters with a bat wing design.
*The three Meta Knights each represents a standard Dracky as well as its other forms, Drackolyte and Drackmage.
*The three Meta Knights each represents a standard Dracky and its other forms, Drackolyte and Drackmage.
*The stage references the Drackys' namesake, [[Dracula]].
*The stage references the Drackys' namesake, [[Dracula]].
*The music references the Dracky's appearance in ''Dragon Quest XI''.
*The music references the Dracky's appearance in ''Dragon Quest XI''.
*The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
*The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
*This spirit's Lightweight ability and the third battle condition references the Dracky's ability to fly.
*The third battle condition and this spirit's Lightweight ability reference the Dracky's ability to fly.
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*The Giant R.O.B. and the Golem are both giant-sized autonomous characters.
*The Giant R.O.B. and the Golem are both giant-sized autonomous characters.
*The stage references the original ''Dragon Quest'', where a Golem stands guard near the outskirts of the town of Cantlin. The stage also references how ''Dragon Quest'' and ''Super Mario Bros.'' are both 8-bit games released on the NES.
*The stage references how ''Super Mario Bros.'' and ''Dragon Quest'' are both 8-bit games released on the NES.
*The Sleep Status rule references the previously-mentioned Golem, as it can be put to sleep with the Faerie Flute to make the battle easier.
*The Sleep Status rule references how the Golem can be put to sleep with the Faerie Flute to make the battle easier.
*The Slow Super Armor battle condition and the second battle condition references the Golem's low agility and high defense and attack power.
*The Slow Super Armor battle condition and this spirit's Shield type references the Golem's low agility and high defense.
*The second battle condition references high attack power.
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|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}}
|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}}
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*The Spiky Pichu represents the Great Sabrecub, a yellow-colored animal character with a spiky mane.
*The Spiky Pichu and the Great Sabrecub are both young versions of their older counterpart.
*The Giant Pikachu minion and the Great Sabrecat are both older, evolved forms of their younger counterpart and this spirit's enhanced form. The minion's female variant and the first battle condition references how the Great Sabrecat is the Sabrecub's protective mother.
*The Giant Pikachu minion and the Great Sabrecat are both older, evolved forms of their younger counterpart.
*The stage references the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games.
*The stage references the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games.
*The music references how the Hero could ride a Great Sabrecat in ''Dragon Quest VII'' and ''Dragon Quest XI S'', which would then play this music.
*The music references how the Hero could ride a Great Sabrecat in ''Dragon Quest VII'' and ''Dragon Quest XI S'', which would then play this music.
*The Soccer Ball item likely references a cat's affinity for playing with spherical objects.
*The Soccer Ball item likely references a cat's affinity for playing with spherical objects.
*The first battle condition references how the Great Sabrecat is the Sabrecub's protective mother.
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*The Metal Kirby represents the Liquid Metal Slime, a metallic version of the standard Slime.
*The Metal Kirby represents the Liquid Metal Slime, a metallic version of the standard Slime.
*The stage references how Liquid Metal Slimes are often found in caves or other cavernous areas.
*The stage references how Liquid Metal Slimes are often found in caves or other cavernous areas.
*The Metal Kirby starts off with a Franklin Badge, referencing the Liquid Metal Slimes' immunity to magic spells.
*The music references the Liquid Metal Slime's appearance in ''Dragon Quest IV''.
*The battle conditions references the battle against the Liquid Metal Slime, which has high speed and defense and low attack power and HP, where it would typically flee in one turn rather than battling.
*The rules and battle conditions references the battle against the Liquid Metal Slime.
**The Metal Kirby starting out with 8 HP references the how Liquid Metal Slime has 8 HP in later ''Dragon Quest'' games.
**The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells.
**The Move Speed ↑, Defense ↑, and Attack Power ↓ rules reference the Liquid Metal Slime's high speed and defense, but low attack power.
**The Super Armor battle condition further references the the Liquid Metal Slime's high defense.
**The timed battle conditions references how the Liquid Metal Slime would typically flee in one turn rather than battling.
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|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
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*The Tiny Mr. Game & Watch Team represents the Tockles, a diminutive multicolored race of ethereal beings.
*Mr. Game & Watch creates electronic tick tock noises, referencing how the Tockles live outside the flow of time.
*Mr. Game & Watch creates electronic tick tock noises and originated from the Game & Watch console which doubled as a clock, fitting the description of the Tockles living in a community outside the flow of time.
*The Tiny Mr. Game & Watch Team references how the Tockles are a diminutive multicolored race of humanoid beings.
*The stage features the Tockles appearing as background characters.
*The stage features the Tockles as background characters.
*The Invisibility rule, and battle conditions reference how Tockles are normally invisible to everyone except the Luminary and will become invisible if anyone touches them while outside of Tickington, their home village.
*The stage and music represent the Tockles' appearance in ''Dragon Quest IX''.
*The Invisibility rule references the Tockles' ability to appear invisible.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity ability references how Tockles are normally invisible to everyone except the Luminary and will become invisible if anyone touches them while outside of Tickington, their home village.
*This spirit's Fog Immunity ability references how the Luminary is able to see the Tockles outside of their home village of Tickington.
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