9,004
edits
m (→Ground moves) |
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**{{change|Rapid Jab has a different angle, which lifts opponents off the ground}} | **{{change|Rapid Jab has a different angle, which lifts opponents off the ground}} | ||
*Forward tilt: | *Forward tilt: | ||
**{{buff|Forward tilt deals more damage (8% → 9%).}} | **{{buff|Forward tilt deals more damage (8% → 9%). As such, it has some KO potential near the ledge.}} | ||
**{{nerf|It has noticeably more ending lag (FAF 28 → 33).}} | **{{nerf|It has noticeably more ending lag (FAF 28 → 33).}} | ||
*Up tilt: | *Up tilt: | ||
**{{nerf|Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.}} | **{{nerf|Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.}} | ||
**{{nerf|Up tilt has more ending lag (FAF 21 → 24).}} | **{{nerf|Up tilt has more ending lag (FAF 21 → 24).}} | ||
**{{change|The clean hit deals slightly more knockback.}} | |||
*Down tilt: | *Down tilt: | ||
**{{nerf|Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).}} | **{{nerf|Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).}} | ||
*Dash attack: | *Dash attack: | ||
**{{change|Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.}} | **{{change|Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.}} | ||
**{{nerf|This hit | **{{nerf|This hit has much less base knockback, reducing the move's safety.}} | ||
**{{change|It has more knockback growth, but not enough to grant it KO potential.}} | |||
**{{change|It also launches at a lower angle.}} | **{{change|It also launches at a lower angle.}} | ||
*Forward smash: | *Forward smash: | ||
**{{buff|Forward smash benefits the most from Alloy's increased size, having noticeably more range.}} | **{{buff|Forward smash benefits the most from Alloy's increased size, having noticeably more range.}} | ||
**{{buff|It deals slightly more knockback.}} | |||
*Up smash: | *Up smash: | ||
**{{nerf|Alloy's up smash is much more susceptible to low-profiling.}} | **{{nerf|Alloy's up smash is much more susceptible to low-profiling.}} | ||
**{{nerf|The sweetspot is harder to land.}} | **{{nerf|The sweetspot is harder to land, and deals slightly less knockback.}} | ||
*Down smash: | *Down smash: | ||
**{{nerf|Down smash deals less damage (14% → 13%).}} | **{{nerf|Down smash deals less damage (14% → 13%) and KO later. The semi-spike's KO potential has been crippled as a result.}} | ||
**{{nerf|The hitboxes appear to have been made smaller to compensate for Alloy's increased size.}} | **{{nerf|The hitboxes appear to have been made smaller to compensate for Alloy's increased size.}} | ||
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**{{nerf|It has much more landing lag (10 → 40).}} | **{{nerf|It has much more landing lag (10 → 40).}} | ||
*Fair: | *Fair: | ||
**{{buff|Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%).}} | **{{buff|Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%), and has improved KO potential.}} | ||
**{{nerf|It has more ending lag (FAF 44 → 50).}} | **{{nerf|It has more ending lag (FAF 44 → 50).}} | ||
**{{nerf|It has much more landing lag (15 → 40).}} | **{{nerf|It has much more landing lag (15 → 40).}} | ||
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*Bair: | *Bair: | ||
**{{nerf|Bair has more ending lag (FAF 41 → 44).}} | **{{nerf|Bair has more ending lag (FAF 41 → 44).}} | ||
**{{nerf|It deals slightly less knockback.}} | |||
**{{nerf|It has much more landing lag (9 → 40).}} | **{{nerf|It has much more landing lag (9 → 40).}} | ||
*Dair: | *Dair: | ||
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*{{change|Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.}} | *{{change|Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.}} | ||
*{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}} | *{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}} | ||
**{{buff|The altered animation causes opponents to be released higher up. Combined with the throw now launching at 90˚, its KO potential has improved.}} | |||
*{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}} | *{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}} | ||