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m (→Ground attacks) |
SuperSqank (talk | contribs) (→Throws and other attacks: Falcon's traction has no direct correlation to this distance his dash grab travels. It only affects how far he slides once he lands the grab. Can confirm from testing and mods.) |
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**{{buff|Standing and pivot grabs have less startup (standing: frame 7 → 6; pivot: frame 12 → 10).}} | **{{buff|Standing and pivot grabs have less startup (standing: frame 7 → 6; pivot: frame 12 → 10).}} | ||
**{{nerf|All grabs have more ending lag (FAF 31 → 36 (standing); 38 → 44 (dash); 37 → 39 (pivot)).}} | **{{nerf|All grabs have more ending lag (FAF 31 → 36 (standing); 38 → 44 (dash); 37 → 39 (pivot)).}} | ||
**{{nerf| | **{{nerf|Dash grab has an altered animation where Captain Falcon does not dash as far forward. This significantly reduces its range.}} | ||
***{{nerf|When combined with Captain Falcon's increased traction, this also causes Captain Falcon to slide much less after connecting the dash grab.}} | |||
***{{buff|However, when combined with the changes to the [[jostle]] mechanics, this also prevents dash grab from whiffing when used at close range.}} | |||
*[[Pummel]]: | *[[Pummel]]: | ||
**{{nerf|Pummel deals less damage (2% → 1.3%).}} | **{{nerf|Pummel deals less damage (2% → 1.3%).}} |
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