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*All battering items ([[Beam Sword]], [[Death's Scythe]], [[Fan]], [[Fire Bar]], [[Home-Run Bat]], [[Killing Edge]], [[Lip's Stick]], [[Ore Club]], [[Parasol]], and [[Star Rod]]) | *All battering items ([[Beam Sword]], [[Death's Scythe]], [[Fan]], [[Fire Bar]], [[Home-Run Bat]], [[Killing Edge]], [[Lip's Stick]], [[Ore Club]], [[Parasol]], and [[Star Rod]]) | ||
*All shooting items ([[Banana Gun]], [[Cracker Launcher]], {{b|Drill|item}}, [[Fire Flower]], [[Gust Bellows]], [[Rage Blaster]], [[Ramblin' Evil Mushroom]], [[Ray Gun]], [[Staff]], [[Steel Diver]], and [[Super Scope]]) | *All shooting items ([[Banana Gun]], [[Cracker Launcher]], {{b|Drill|item}}, [[Fire Flower]], [[Gust Bellows]], [[Rage Blaster]], [[Ramblin' Evil Mushroom]], [[Ray Gun]], [[Staff]], [[Steel Diver]], and [[Super Scope]]) | ||
*[[Bomber]] | |||
*[[Special Flag]] | *[[Special Flag]] | ||
*[[ | *[[Robin]] automatically discards tomes or the [[Levin Sword]] akin to a grounded item drop when they run out of durability, though they cannot be dropped on the ground after they are picked up. | ||
==Item throw damage== | ==Item throw damage== | ||
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Compared to other item throws, an aerial item drop (Z-drop) simply releases the item with no initial speed; therefore, hitting with a Z-drop as early as possible always causes damage equal to the item's base damage minus the 0.4 modifier, and it is unaffected by characters' specific toss strengths, with the item instead gaining more strength as it accelerates downward by [[gravity]]. Following the previous examples, a Capsule and Home-Run Bat hitting on the first frame of a Z-drop deal 7.6% and 11.6% damage, respectively. | Compared to other item throws, an aerial item drop (Z-drop) simply releases the item with no initial speed; therefore, hitting with a Z-drop as early as possible always causes damage equal to the item's base damage minus the 0.4 modifier, and it is unaffected by characters' specific toss strengths, with the item instead gaining more strength as it accelerates downward by [[gravity]]. Following the previous examples, a Capsule and Home-Run Bat hitting on the first frame of a Z-drop deal 7.6% and 11.6% damage, respectively. | ||
Worth noting is this formula is only used for an item's throw portion; for example, a [[Motion-Sensor Bomb]] or [[POW Block]] uses it when thrown at an opponent, but not for its subsequent detonation. | Worth noting is this formula is only used for an item's throw portion; for example, a [[Motion-Sensor Bomb]] or [[POW Block]] uses it when thrown at an opponent, but not for its subsequent detonation. In ''Smash 4'' and ''Ultimate'', item hitboxes that use this formula have their knockback multiplied by 0.8×, so while stronger throws still provide a significant increase in knockback dealt, thrown items are weaker relative to other attacks of their power. For example, a smash thrown Home-Run Bat can KO middleweight characters from center stage at around 70% in ''Melee'' and ''Brawl'', but fails to do so until around 100% in ''Smash 4'' and ''Ultimate''. This knockback multiplier does not apply to any character-generated items (such as [[Peach]]'s [[Vegetable]]s), nor explosive hitboxes; for example, a Capsule uses it for its standard collision hitbox, but not its possible explosion, while a [[Bob-omb]] ignores it altogether. | ||
===Items with unique damage factors=== | ===Items with unique damage factors=== |