Revenge: Difference between revisions
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[[File:Revenge Origin.png|thumb|left|240px|Revenge being used in ''Pokémon | [[File:Revenge Origin.png|thumb|left|240px|Revenge being used in ''Pokémon Sun'' and ''Moon''.]] | ||
Revenge is a physical [[bulbapedia:Fighting (type)|Fighting-type]] move introduced in [[bulbapedia:Pokémon Ruby and Sapphire Versions|''Pokémon Ruby'' and ''Sapphire Versions'']]. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority of -4 usually forces the user to move last. In ''Pokémon Sun'' and ''Pokémon Moon'', Incineroar can only learn it via {{iw|bulbapedia|breeding}}. In ''Pokémon Sword'' and ''Pokémon Shield'', Incineroar can learn it via {{s|bulbapedia|TM42}}. An Ice-type version of the move called {{iw|bulbapedia|Avalanche}} was introduced in ''Diamond and Pearl'', which has the same effect, though Incineroar cannot learn it. | Revenge is a physical [[bulbapedia:Fighting (type)|Fighting-type]] move introduced in [[bulbapedia:Pokémon Ruby and Sapphire Versions|''Pokémon Ruby'' and ''Sapphire Versions'']]. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority of -4 usually forces the user to move last. In ''Pokémon Sun'' and ''Pokémon Moon'', Incineroar can only learn it via {{iw|bulbapedia|breeding}}. In ''Pokémon Sword'' and ''Pokémon Shield'', Incineroar can learn it via {{s|bulbapedia|TM42}}. An Ice-type version of the move called {{iw|bulbapedia|Avalanche}} was introduced in ''Diamond and Pearl'', which has the same effect, though Incineroar cannot learn it. | ||
Revision as of 19:05, August 13, 2021
Revenge | |
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Incineroar using Revenge in Ultimate. | |
User | Incineroar |
Universe | Pokémon |
Article on Bulbapedia | Revenge (move) |
Revenge (リベンジ, Revenge) is Incineroar's down special move in Super Smash Bros. Ultimate.
Overview
Revenge is a unique counterattack. When initially triggered, Incineroar receives some of the incoming attack's damage and produces a minor burst of flame that has fixed knockback. However, this also applies a boost to Incineroar that multiplies the next attack it lands, which is indicated by its fur radiating an orange glow until it does so. The stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% damage or gets thrown by a normal throw or a special move throw (although Alolan Whip from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset the duration and add to the boost's strength.
Revenge will work against Death's Scythe, but not if Incineroar's damage is too high. If Incineroar successfully uses Revenge, but improperly times its usage of Alolan Whip, Revenge will remain active as well. It is also possible to preserve Revenge via neutral attack's first and second hits, as well as Cross Chop's ascending and non-meteor smash descending hitboxes.
Data
The boost applied by Revenge is equal to 0.075 * d + 1.5
, (or 0.075 * d + 1.25
prior to 8.0.0) where "d" is the total damage of all attacks that have been stacked, with an upper limit of 3× at 20% damage. For example, using Revenge against an attack that inflicts 15% (or three attacks that inflict 5% each) will apply a multiplier of 2.625×. Given the formula, the minimum damage boost will always be 1.5×. Using a boosted attack on a shield will reduce the boost's strength to 0.2×, so damage done to shields is greatly reduced, but shieldstun and shield pushback are not reduced, and thus moves will be safer on shield.
The knockback dealt is calculated without the damage boost entirely. Instead, the knockback receives an independent multiplier, which varies based on the attack used. Each attack also has a set number of seconds lost from the boost's storage if it misses.
Attack | Knockback multiplier | Storage loss (seconds) |
---|---|---|
Neutral attack | 1.2× | 2 |
All tilts | 1.15× | 4 |
Dash attack | 1.15× | 4 |
All smashes | 1.2× | 5 |
All aerials | 1.15× | 3 |
Pummel | 1× | 0 |
All throws | 1.1× | 0 |
Darkest Lariat | 1.1× | 5 |
Alolan Whip | 1× | 5 |
Cross Chop | 1× | 5 |
Final Smash | 1× | 0.5 |
Item throw | 1× | 0 |
Item swing | 1× | 3 |
Impact Revenge
On exactly frame 3 of Revenge, it is possible for Incineroar to preserve momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar drifting forwards, making it a movement option.
While it cannot be executed on reaction without extreme precision, reacting to the instances Impact Revenge works is very possible. This can allow for strong, almost unreactable follow-ups. The usual follow-up is an up aerial string, although up tilt can be used for frame traps. An aerial Impact Revenge into up smash is a particularly strong way to take stocks, immediately making use of the Revenge boost for a potential kill confirm, though it is very situational. Footstools are also possible for gimping opponents while preserving the Revenge boost. Using Impact Revenge to hitconfirm is a very powerful tactic for Incineroar, greatly assisting its potential punish game and improving its kill power.
Instructional quote
Move List | Increases attack power by taking hits from opponents. The power is relative to the damage taken. |
Origin
Revenge is a physical Fighting-type move introduced in Pokémon Ruby and Sapphire Versions. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority of -4 usually forces the user to move last. In Pokémon Sun and Pokémon Moon, Incineroar can only learn it via breeding. In Pokémon Sword and Pokémon Shield, Incineroar can learn it via TM42. An Ice-type version of the move called Avalanche was introduced in Diamond and Pearl, which has the same effect, though Incineroar cannot learn it.
Gallery
Revenge as shown by the Move List in Ultimate.
Names in other languages
Trivia
- Despite being a Fighting-type attack in the Pokémon franchise, Revenge's initial counterattack has a flame effect. It shares this quirk with Cross Chop.