List of spirits (Mega Man series): Difference between revisions
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m (I feel like this will get out of hand if we include everyone that was superseded by DLC. For example Master Giant had the highest attack stat of any Ace-class spirit prior to the addition of The Mighty Jinjonator, which had the highest attack stat of any Ace-class prior to the addition of I-Tetrimino. The other classes aren't as bad, but we never know with DLC) Tag: Undo |
Autismo555 (talk | contribs) |
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|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict | |•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy tends to avoid conflict | ||
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Dr. Mario and Dr. Light both share the same title of doctor. | *Dr. Mario and Dr. Light both share the same title of doctor. | ||
*The Mega Man minion references Dr. Light | *The Mega Man minion references how Dr. Light is the creator of Mega Man. | ||
*The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm. | *The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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*The pink Villager and Roll are both female characters who wears a red-tinted dress. | *The pink Villager and Roll are both female characters who wears a red-tinted dress. | ||
*The Mega Man minion references Mega Man | *The Mega Man minion references how Mega Man is the "big brother" of Roll. | ||
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | *The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | ||
*Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her ability to craft healing items for Mega Man such as Energy Tanks. | *Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her ability to craft healing items for Mega Man such as Energy Tanks. | ||
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|•Dangerously high winds are in effect<br>•The enemy favors grabs and throws | |•Dangerously high winds are in effect<br>•The enemy favors grabs and throws | ||
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*Falco and Beat are both avian characters. | *Falco and Beat are both avian characters. | ||
*The Mega Man minion references how Beat is Mega Man's robotic bird-like companion. | *The Mega Man minion references how Beat is Mega Man's robotic bird-like companion. | ||
* | *The Heavy Wind hazard, battle conditions, and this spirit's Support type and Grab battle type reference Beat's role to carry Mega Man out of pits and fly through the air if he falls into one. | ||
----'''Other trivia:''' | |||
*This spirit's Support type and Air Attack ↑ ability references Beat's ability to attack enemies or protect Mega Man. | |||
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*The two Captain Falcons are jokes reference to Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''. | *The two Captain Falcons are jokes reference to Duo's name, as well as a reference to his evil counterpart in ''Mega Man 8''. | ||
* | *Captain Falcon's favored [[Falcon Punch]] and this spirit's Fist Attack ↑ ability reference one of Duo's main attacks: an energy-infused punch with his large left hand. | ||
|- | |- | ||
|873 | |873 | ||
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|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal | |•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is metal | ||
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
* | *Dr. Mario and Dr. Wily both share the same title of doctor. | ||
*The eight Metal Mega Man minions represents the eight Robot Masters reprogrammed as enemies by Dr. Wily. | |||
*This spirit battle references the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, all of them taking place inside Wily Castle, which often leads to the battle against Dr. Wily after they are all defeated. | *This spirit battle references the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, all of them taking place inside Wily Castle, which often leads to the battle against Dr. Wily after they are all defeated. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jam FS Charge ability references Dr. Wily | *This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose [[Mega Legends]] Final Smash features Mega Man's different counterparts from the other ''Mega Man'' series who have battled Dr. Wily's counterparts and/or his legacy. | ||
*In World of Light, the Base map where Dr. Wily's spirit is located is occupied by robotic-based spirits, referencing Dr. Wily's association with robotics. | *In World of Light, the Base map where Dr. Wily's spirit is located is occupied by robotic-based spirits, referencing Dr. Wily's association with robotics. | ||
|- | |- | ||
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal | |•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy is metal | ||
|{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*The Wily Capsule appears as the Assist Trophy enemy | *The Wily Capsule appears as the Assist Trophy enemy | ||
*The Giant Metal R.O.B.represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule. | *The Giant Metal R.O.B.represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing the Wily Capsule | *This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation. | ||
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*Pac-Man and Mettaur are both spherical characters with a yellow coloration. | *Pac-Man and Mettaur are both spherical characters with a yellow coloration. | ||
*The stage references Guts Man's stage, where Mettaurs are first seen in the original ''Mega Man'' | *The stage references Guts Man's stage, where Mettaurs are first seen in the original ''Mega Man'' | ||
* | *The first battle condition and this spirit's Shield type reference how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks. | ||
*The second battle condition and this spirit's Jump ↓ ability reference how most variations of Mettaur cannot jump. | |||
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*The stage and music references the Guts Man Stage in ''Mega Man''. The stage takes place in a canyon setting, referencing the canyon-like area of the Badlands section where Guts Man's spirit is located in World of Light. | *The stage and music references the Guts Man Stage in ''Mega Man''. The stage takes place in a canyon setting, referencing the canyon-like area of the Badlands section where Guts Man's spirit is located in World of Light. | ||
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | *The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | ||
*The third battle condition | *The third battle condition references hoe Mega Man's grab and throwing attacks is based on Guts Man's Special Weapon, the Super Arm. | ||
* | *The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's great physical strength, which, along with his Super Armor Special Weapon, allows him to pick up and throw heavy objects at Mega Man. | ||
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*Ice Climbers and Ice Man are both short, parka-wearing characters. | *Ice Climbers and Ice Man are both short, parka-wearing characters. | ||
*The stage, music, and Ice Floor hazard references the Ice Man Stage in ''Mega Man''. | *The stage, music, and Ice Floor hazard references the Ice Man Stage in ''Mega Man''. | ||
* | *The battle conditions and this spirit's Lava-Floor Immunity ability reference how Ice Man utilizes ice-based attacks. | ||
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|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials | |•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors down specials | ||
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | |{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Young Link's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]]. | *Young Link's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]]. | ||
*The music references the Bomb Man stage in ''Mega Man''. | *The music references the Bomb Man stage in ''Mega Man''. | ||
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|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks | |•The floor is lava<br>•[[Stamina battle]]<br>•The enemy favors down smash attacks | ||
|{{SSBUMusicLink|Mega Man|Fire Man Stage}} | |{{SSBUMusicLink|Mega Man|Fire Man Stage}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Mega Man's favored down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man. | *Mega Man's favored down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from ''Mega Man 6'', Flame Man. | ||
*The stage, music and Lava Floor hazard references the Fire Man Stage in ''Mega Man''. | *The stage, music and Lava Floor hazard references the Fire Man Stage in ''Mega Man''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Water Weakness ability references Fire Man | *This spirit's Water Weakness ability references how Fire Man specializes in fires, which is easily extinguishable with water. | ||
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*Pikachu Libre and Elec Man are both masked characters with a similar color scheme who utilizes electric-based attacks. | *Pikachu Libre and Elec Man are both masked characters with a similar color scheme who utilizes electric-based attacks. | ||
* | *The Zap Floor hazard and this spirit's Electric Attack ↑ ability reference Elec Man's association with electricity. This is also referenced by the Power Plant where Elec Man's spirit is located, as the Power Plant is occupied by electricity-based spirits. | ||
----'''Other trivia:''' | |||
*In World of Light, Elec Man's spirit is located in the Power Plant map where it is occupied by electricity-based spirits. | |||
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|•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]] | |•Dangerously high winds are in effect<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Gust Bellows]] | ||
|{{SSBUMusicLink|Mega Man|Air Man Stage}} | |{{SSBUMusicLink|Mega Man|Air Man Stage}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Mega Man starts off with a Gust Bellows, referencing Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornadoes fly away from him. | *Mega Man starts off with a Gust Bellows, referencing Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornadoes fly away from him. | ||
*The stage and music references the Air Man stage in ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms. | *The stage and music references the Air Man stage in ''Mega Man 2'', which is also a sky-based stage featuring clouds as platforms. | ||
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|•[[Stamina battle]]<br>•The enemy is easily distracted by items | |•[[Stamina battle]]<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Mega Man|Quick Man Stage}} | |{{SSBUMusicLink|Mega Man|Quick Man Stage}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Mega Man starts off with a Boomerang, referencing Quick Man's Special Weapon, Quick Boomerang. | *Mega Man starts off with a Boomerang, referencing Quick Man's Special Weapon, Quick Boomerang. | ||
*The music references the Quick Man stage in ''Mega Man 2''. | *The music references the Quick Man stage in ''Mega Man 2''. | ||
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|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials | |•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials | ||
|{{SSBUMusicLink|Mega Man|Crash Man Stage}} | |{{SSBUMusicLink|Mega Man|Crash Man Stage}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man. | *Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man. | ||
*The stage and music references the Crash Man Stage in ''Mega Man 2'' which prominently features ladders. | *The stage and music references the Crash Man Stage in ''Mega Man 2'' which prominently features ladders. | ||
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*Mega Man's cyan costume references Flash Man's cyan color scheme. | *Mega Man's cyan costume references Flash Man's cyan color scheme. | ||
*The music references the Flash Man stage in ''Mega Man 2''. | *The music references the Flash Man stage in ''Mega Man 2''. | ||
*The timed stamina battle condition and the Timer item references Flash Man's association with time | *The timed stamina battle condition and the Timer item references Flash Man's association with time | ||
*The Timer item also references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents. | |||
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|888 | |888 | ||
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|•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often | |•The enemy's down special has increased power<br>•[[Stamina battle]]<br>•The enemy shields often | ||
|{{SSBUMusicLink|Mega Man|Wood Man Stage}} | |{{SSBUMusicLink|Mega Man|Wood Man Stage}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
* | *Mega Man's green costume is based off of Mega Man's appearance when using [[Leaf Shield]] in the ''Mega Man' series. | ||
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. | *The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. | ||
*Mega Man's frequent use of Leaf Shield represents the same Special Weapon he obtains from Wood Man. | |||
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks. | *The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire Weakness ability references Wood Man | *This spirit's Fire Weakness ability references how Wood Man is themed around wood, which is susceptible to fires. | ||
*In World of Light, Wood Man's spirit is located in the Lost Woods section in the Sacred Land map similar to the stage's forest setting. | |||
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|•The enemy's dash attacks have increased power<br>•[[Stamina battle]] | |•The enemy's dash attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|Top Man Stage}} | |{{SSBUMusicLink|Mega Man|Top Man Stage}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Mega Man's grey costume is based off of Mega Man's appearance when using Top Spin in the ''Mega Man'' series. | *Mega Man's grey costume is based off of Mega Man's appearance when using Top Spin in the ''Mega Man'' series. | ||
*The stage and music references the Top Man Stage in ''Mega Man 3'' which features a flora-like setting. | *The stage and music references the Top Man Stage in ''Mega Man 3'' which features a flora-like setting. | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*The stage takes place in a jungle, referencing the Kongo Jungle setting where Top Man's spirit is located in World of Light. | *The stage takes place in a jungle, referencing the Kongo Jungle setting where Top Man's spirit is located in World of Light. | ||
*This spirit's Screw Attack Equipped item references | *This spirit's Screw Attack Equipped item references how Top Man's Top Spin and the Screw Attack are both spinning attacks. | ||
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*Mega Man's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man. | *Mega Man's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man. | ||
*The stage and music references the Spark Man stage in ''Mega Man 3'' which features a factory-like setting. | *The stage and music references the Spark Man stage in ''Mega Man 3'' which features a factory-like setting. | ||
*The Zap Floor Hazard | *The Zap Floor Hazard and this spirit's Energy Shot Attack/Resistance ↑ ability reference Spark Man's association with electricity. | ||
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|893 | |893 | ||
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|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | |•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Mega Man|Shadow Man Stage}} | |{{SSBUMusicLink|Mega Man|Shadow Man Stage}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*Greninja and Shadow Man are both ninja characters | *Greninja and Shadow Man are both ninja characters | ||
*The stage and music references the Shadow Man stage in ''Mega Man 3'' which features lava | *The stage and music references the Shadow Man stage in ''Mega Man 3'' which features lava. | ||
*Greninja's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]]. | *Greninja's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]]. | ||
----'''Other trivia:''' | |||
In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting. | |||
|- | |- | ||
|895 | |895 | ||
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|•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power | |•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power | ||
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Samus and Skull Man both wear armor which also conceals their face. | *Samus and Skull Man both wear armor which also conceals their face. | ||
*The music references Skull Man's appearance in ''Mega Man 4''. | *The music references Skull Man's appearance in ''Mega Man 4''. | ||
* | *Samus starting off with a Franklin Badge and the battle conditions reference Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles, and appeared as a custom move for {{SSB4|Mega Man}} in ''[[Super Smash Bros. 4]]'' with the ability to reflect projectiles. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | *In World of Light, the Skull Man spirit is located in the Dracula's Castle map, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | ||
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|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | |•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | |{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | *Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | ||
*The music references the Napalm Man stage in ''Mega Man 5''. | *The music references the Napalm Man stage in ''Mega Man 5''. | ||
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|{{SSBUMusicLink|Mega Man|Dark Man Stage}} | |{{SSBUMusicLink|Mega Man|Dark Man Stage}} | ||
| | | | ||
*This spirit battle fighting against the four Dark Man robots, with | *This spirit battle represents fighting against the four Dark Man robots, with Mega Man representing the fourth and final Dark Man. | ||
**The first Samus minion starts off with a Super Scope, referencing Dark Man 3's right plasma arm. | **The first Samus minion starts off with a Super Scope, referencing Dark Man 3's right plasma arm. | ||
**The second minion's Impact Run ability references Dark Man 1 being a tank who tries to run Mega Man over. | **The second minion's Impact Run ability references Dark Man 1 being a tank who tries to run Mega Man over. | ||
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|•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal | |•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal | ||
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Metal Simon | *The Metal Simon and Knight Man are both metal-coated characters who uses chain whips with spiked metal balls. | ||
*The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners. | *The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Knight Man is located in the Dracula's Castle map, with its specific placement in the chapel referencing the Black Knight enemies in the original ''Castlevania''. | *In World of Light, the Knight Man's spirit is located in the Dracula's Castle map, with its specific placement in the chapel referencing the Black Knight enemies in the original ''Castlevania''. | ||
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|901 | |901 | ||
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*Mega Man's orange costume references Wind Man's orange color scheme. | *Mega Man's orange costume references Wind Man's orange color scheme. | ||
*Similar to the battle with Air Man, the stage and music references the Wind Man stage in ''Mega Man 6'' which features a cloudy sky setting | *Similar to the battle with Air Man, the stage and music references the Wind Man stage in ''Mega Man 6'' which features a cloudy sky setting. | ||
*The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, | *The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, and the various wind hazards seen in his stage. | ||
*The Heavy Wind hazard and third battle condition reference Wind Man's ability to fly across the boss room. | |||
----'''Other trivia:''' | |||
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting. | |||
|- | |- | ||
|902 | |902 | ||
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|•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks | |•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]<br>•The enemy favors forward air attacks | ||
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man. | *Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man. | ||
*The stage references the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting. | *The stage references the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting. | ||
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|•Timed battle (1:00)<br>•Gravity is reduced<br>•The enemy starts the battle with a Black Hole | |•Timed battle (1:00)<br>•Gravity is reduced<br>•The enemy starts the battle with a Black Hole | ||
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | |{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*R.O.B. starts off with a Black Hole, representing Galaxy Man and his Special Weapon, Black Hole Bomb. | *R.O.B. starts off with a Black Hole, representing Galaxy Man and his Special Weapon, Black Hole Bomb. | ||
*The stage and Low Gravity hazard represent the Galaxy Man stage from ''Mega Man 9'' which features a space setting, as well as the spaceship themed enemies fought in it. | *The stage and Low Gravity hazard represent the Galaxy Man stage from ''Mega Man 9'' which features a space setting, as well as the spaceship themed enemies fought in it. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Galaxy Man's spirit is located in the Outer Space section similar to the stage's setting. | |||
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|•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | |•The enemy's energy attacks have increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Mega Man X is Mega Man's successor. | *Mega Man X is Mega Man's successor. | ||
*The stage and music references Central Highway, the opening stage in ''Mega Man X'' which features a highway occupide by vehicles. | *The stage and music references Central Highway, the opening stage in ''Mega Man X'' which features a highway occupide by vehicles. | ||
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*The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks and grant him resistance to knockback in certain games. | *The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which reduce the damage he takes from attacks and grant him resistance to knockback in certain games. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins as X was created by Dr. Light. | *In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins, as X was created by Dr. Light. | ||
|- | |- | ||
|907 | |907 | ||
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|•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear | |•The enemy's energy attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Mega Man|X vs ZERO}} | |{{SSBUMusicLink|Mega Man|X vs ZERO}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy. | *Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy. | ||
*Mega Man's red costume features a white coloration, referencing Zero's red-and-white color scheme. | *Mega Man's red costume features a white coloration, referencing Zero's red-and-white color scheme. | ||
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*The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games where it is much stronger than X's arm cannon. | *The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few ''Mega Man X'' games where it is much stronger than X's arm cannon. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins as Zero was created by Dr. Wily. | *In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins, as Zero was created by Dr. Wily. | ||
|- | |- | ||
|909 | |909 | ||
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|•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]] | |•[[Stamina battle]]<br>•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Ray Gun]] | ||
|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Mega Man starts off with a Ray Gun, referencing Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''. | *Mega Man starts off with a Ray Gun, referencing Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''. | ||
*The stage references the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''. | *The stage references the various dystopian cities from the ''Mega Man X'' series, in particular the first stage of Axl's first game, ''Mega Man X7''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Axl | *This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series. | ||
|- | |- | ||
|910 | |910 | ||
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|•The enemy's melee weapons have increased power<br>•[[Stamina battle]] | |•The enemy's melee weapons have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|X vs ZERO}} | |{{SSBUMusicLink|Mega Man|X vs ZERO}} | ||
|'''Spirit Battle | |'''Spirit Battle inspiration:''' | ||
*Ganondorf and Sigma are both physically powerful main antagonists from their respective series. | *Ganondorf and Sigma are both physically powerful main antagonists from their respective series. | ||
*The stage references Sigma Palace and the various dystopian cities from the ''Mega Man X'' series. | *The stage references Sigma Palace and the various dystopian cities from the ''Mega Man X'' series. | ||
*Ganondorf starts off with a [[Beam Sword]] and frequently uses his sword-based smash attacks, referencing the various weapons Sigma uses throughout the ''Mega Man X'' series, such as a lightsaber in the original game and a scythe in ''Mega Man X4''. | *Ganondorf starts off with a [[Beam Sword]] and frequently uses his sword-based smash attacks, referencing the various weapons Sigma uses throughout the ''Mega Man X'' series, such as a lightsaber in the original game and a scythe in ''Mega Man X4''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing Sigma | *In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man. | ||
|- | |- | ||
|911 | |911 | ||
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*Wendy's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff. | *Wendy's Koopa Clown Car references the various machines Tron Bonne pilots in the ''Mega Man Legends'' series, such as the Gustaff. | ||
*The two Tiny R.O.B. minions represents the Servbots, Tron Bonne's robotic servants. | *The two Tiny R.O.B. minions represents the Servbots, Tron Bonne's robotic servants. | ||
*The stage references Ryship Island, the main setting of ''The Misadventures of Tron Bonne'', a spin-off game of the ''Mega Man Legends'' series. | *The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne'', a spin-off game of the ''Mega Man Legends'' series. | ||
|- | |- | ||
|914 | |914 | ||
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| | | | ||
*Richter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series. | *Richter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series. | ||
*The Wolf minion references | *The Wolf minion references how Wolf and Omega-Xis both sharing a similar canid appearance. | ||
*The stage references the Wave World, the successor to the ''Battle Network's'' Cyberworld. | *The stage references the Wave World, the successor to the ''Battle Network's'' Cyberworld. | ||
|- | |- | ||
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| | | | ||
*The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H and ZX in order. | *The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in ''Mega Man ZX'', these being Model X, F, H and ZX in order. | ||
**The cyan Mega Man's favored side smash references Model X | **The cyan Mega Man's favored side smash references how Model X carries the essence of X, who utilized the X-Buster attack similar to Mega Man's Charge Shot. | ||
**The orange Mega Man's favored down smash references Model F | **The orange Mega Man's favored down smash references how Model F carries the essence of Fighting Fefnir, who utilized fire-based attacks. | ||
**The green Mega Man's favored up smash references Model H | **The green Mega Man's favored up smash references how Model H carries the essence of Harpuia, who utilized electric-based attacks. | ||
**The red Mega Man starts off with a Beam Sword, referencing Model ZX (this spirit's enhanced form) | **The red Mega Man starts off with a Beam Sword, referencing how Model ZX (this spirit's enhanced form) carries the essence of Zero, who utilized his Zero Saber. | ||
|} | |} | ||
Revision as of 09:43, August 14, 2021
The following is the list of the spirits from the Mega Man series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
865 | Proto Man | ★★★★ | ⬡⬡⬡ | 4,011 | 10,029 | 1,484 | 3,711 | 2,527 | 6,318 | No Effect | Mega Man 3 (Artwork: Mega Man 10) |
•Summon with cores from Dr. Light, Roll, and any core | ||
866 | Bass | ★★★ | ⬡⬡⬡ | 2,544 | 7,652 | 1,374 | 4,132 | 1,170 | 3,520 | No Effect | Mega Man 7 (Artwork: Mega Man 10) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
872 | Duo | ★★ | ⬡ | 1,768 | 7,097 | 807 | 3,241 | 893 | 3,583 | Fist Attack ↑ | Mega Man 2: The Power Fighters (Artwork: Mega Man 8) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
874 | Wily Capsule | ★★★ | ⬡⬡⬡ | 2,683 | 8,071 | 1,073 | 3,228 | 1,610 | 4,843 | No Effect | Mega Man 4 (Artwork: Mega Man 7) |
•Purchase at Funky Kong's Shack for 4000SP •Battle via Spirit Board | ||
875 | Mettaur | ★ | ⬡ | 1,256 | 6,282 | 302 | 1,510 | 906 | 4,531 | Jump ↓ | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
876 | Cut Man | ★★ | ⬡⬡ | 1,716 | 6,885 | 1,081 | 4,338 | 635 | 2,547 | No Effect | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
877 | Guts Man | ★★ | ⬡ | 1,741 | 7,006 | 975 | 3,923 | 766 | 3,083 | No Effect | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
880 | Fire Man | ★★ | ⬡⬡ | 1,885 | 7,589 | 1,013 | 4,076 | 733 | 2,951 | Water Weakness | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
881 | Elec Man | ★★ | ⬡⬡ | 1,749 | 7,001 | 916 | 3,666 | 734 | 2,939 | Electric Attack ↑ | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
882 | Yellow Devil | ★★★ | ⬡ | 3,794 | 11,429 | 1,229 | 3,704 | 2,284 | 6,879 | Speed ↓ | Mega Man | •Summon with cores from Waddle Doo and Diskun | ||
883 | Metal Man | ★★ | ⬡⬡ | 1,700 | 6,824 | 595 | 2,388 | 1,105 | 4,436 | No Effect | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
888 | Wood Man | ★★ | ⬡⬡ | 1,816 | 7,315 | 786 | 3,165 | 961 | 3,869 | Fire Weakness | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
891 | Snake Man | ★ | ⬡ | 1,104 | 5,521 | 635 | 3,175 | 469 | 2,346 | No Effect | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
896 | Skull Man | ★★ | ⬡⬡ | 1,552 | 6,229 | 590 | 2,367 | 962 | 3,862 | No Effect | Mega Man 4 (Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
898 | Napalm Man | ★ | ⬡ | 1,008 | 5,044 | 549 | 2,749 | 459 | 2,295 | No Effect | Mega Man 5 (Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?) |
•Purchase at Sheldon's Place for 500SP •Battle via Spirit Board | ||
900 | Knight Man | ★ | ⬡⬡ | 989 | 4,949 | 485 | 2,425 | 504 | 2,524 | No Effect | Mega Man 6 (Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
902 | Slash Man | ★ | ⬡ | 1,001 | 5,009 | 606 | 3,031 | 395 | 1,978 | No Effect | Mega Man 7 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
905 | X | ★★★ | ⬡ | 2,858 | 8,575 | 1,486 | 4,459 | 1,372 | 4,116 | Can Be Enhanced at Lv. 99 | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Final Battle - Light) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
906 | Full Armor X | ★★★★ | ⬡ | 3,418 | 8,548 | 1,567 | 3,918 | 1,282 | 3,206 | Super Armor | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Enhance the X spirit | ||
907 | Zero (Zero Buster) | ★★ | ⬡⬡ | 1,781 | 7,149 | 1,051 | 4,218 | 730 | 2,931 | Can Be Enhanced at Lv. 99 | Mega Man X | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
908 | Zero (Z-Saber) | ★★★★ | ⬡⬡ | 4,810 | 12,026 | 2,447 | 6,118 | 1,736 | 4,340 | Weapon Attack & Move Speed ↑ | Mega Man X2 (Artwork: Mega Man X5) |
•Enhance the Zero (Zero Buster) spirit | ||
910 | Sigma | ★★★ | ⬡⬡⬡ | 2,949 | 8,869 | 1,961 | 5,898 | 988 | 2,971 | No Effect | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
911 | MegaMan Volnutt | ★★★ | ⬡⬡⬡ | 2,665 | 8,015 | 1,399 | 4,208 | 1,266 | 3,807 | No Effect | Mega Man Legends | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
913 | Tron Bonne | ★★ | ⬡⬡⬡ | 1,656 | 6,626 | 704 | 2,816 | 952 | 3,810 | No Effect | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
914 | MegaMan.EXE | ★★★★ | ⬡⬡⬡ | 4,015 | 10,039 | 2,128 | 5,321 | 1,887 | 4,718 | No Effect | Mega Man Battle Network (Artwork: Rockman.EXE Operate Shooting Star) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once) | ||
915 | ProtoMan.EXE | ★★★ | ⬡⬡ | 2,945 | 8,860 | 1,299 | 3,907 | 1,379 | 4,148 | Sword Attack ↑ | Mega Man Battle Network | •Battle via World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
916 | Geo Stelar & Omega-Xis | ★★ | ⬡⬡⬡ | 1,350 | 5,404 | 749 | 2,999 | 601 | 2,405 | Can Be Enhanced at Lv. 99 | Mega Man Star Force | •Complete Challenge (Adventure): Awaken 25 fighters. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | ||
917 | Star Force Mega Man | ★★★ | ⬡⬡⬡ | 3,079 | 9,239 | 1,554 | 4,663 | 1,351 | 4,053 | Shooting Items ↑ | Mega Man Star Force | •Enhance the Geo Stelar & Omega-Xis spirit | ||
918 | Mega Man Zero | ★★★ | ⬡⬡ | 3,224 | 9,697 | 1,773 | 5,334 | 1,158 | 3,482 | Sword Attack ↑ | Mega Man Zero (Artwork: Mega Man Zero 2) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
919 | Model X | ★ | ⬡⬡⬡ | 845 | 4,229 | 549 | 2,749 | 296 | 1,480 | Can Be Enhanced at Lv. 99 | Mega Man ZX | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
920 | Model ZX | ★★ | ⬡⬡⬡ | 1,720 | 6,958 | 910 | 3,680 | 744 | 3,011 | Transformation Duration ↑ | Mega Man ZX | •Enhance the Model X spirit |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
867 | Dr. Light | ★★★ | ⬢⬢ | Zap-Floor Immunity | Mega Man (Artwork: Mega Man 9) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
868 | Roll | ★★★ | ⬢⬢ | Autoheal | Mega Man (Artwork: Mega Man 9) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
869 | Rush | ★★★ | ⬢ | Up Special ↑ | Mega Man 3 | •Summon with cores from Chibi-Tot, Boney, and any core | |
870 | Beat | ★★ | ⬢ | Air Attack ↑ | Mega Man 5 (Artwork: Mega Man 9) |
•Purchase at Timmy and Tommy's for 1000SP •Battle via Spirit Board | |
871 | Auto | ★★ | ⬢⬢ | Super Scope Equipped | Mega Man 7 | •Treasure Chest in World of Light (Power Plant) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
873 | Dr. Wily | ★★★★ | ⬢⬢ | Jam FS Charge | Mega Man (Artwork: Mega Man 10) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | |
878 | Ice Man | ★★ | ⬢ | Lava-Floor Resist | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
879 | Bomb Man | ★★ | ⬢ | Bob-omb Equipped | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
884 | Air Man | ★★ | ⬢⬢ | Fog Immunity | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
885 | Quick Man | ★★ | ⬢ | Move Speed ↑ | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
886 | Crash Man | ★★ | ⬢ | Bomber Equipped | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
887 | Flash Man | ★★ | ⬢⬢ | Screen-Flip Immunity | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
889 | Hard Man | ★★ | ⬢ | Weapon Attack ↑ | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
890 | Top Man | ★ | ⬢⬢ | Screw Attack Equipped | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
892 | Spark Man | ★★ | ⬢⬢ | Energy Shot Attack/Resistance ↑ | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
893 | Shadow Man | ★★ | ⬢ | Killing Edge Equipped | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via World of Light (Molten Fortress) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
894 | Drill Man | ★ | ⬢ | Drill Equipped | Mega Man 4 (Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!) |
•Purchase at Sheldon's Place for 500SP | |
895 | Dive Man | ★ | ⬢⬢ | Steel Diver Equipped | Mega Man 4 (Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
899 | Dark Man 4 | ★ | ⬢ | Rage Blaster Equipped | Mega Man 5 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
901 | Wind Man | ★ | ⬢⬢ | Instadrop | Mega Man 6 (Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!) |
•Battle via World of Light (Temple of Light) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
903 | Sword Man | ★ | ⬢ | Fire Bar Equipped | Mega Man 8 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
904 | Galaxy Man | ★ | ⬢ | Energy-Shot Resist ↑ | Mega Man 9 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
909 | Axl | ★★ | ⬢ | Ray Gun Equipped | Mega Man X7 | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
912 | Roll Caskett | ★★ | ⬢ | Shooting Attack ↑ | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
897 | Gravity Man | Dojo (Gravity Style) | Mega Man 5 (Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?) |
•Battle via World of Light (The Dark Realm) | Gravity Man Stage |
Fighter Spirit
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
864 | Mega Man | Mega Man (Artwork: Mega Man 10) |
•Complete Classic Mode with Mega Man •Purchase from the Vault Shop for 300G (after unlocking Mega Man) |
Spirit Battles
Most Mega Man spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to Mega Man's, which must be depleted to defeat them.
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
866 | Bass | •Mega Man (120 HP) •Metal Duck Hunt (60 HP) |
9,100 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy is metal |
We're Robots (Dr. Wily Stage 2) |
| ||
867 | Dr. Light | •Dr. Mario (160 HP) •Mega Man (160 HP) |
10,000 | Wily Castle (Battlefield form) | N/A | •Defeat the main fighter to win •Stamina battle •The enemy tends to avoid conflict |
Mega Man 2 Medley | Spirit Battle inspiration:
Other trivia:
| ||
868 | Roll | •Villager •Mega Man |
9,800 | Living Room | N/A | •Defeat the main fighter to win •Timed battle (2:00) •The enemy heals over time |
Mega Man Retro Medley |
| ||
870 | Beat | •Falco •Mega Man |
3,900 | Wily Castle (Ω form) | •Hazard: Heavy Wind | •Dangerously high winds are in effect •The enemy favors grabs and throws |
Mega Man 4 Medley | Spirit Battle inspiration:
Other trivia:
| ||
871 | Auto | •R.O.B. | 3,600 | Moray Towers (Ω form) | •Item: Shooting Types | •The enemy starts the battle with a Super Scope | We're Robots (Dr. Wily Stage 2) | Spirit Battle trivia:
Other trivia:
| ||
872 | Duo | •Captain Falcon ×2 (80 HP) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's neutral special has increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
We're Robots (Dr. Wily Stage 2) |
| ||
873 | Dr. Wily | •Dr. Mario (50 HP) •Metal Mega Man ×8 (100 HP) |
12,600 | Wily Castle (hazards off) | N/A | •Stamina battle •Reinforcements will appear after an enemy is KO'd •The enemy is metal |
Mega Man 2 Medley | Spirit Battle inspiration:
Other trivia:
| ||
874 | Wily Capsule | •Metal R.O.B. (180 HP) | 9,700 | Wily Castle (Ω form) | •Assist Trophy Enemies (Wily Capsule) | •Stamina battle •Hostile assist trophies will appear •The enemy is metal |
Mega Man 2 Medley | Spirit Battle inspiration:
Other trivia:
| ||
875 | Mettaur | •Pac-Man (120 HP) | 1,800 | Wrecking Crew | N/A | •Stamina battle •The enemy shields often •The enemy doesn't like to jump |
Cut Man Stage |
| ||
876 | Cut Man | •Young Link ×2 (80 HP) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Cut Man Stage |
| ||
877 | Guts Man | •Giant Mega Man (140 HP) | 4,500 | Gerudo Valley (Ω form) | •Earthquake •Item Tidal Wave |
•The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy favors grabs and throws |
Guts Man Stage |
| ||
878 | Ice Man | •Ice Climbers (140 HP) | 4,600 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen •The enemy's ice and water attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Ice Man Stage |
| ||
879 | Bomb Man | •Young Link ×2 (80 HP) | 3,500 | Wily Castle (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors down specials |
Bomb Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
880 | Fire Man | •Mega Man (140 HP) | 4,200 | Norfair | •Hazard: Lava Floor | •The floor is lava •Stamina battle •The enemy favors down smash attacks |
Fire Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
881 | Elec Man | •Pikachu (140 HP) | 4,400 | Wily Castle (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •The enemy's electric attacks have increased power •Stamina battle |
Guts Man Stage |
Other trivia:
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883 | Metal Man | •Mega Man ×3 (60 HP) | 3,600 | Wily Castle | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Metal Man Stage |
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884 | Air Man | •Mega Man (140 HP) | 4,400 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect •Stamina battle •The enemy starts the battle with a Gust Bellows |
Air Man Stage | Spirit Battle inspiration:
Other trivia:
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885 | Quick Man | •Mega Man (140 HP) | 3,700 | Wily Castle (hazards off) | •Item: Boomerang | •Stamina battle •The enemy is easily distracted by items |
Quick Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
886 | Crash Man | •Mega Man ×3 (60 HP) | 3,400 | Wrecking Crew | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Crash Man Stage | Spirit Battle inspiration:
Other trivia:
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887 | Flash Man | •Mega Man (140 HP) | 3,900 | Wily Castle (Battlefield form) | •Item: Timer | •Timed stamina battle (1:30) •Items will be pulled toward the enemy •The enemy is easily distracted by items |
Flash Man Stage |
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888 | Wood Man | •Mega Man ×2 (80 HP) | 3,600 | Duck Hunt (hazards off) | N/A | •The enemy's down special has increased power •Stamina battle •The enemy shields often |
Wood Man Stage | Spirit Battle inspiration:
Other trivia:
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889 | Hard Man | •Mega Man ×3 (60 HP) | 3,500 | The Great Cave Offensive (Ω form) | •Earthquake | •Stamina battle •Periodic earthquakes will shake the stage •The enemy favors down air attacks |
Hard Man Stage |
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890 | Top Man | •Mega Man Team ×4 (30 HP) | 1,700 | Distant Planet (Ω form) | N/A | •The enemy's dash attacks have increased power •Stamina battle |
Top Man Stage | Spirit Battle inspiration:
Other trivia:
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891 | Snake Man | •Snake ×2 (120 HP) | 1,900 | Kongo Jungle (Ω form) | •Item: Bombchu | •Stamina battle •The enemy is easily distracted by items |
Snake Man Stage |
| ||
892 | Spark Man | •Mega Man Team ×4 (140 HP) | 4,400 | Midgar (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •Stamina battle •The enemy favors up smash attacks |
Spark Man Stage |
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893 | Shadow Man | •Greninja ×3 (60 HP) | 3,500 | Norfair (Battlefield form) | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Shadow Man Stage | Spirit Battle inspiration:
Other trivia: In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting. | ||
895 | Dive Man | •Mega Man ×2 (70 HP) | 1,600 | Great Bay (Battlefield form) | N/A | •Stamina battle •The enemy starts the battle with a Steel Diver |
Mega Man 4 Medley |
| ||
896 | Skull Man | •Reflect Samus (140 HP) | 3,900 | Wily Castle (Ω form) | •Reflect-Damage Buffed | •The enemy reflects projectiles •Stamina battle •All fighters' reflected projectiles have increased power |
Mega Man 4 Medley | Spirit Battle inspiration:
Other trivia:
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897 | Gravity Man | •Dark Samus (160 HP) | 7,500 | Mario Galaxy | •Hazard: High Gravity •Hazard: Low Gravity |
•Stamina battle •Gravity is reduced •All fighters have reduced jump ability after a little while |
Gravity Man Stage |
| ||
898 | Napalm Man | •Snake ×3 (50 HP) | 1,600 | Wily Castle (hazards off) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors neutral specials |
Napalm Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
899 | Dark Man 4 | •Mega Man (100 HP) •Samus ×3 (30 HP) |
1,400 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shield has extra durability •Reinforcements will appear after an enemy is KO'd |
Dark Man Stage |
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900 | Knight Man | •Metal Simon (120 HP) | 2,500 | Castle Siege (Throne Room) | N/A | •Stamina battle •The enemy favors smash attacks •The enemy is metal |
Mega Man 4-6 Retro Medley | Spirit Battle inspiration:
Other trivia:
| ||
901 | Wind Man | •Mega Man (120 HP) | 2,200 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect after a little while •Stamina battle •The enemy loves to jump |
Air Man Stage |
Other trivia:
| ||
902 | Slash Man | •Mega Man ×3 (50 HP) | 2,100 | Distant Planet (Battlefield form) | •Hazard: Sticky Floor | •The floor is sticky •Stamina battle •The enemy favors back air attacks |
We're Robots (Dr. Wily Stage 2) |
| ||
903 | Sword Man | •Mega Man ×3 (100 HP) | 1,800 | Find Mii (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors forward air attacks |
We're Robots (Dr. Wily Stage 2) | Spirit Battle inspiration:
Other trivia:
| ||
904 | Galaxy Man | •R.O.B. | 2,100 | Lylat Cruise | •Hazard: Low Gravity •Item: Black Hole |
•Timed battle (1:00) •Gravity is reduced •The enemy starts the battle with a Black Hole |
Flash in the Dark (Dr. Wily Stage 1) | Spirit Battle inspiration:
Other trivia:
| ||
905 | X | •Mega Man (160 HP) | 9,400 | New Donk City Hall (Battlefield form) | N/A | •The enemy's energy attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Opening Stage | Spirit Battle inspiration:
Other trivia:
| ||
907 | Zero (Zero Buster) | •Mega Man (140 HP) | 3,800 | Big Blue (Battlefield form) | •Assist Trophy Enemies (Zero) | •The enemy's energy attacks have increased power •Stamina battle •Hostile assist trophies will appear |
X vs ZERO | Spirit Battle inspiration:
Other trivia:
| ||
909 | Axl | •Mega Man ×2 (80 HP) | 3,800 | Midgar (Ω form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy starts the battle with a Ray Gun |
Opening Stage | Spirit Battle inspiration:
Other trivia:
| ||
910 | Sigma | •Ganondorf (160 HP) | 9,500 | Midgar (hazards off) | N/A | •The enemy's melee weapons have increased power •Stamina battle |
X vs ZERO | Spirit Battle inspiration:
Other trivia:
| ||
911 | MegaMan Volnutt | •Mega Man ×3 | 9,400 | The Great Cave Offensive | •Hazard: High Gravity •Item: Exploding Types |
•Timed battle (2:00) •Your jumping power decreases |
Light Plane (Remix) |
| ||
912 | Roll Caskett | •Isabelle •Diddy Kong |
3,700 | Pilotwings | •Item: Hocotate Bomb | •Take your strongest team into this no-frills battle | Light Plane (for 3DS / Wii U) |
| ||
913 | Tron Bonne | •Wendy •Tiny R.O.B. ×2 |
3,600 | Wuhu Island (Talon Rock) | N/A | •Take your strongest team into this no-frills battle | We're Robots (Dr. Wily Stage 2) |
| ||
914 | MegaMan.EXE | •Mega Man ×3 | 13,600 | Hanenbow (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •Reinforcements will appear after an enemy is KO'd |
Shooting Star |
| ||
915 | ProtoMan.EXE | •Shulk | 9,300 | Mute City SNES (Battlefield form) | •Item: Swords | •The enemy has increased melee-weapon damage and move speed | Zero (Theme of ZERO (from Mega Man X)) |
| ||
916 | Geo Stelar & Omega-Xis | •Richter •Wolf |
3,900 | Moray Towers | •Hazard: Zap Floor | •The floor is electrified | Shooting Star |
| ||
918 | Mega Man Zero | •Zero Suit Samus (160 HP) | 9,400 | Midgar (hazards off) | •Assist Trophy Enemies (Zero) | •Stamina battle •Hostile assist trophies will appear •The enemy starts the battle with a Beam Sword |
Zero (Theme of ZERO (from Mega Man X)) |
| ||
919 | Model X | •Mega Man Team | 1,700 | Moray Towers | N/A | •The enemy favors smash attacks | Opening Stage |
|
Series Order
Number | Name | Series |
---|---|---|
864 | Mega Man | Mega Man Series |
865 | Proto Man | |
866 | Bass | |
867 | Dr. Light | |
868 | Roll | |
869 | Rush | |
870 | Beat | |
871 | Auto | |
872 | Duo | |
873 | Dr. Wily | |
874 | Wily Capsule | |
875 | Mettaur | |
876 | Cut Man | |
877 | Guts Man | |
878 | Ice Man | |
879 | Bomb Man | |
880 | Fire Man | |
881 | Elec Man | |
882 | Yellow Devil | |
883 | Metal Man | |
884 | Air Man | |
885 | Quick Man | |
886 | Crash Man | |
887 | Flash Man | |
888 | Wood Man | |
889 | Hard Man | |
890 | Top Man | |
891 | Snake Man | |
892 | Spark Man | |
893 | Shadow Man | |
894 | Drill Man | |
895 | Dive Man | |
896 | Skull Man | |
897 | Gravity Man | |
898 | Napalm Man | |
899 | Dark Man 4 | |
900 | Knight Man | |
901 | Wind Man | |
902 | Slash Man | |
903 | Sword Man | |
904 | Galaxy Man | |
905 | X | Mega Man X Series |
906 | Full Armor X | |
907 | Zero (Zero Buster) | |
908 | Zero (Z-Saber) | |
909 | Axl | |
910 | Sigma | |
911 | MegaMan Volnutt | Mega Man Legends Series |
912 | Roll Caskett | |
913 | Tron Bonne | |
914 | MegaMan.EXE | Mega Man Battle Network Series |
915 | ProtoMan.EXE | |
916 | Geo Stelar & Omega-Xis | Mega Man Star Force Series |
917 | Star Force Mega Man | |
918 | Mega Man Zero | Mega Man Zero Series |
919 | Model X | Mega Man ZX Series |
920 | Model ZX |
Trivia
- Prior to the 1.1.0 update, Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
- The Mega Man series has the most spirits out of any third-party franchise.
- Yellow Devil, Malos, and Jack 7 are the only Neutral Type Primary Spirits to have 1 Support Slot.
- Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in Super Smash Bros., but do not appear as spirits.
- Only Flame Man's weapon can be used in SSBU, as the others are custom moves in SSB4.
- Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
- Roll and Galaxy Man are the only Robot Masters not to be fought in a stamina battle.
- Also, Galaxy Man is the only Robot Master that debuted after Mega Man 8 to appear as a spirit.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Mii · Super Smash Bros. · Others · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts |
Mega Man universe | |
---|---|
Fighter | Mega Man (SSB4 · SSBU) |
Assist Trophies | Elec Man · Wily Capsule · Zero |
Stage | Wily Castle |
Enemy | Mettaur |
Other | Bass · Energy Tank · MegaMan.EXE · MegaMan Volnutt · Proto Man · Star Force Mega Man · X · Yellow Devil |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Masterpiece | Mega Man 2 |