Air grab: Difference between revisions
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An '''air grab''' is the action of grabbing an [[item]] while the user is in mid-air. In Melee the player must press the [[Z button]] | An '''air grab''' is the action of grabbing an [[item]] while the user is in mid-air. In [[Super Smash Bros. Melee|Melee]], the player must press the [[Z button]] or the [[R button|R]] and [[A button|A]] just as their [[character]] overlaps the item to be grabbed. The air grab can be used to grab any items that are on the ground, or in the air (regardless of whether it is being thrown or not). In [[Super Smash Bros. Brawl|Brawl]], air grabs can be done by simply performing an Aerial attack, or using a mid-air dodge, grabbing the item while doing so. This has a variety of uses, for it allows a character to reach an item without having to land on the ground to obtain the item. However, this cannot be used on heavy items such as crates and barrels. This can be useful for items on pass-through platforms, and characters who are in the air, for it allows one to reach an item without having to wait to reach the ground. Normally, one would use an air dodge to grab an item, for landing while executing a mid-air attack will cause landing lag. As a result, most item grabbing is done while air-dodging, since air-dodging does not have landing lag. | ||
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Revision as of 17:15, October 11, 2009
An air grab is the action of grabbing an item while the user is in mid-air. In Melee, the player must press the Z button or the R and A just as their character overlaps the item to be grabbed. The air grab can be used to grab any items that are on the ground, or in the air (regardless of whether it is being thrown or not). In Brawl, air grabs can be done by simply performing an Aerial attack, or using a mid-air dodge, grabbing the item while doing so. This has a variety of uses, for it allows a character to reach an item without having to land on the ground to obtain the item. However, this cannot be used on heavy items such as crates and barrels. This can be useful for items on pass-through platforms, and characters who are in the air, for it allows one to reach an item without having to wait to reach the ground. Normally, one would use an air dodge to grab an item, for landing while executing a mid-air attack will cause landing lag. As a result, most item grabbing is done while air-dodging, since air-dodging does not have landing lag.