Talk:Roy (SSBM): Difference between revisions

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to portray him in this games. It's a request.
to portray him in this games. It's a request.
--[[User:IndigoExtreme|IndigoExtreme]] ([[User talk:IndigoExtreme|talk]]) 16:35, 13 March 2009 (UTC)
--[[User:IndigoExtreme|IndigoExtreme]] ([[User talk:IndigoExtreme|talk]]) 16:35, 13 March 2009 (UTC)
:What do you want US to do about it? - [[User:Gargomon251|Gargomon251]] ([[User talk:Gargomon251|talk]]) 21:14, 13 March 2009 (UTC)
==Marth Stronger Than Roy?==
I think Roy is stronger when it comes to close range, ground attacks, and specials. I only think that Marth is stronger in air attacks and far range. [[User:Doc King|Doc King]] ([[User talk:Doc King|talk]]) 00:44, June 7, 2010 (UTC)
I'm pretty sure it's because of Roy's unbalanced sword.  It makes his smashes appear stronger, as they are harder to sweetspot, but make his aerials seem weaker because of Marth's tipper.  [[User:Raize|Raize]] ([[User talk:Raize|talk]]) 08:30, December 30, 2015 (UTC)
:Um... This is more than five years old. Don't respond to really old comments please. <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:DatNuttyKid|DatNuttyKid]].</small>  15:38, 30 December 2015 (EST)
==Gameplay==
As one of the few Roy mains (i.e. someone who mains Roy specifically, and not Marth) I think one major point in gameplay that is mostly missed is the differences between Roy's play style and Marth's. The biggest difference is Roy's ability to use counter as a kill move. Many Marth mains do not take advantage of Counter as a kill move (because of their knowledge of how Math's counter works). For example, in my experience in tournaments, the Roy vs Gannondorf matchup relies heavily on counter, since gannondorf's down-air countered is almost always an instant kill. Yet Marth's is not. Is counter not mentioned for a reason, or is it just that competitive players don't believe it is a useful move? [[User:Sylvanelite|Sylvanelite]] ([[User talk:Sylvanelite|talk]]) 01:17, July 22, 2010 (UTC)
:Also, why don't many competetive players use his neutral special for edgeguarding? Logically, it is a good edgeguarder, is it not? <choose><option><span style="color:red;">[[User:Mr. Anon|Mr.]]</span> <span style="color:green;">[[User talk:Mr. Anon|Anon]]</span> <span style="color:blue;">[[Special:Contributions/Mr. Anon|teh awsome]]</span></option><option>[[User:Mr. Anon|Anon]]</option><option>[[User:Mr. Anon|Sir]] [[User Talk:Mr. Anon|Anon]] [[Special: Contributions/Mr. Anon| the great]]</option></choose> 02:03, July 22, 2010 (UTC)
::What? This isn't eruption, it just hits the ground in front of him, nothing below him.--<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|20px|:p]] 02:09, July 22, 2010 (UTC)
:::No, but if you charge it while the opponent is off stage, and release just as they're comming back... <choose><option><span style="color:red;">[[User:Mr. Anon|Mr.]]</span> <span style="color:green;">[[User talk:Mr. Anon|Anon]]</span> <span style="color:blue;">[[Special:Contributions/Mr. Anon|teh awsome]]</span></option><option>[[User:Mr. Anon|Anon]]</option><option>[[User:Mr. Anon|Sir]] [[User Talk:Mr. Anon|Anon]] [[Special: Contributions/Mr. Anon| the great]]</option></choose> 03:05, July 22, 2010 (UTC)
::Anon is right I'd use shield breaker in Melee to edgeguard all the time. It doesn't work in brawl, though. [[User:Dr. Pain 99|<font color="green">DP99]]</font><font color="orange"> ([[Special:Contributions/Dr. Pain 99|C]][[User Talk:Dr. Pain 99|T]][[Special:Editcount/Dr. Pain 99|E]])</font>[[file:dp99.png]] 03:26, July 22, 2010 (UTC)
:::Blazer is used in effectively the same way between marth and Roy. Counter is not. In the article there is heavy emphasis on his DED, and specifically the ability to stop approaches using it. While I don't doubt this this a good use of DED, it comparatively shuts down Roy's ability to use counter. Here are the exact lines that stand out to me: "that Roy has too much trouble trying to kill his opponents, being effectively weaker, and that Marth, with his superior combos and killers, can kill much more easily." ..."Roy's gameplay emphasizes his strengths and attempts to make his weaknesses as unnoticeable as possible. This means a heavy reliance on his DED, grab, down tilt and forward smash." ..."It is fast, can combo with itself, variable, and has decent knockback on the third hit, and good knockback on the fourth."
:::These three things are almost contradictory. They point out that Roy has weaker combos, and a harder time comboing, and that his weaknesses need to be made unnoticeable, and then that his most used move focuses on combos. If Roy's weaknesses are to be hidden, his playstyle needs to be separated from combos, and he needs to set up kill moves. Counter does both of these things. Although I won't push the point, because it's basically my opinion against everyone else, and I know how futile trying to sell that is, but just saying it. Reliance on DED combos is a good way for Marth players to use Roy, but I don't believe it is the best way for Roy players to use Roy. But there are so few Roy players, this is almost a null point. [[User:Sylvanelite|Sylvanelite]] ([[User talk:Sylvanelite|talk]]) 05:01, July 22, 2010 (UTC)
==Roy in Brawl==
I noticed this a few months ago. On the back of the disc case for Brawl, where it mentions Final Smashes, the guy on the left looks strangely like Roy. On the article, look for a picture of Roy's palette swaps and compare the red cape palette and the disc case picture. Also, the appearance of the Mario Finale (it looks nothing like the real one) shows that the picture is a beta screenshot, so it is very possible that Roy really is in the picture. [[User:Brawlingbrian|<span style="color:green">Brawlingbrian</span>]][[Image:FalcoHead.png|20px]] [[User talk:Brawlingbrian|<span style="color:cerulean">LAND</span>]][[User:Brawlingbrian/Soundtracks|<span style="color:orange">MASTER!</span>]]  16:54, 27 February 2011 (EST)
:I think thats just Ike in his red costume, the knockback animation also seems to be Ike's--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif ]] 17:34, 27 February 2011 (EST)
::Definitely Ike. Brown cape, blue hair. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Emissary 19:48, 27 February 2011 (EST)
== Roy's Counter Quotes ==
I hear Roy saying something Japanese when countering. Doesn't he either say "そこ(There)!" or "いまだ(Not yet)!" ? [[User:Arthur1124|Arthur1124]] ([[User talk:Arthur1124|talk]]) 23:05, 24 August 2015 (EDT)
==Competitive Players==
The competitive play section says that M2K and PewPewU are the only people to influence the Roy meta. But didn't NEO get Top 8s at tourneys with only Roy? [[User:Raize|Raize]] ([[User talk:Raize|talk]]) 20:03, 6 December 2015 (EDT)
:Yeah, go ahead and add him. <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;">'''King'''</span></span>]] 20:05, 6 December 2015 (EST)
==Wet noodle==
Saw this in the  recent changes. I think it's OK but I'd like to see if people think this nickname is noteworthy enough to add as it's an older one, but people have usually related his attacks to a wet noodle online. --[[User:Flameduck|Flameduck]] ([[User talk:Flameduck|talk]]) 21:53, 18 June 2017 (EDT)
:I've definitely seen wet noodle used before. I personally support it being added back. [[User:Diamond444|Diamond444]] ([[User talk:Diamond444|talk]]) 22:01, 18 June 2017 (EDT)
==Competitive play section==
I can see why we might not want to put Zain as one of Roy's notable mains, but I still think it's worth talking about his Rona Rumble participation. It's a good example of how much Roy struggles against floaty characters, which is something the page talks about a ton but doesn't have much empirical evidence for up until that point. <b>-- [[File:Yellow sig.png|16px]] [[User:Yellow|<span style="color:#000;text-shadow: 1px 2px 3px #CCCC00;">Yellow</span>]] [[User talk:Yellow|<span style="color:#006400;text-shadow: 1px 2px 3px #9ACD32;">of the Grove</span>]]</b> 02:55, June 16, 2020 (EDT)
For one thing, the online metagame is completely different to offline because of connection/lag issues that often favor projectile-based characters.
This only repeats what has been exhibited years ago, and I feel like the MU chart/metagame section doesn’t have to provide a point like Rona Rumble (in fact, I feel it doesn’t do much at all).
Most top players also are not very serious online - players like Mew2King underperform due to not taking these kinds of tournaments seriously.
If that was the case, Ginger would also be listed as a notable Kirby main due to placing 9th at Rona Rumble: Midwest III. [[User:MemeDedede|MemeDedede]] ([[User talk:MemeDedede|talk]]) 22:24, June 19, 2020 (EDT)
:Yeah I'm aware of the differences between Netplay events, which is why I agree with not having Zain listed as a notable main. I still think some ''coverage'' on notable happenings in Netplay events isn't completely out of the picture, though. It shouldn't be held to the same prestige as a real local or regional, of course, but it is relevant to the community, since it got people talking about Roy again and his place in the metagame. Some other pages list top players' tier lists and opinions, and I feel like talking about Zain's Rona Rumble win is along those same lines in that it's something that generated legitimate discussion. (edit: and I do think that blurb adds to the discussion on Roy's bad matchups, since it shows that even a top 5-level player like Zain can easily be defeated by floaty mains that are much weaker than him, such as 2saint and lloD, just on matchup alone.) <b>-- [[File:Yellow sig.png|16px]] [[User:Yellow|<span style="color:#000;text-shadow: 1px 2px 3px #CCCC00;">Yellow</span>]] [[User talk:Yellow|<span style="color:#006400;text-shadow: 1px 2px 3px #9ACD32;">of the Grove</span>]]</b> 19:22, June 20, 2020 (EDT)

Latest revision as of 16:53, September 4, 2021

ok sry to be a noob but whats a DED it talks about it in his pros, but no explaination.

email-jmooresf@msn.com

An abbreviation of his B-forward move, the Double-Edge Dance. This has been a reply that is itself an example of Dorky Erik's Dimwittedness. Erik the Appreciator 03:27, July 14, 2007 (EDT)

Dubbing Roy's quotes in SSBM[edit]

Since Roy wasn't given an English voice actor for Super Smash Bros. Melee, I would like someone to portray him in this games. It's a request. --IndigoExtreme (talk) 16:35, 13 March 2009 (UTC)

What do you want US to do about it? - Gargomon251 (talk) 21:14, 13 March 2009 (UTC)

Marth Stronger Than Roy?[edit]

I think Roy is stronger when it comes to close range, ground attacks, and specials. I only think that Marth is stronger in air attacks and far range. Doc King (talk) 00:44, June 7, 2010 (UTC)

I'm pretty sure it's because of Roy's unbalanced sword. It makes his smashes appear stronger, as they are harder to sweetspot, but make his aerials seem weaker because of Marth's tipper. Raize (talk) 08:30, December 30, 2015 (UTC)

Um... This is more than five years old. Don't respond to really old comments please. ---Preceding unsigned comment added by you. Or maybe DatNuttyKid. 15:38, 30 December 2015 (EST)

Gameplay[edit]

As one of the few Roy mains (i.e. someone who mains Roy specifically, and not Marth) I think one major point in gameplay that is mostly missed is the differences between Roy's play style and Marth's. The biggest difference is Roy's ability to use counter as a kill move. Many Marth mains do not take advantage of Counter as a kill move (because of their knowledge of how Math's counter works). For example, in my experience in tournaments, the Roy vs Gannondorf matchup relies heavily on counter, since gannondorf's down-air countered is almost always an instant kill. Yet Marth's is not. Is counter not mentioned for a reason, or is it just that competitive players don't believe it is a useful move? Sylvanelite (talk) 01:17, July 22, 2010 (UTC)

Also, why don't many competetive players use his neutral special for edgeguarding? Logically, it is a good edgeguarder, is it not? Sir Anon the great 02:03, July 22, 2010 (UTC)
What? This isn't eruption, it just hits the ground in front of him, nothing below him.--MegaTron1XD:p 02:09, July 22, 2010 (UTC)
No, but if you charge it while the opponent is off stage, and release just as they're comming back... Mr. Anon teh awsome 03:05, July 22, 2010 (UTC)
Anon is right I'd use shield breaker in Melee to edgeguard all the time. It doesn't work in brawl, though. DP99 (CTE)Dp99.png 03:26, July 22, 2010 (UTC)
Blazer is used in effectively the same way between marth and Roy. Counter is not. In the article there is heavy emphasis on his DED, and specifically the ability to stop approaches using it. While I don't doubt this this a good use of DED, it comparatively shuts down Roy's ability to use counter. Here are the exact lines that stand out to me: "that Roy has too much trouble trying to kill his opponents, being effectively weaker, and that Marth, with his superior combos and killers, can kill much more easily." ..."Roy's gameplay emphasizes his strengths and attempts to make his weaknesses as unnoticeable as possible. This means a heavy reliance on his DED, grab, down tilt and forward smash." ..."It is fast, can combo with itself, variable, and has decent knockback on the third hit, and good knockback on the fourth."
These three things are almost contradictory. They point out that Roy has weaker combos, and a harder time comboing, and that his weaknesses need to be made unnoticeable, and then that his most used move focuses on combos. If Roy's weaknesses are to be hidden, his playstyle needs to be separated from combos, and he needs to set up kill moves. Counter does both of these things. Although I won't push the point, because it's basically my opinion against everyone else, and I know how futile trying to sell that is, but just saying it. Reliance on DED combos is a good way for Marth players to use Roy, but I don't believe it is the best way for Roy players to use Roy. But there are so few Roy players, this is almost a null point. Sylvanelite (talk) 05:01, July 22, 2010 (UTC)

Roy in Brawl[edit]

I noticed this a few months ago. On the back of the disc case for Brawl, where it mentions Final Smashes, the guy on the left looks strangely like Roy. On the article, look for a picture of Roy's palette swaps and compare the red cape palette and the disc case picture. Also, the appearance of the Mario Finale (it looks nothing like the real one) shows that the picture is a beta screenshot, so it is very possible that Roy really is in the picture. BrawlingbrianFalcoHead.png LANDMASTER! 16:54, 27 February 2011 (EST)

I think thats just Ike in his red costume, the knockback animation also seems to be Ike's--Shaun's Wiji Dodo talk Untitled-1 copy.gif 17:34, 27 February 2011 (EST)
Definitely Ike. Brown cape, blue hair. Toomai Glittershine ??? The Emissary 19:48, 27 February 2011 (EST)

Roy's Counter Quotes[edit]

I hear Roy saying something Japanese when countering. Doesn't he either say "そこ(There)!" or "いまだ(Not yet)!" ? Arthur1124 (talk) 23:05, 24 August 2015 (EDT)

Competitive Players[edit]

The competitive play section says that M2K and PewPewU are the only people to influence the Roy meta. But didn't NEO get Top 8s at tourneys with only Roy? Raize (talk) 20:03, 6 December 2015 (EDT)

Yeah, go ahead and add him. Serpent SKSig.png King 20:05, 6 December 2015 (EST)

Wet noodle[edit]

Saw this in the recent changes. I think it's OK but I'd like to see if people think this nickname is noteworthy enough to add as it's an older one, but people have usually related his attacks to a wet noodle online. --Flameduck (talk) 21:53, 18 June 2017 (EDT)

I've definitely seen wet noodle used before. I personally support it being added back. Diamond444 (talk) 22:01, 18 June 2017 (EDT)

Competitive play section[edit]

I can see why we might not want to put Zain as one of Roy's notable mains, but I still think it's worth talking about his Rona Rumble participation. It's a good example of how much Roy struggles against floaty characters, which is something the page talks about a ton but doesn't have much empirical evidence for up until that point. -- Yellow sig.png Yellow of the Grove 02:55, June 16, 2020 (EDT)

For one thing, the online metagame is completely different to offline because of connection/lag issues that often favor projectile-based characters. This only repeats what has been exhibited years ago, and I feel like the MU chart/metagame section doesn’t have to provide a point like Rona Rumble (in fact, I feel it doesn’t do much at all). Most top players also are not very serious online - players like Mew2King underperform due to not taking these kinds of tournaments seriously. If that was the case, Ginger would also be listed as a notable Kirby main due to placing 9th at Rona Rumble: Midwest III. MemeDedede (talk) 22:24, June 19, 2020 (EDT)

Yeah I'm aware of the differences between Netplay events, which is why I agree with not having Zain listed as a notable main. I still think some coverage on notable happenings in Netplay events isn't completely out of the picture, though. It shouldn't be held to the same prestige as a real local or regional, of course, but it is relevant to the community, since it got people talking about Roy again and his place in the metagame. Some other pages list top players' tier lists and opinions, and I feel like talking about Zain's Rona Rumble win is along those same lines in that it's something that generated legitimate discussion. (edit: and I do think that blurb adds to the discussion on Roy's bad matchups, since it shows that even a top 5-level player like Zain can easily be defeated by floaty mains that are much weaker than him, such as 2saint and lloD, just on matchup alone.) -- Yellow sig.png Yellow of the Grove 19:22, June 20, 2020 (EDT)