Template:SSB4 to SSBU changelist/Captain Falcon: Difference between revisions

→‎Throws and other attacks: Falcon's traction has no direct correlation to this distance his dash grab travels. It only affects how far he slides once he lands the grab. Can confirm from testing and mods.
(→‎Throws and other attacks: Falcon's traction has no direct correlation to this distance his dash grab travels. It only affects how far he slides once he lands the grab. Can confirm from testing and mods.)
Line 102: Line 102:
**{{buff|Standing and pivot grabs have less startup (standing: frame 7 → 6; pivot: frame 12 → 10).}}
**{{buff|Standing and pivot grabs have less startup (standing: frame 7 → 6; pivot: frame 12 → 10).}}
**{{nerf|All grabs have more ending lag (FAF 31 → 36 (standing); 38 → 44 (dash); 37 → 39 (pivot)).}}
**{{nerf|All grabs have more ending lag (FAF 31 → 36 (standing); 38 → 44 (dash); 37 → 39 (pivot)).}}
**{{nerf|Due to Falcon's increased traction, dash grab does not cause him to retain as much horizontal momentum. This significantly decreases its range.}}
**{{nerf|Dash grab has an altered animation where Captain Falcon does not dash as far forward. This significantly reduces its range.}}
***{{nerf|When combined with Captain Falcon's increased traction, this also causes Captain Falcon to slide much less after connecting the dash grab.}}
***{{buff|However, when combined with the changes to the [[jostle]] mechanics, this also prevents dash grab from whiffing when used at close range.}}
*[[Pummel]]:
*[[Pummel]]:
**{{nerf|Pummel deals less damage (2% → 1.3%).}}
**{{nerf|Pummel deals less damage (2% → 1.3%).}}
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