Luigi: Difference between revisions
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*Despite being able to [[mariowiki:Wall Jump|wall jump]] in all but [[mariowiki:Super Mario 64 DS|one ''Mario'' game]], Luigi has been unable to [[Wall jump|do so]] in any ''Super Smash Bros.'' game. | *Despite being able to [[mariowiki:Wall Jump|wall jump]] in all but [[mariowiki:Super Mario 64 DS|one ''Mario'' game]], Luigi has been unable to [[Wall jump|do so]] in any ''Super Smash Bros.'' game. | ||
**However, he was seemingly able to wall jump in the early E3 build of {{for3ds}}.<ref>[https://tcrf.net/Prerelease:Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U#Luigi_.283DS_only.29 Prerelease: Super Smash Bros. for Nintendo 3DS and Wii U - The Cutting Room Floor]</ref> | **However, he was seemingly able to wall jump in the early E3 build of {{for3ds}}.<ref>[https://tcrf.net/Prerelease:Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U#Luigi_.283DS_only.29 Prerelease: Super Smash Bros. for Nintendo 3DS and Wii U - The Cutting Room Floor]</ref> | ||
*Prior to ''Brawl'', Luigi had no unique sound effects whatsoever, despite having his own distinct voice beginning with ''{{s|mariowiki|Mario Kart 64}}'', which was released before ''SSB''. Instead, his voice clips and sound effects in ''SSB'' are simply higher pitched versions of [[Mario]]'s from ''{{s|mariowiki|Super Mario 64}}'', while [[Luigi Cyclone]]'s voice clip and sound effect are directly copied from [[Mario Tornado]]. In ''Melee'', Luigi received only one unique sound effect: the spring sound effect from ''{{s|mariowiki|Super Mario World}}'' for his [[Wikipedia:Planking (fad)|planking]] [[victory pose]]. | *Prior to ''Brawl'', Luigi had no unique sound effects whatsoever, despite having his own distinct voice beginning with ''{{s|mariowiki|Mario Kart 64}}'', which was released before ''SSB''. Instead, his voice clips and sound effects in ''SSB'' are simply higher-pitched versions of [[Mario]]'s from ''{{s|mariowiki|Super Mario 64}}'', while [[Luigi Cyclone]]'s voice clip and sound effect are directly copied from [[Mario Tornado]]. In ''Melee'', Luigi received only one unique sound effect: the spring sound effect from ''{{s|mariowiki|Super Mario World}}'' for his [[Wikipedia:Planking (fad)|planking]] [[victory pose]]. | ||
*Due to his playable appearance in ''{{s|mariowiki|Luigi's Mansion}}'', a launch title for the [[Nintendo GameCube]], Luigi is the only character in ''Melee'' to appear as a playable character on the Nintendo GameCube before ''Melee''{{'}}s release. | *Due to his playable appearance in ''{{s|mariowiki|Luigi's Mansion}}'', a launch title for the [[Nintendo GameCube]], Luigi is the only character in ''Melee'' to appear as a playable character on the Nintendo GameCube before ''Melee''{{'}}s release. | ||
*Luigi, [[Yoshi]], [[Snake]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Luigi's case, the {{s|mariowiki|Poltergust G-00}} from ''{{s|mariowiki|Luigi's Mansion 3}}'' is used for his grabs, pummel, throws, grab aerial and Final Smash in ''[[Super Smash Bros. Ultimate]]''. | *Luigi, [[Yoshi]], [[Snake]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Luigi's case, the {{s|mariowiki|Poltergust G-00}} from ''{{s|mariowiki|Luigi's Mansion 3}}'' is used for his grabs, pummel, throws, grab aerial and Final Smash in ''[[Super Smash Bros. Ultimate]]''. |