Shigeru Miyamoto: Difference between revisions

→‎History in Nintendo: Reading the interview again, it seems to me that Sakurai was rather explaining why adding real people as characters is a bad idea, while responding to a joking question by the interviewer. This part was added by SmashGamer65, which kept blatantly misinterpreting Sakurai's statements and this seems to be no exception.
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(→‎History in Nintendo: Reading the interview again, it seems to me that Sakurai was rather explaining why adding real people as characters is a bad idea, while responding to a joking question by the interviewer. This part was added by SmashGamer65, which kept blatantly misinterpreting Sakurai's statements and this seems to be no exception.)
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Miyamoto's {{uv|Mario}} series was, in the past, also considered a "rival" of the {{uv|Sonic the Hedgehog}} series until Sega dropped out of the console market.
Miyamoto's {{uv|Mario}} series was, in the past, also considered a "rival" of the {{uv|Sonic the Hedgehog}} series until Sega dropped out of the console market.
According to [[Masahiro Sakurai]], he stated that [[Reggie Fils-Aimé]], Shigeru Miyamoto and [[Satoru Iwata]] were briefly considered to be playable characters in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', but this was decided against because Sakurai felt that the 3 game developers would not appeal to a wide audience. He also stated that it takes a lot of work and effort to add a character to the game and it was a decision not to be taken lightly.<ref>http://sourcegaming.info/2016/04/29/duflupdate/</ref>


==External links==
==External links==
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