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{{SSBB|Ganondorf}}'s side special in ''Brawl'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, Ganondorf can follow up with several of his moves, making Flame Choke a combo starter. | {{SSBB|Ganondorf}}'s side special in ''Brawl'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, Ganondorf can follow up with several of his moves, making Flame Choke a combo starter. | ||
If used in the air, Ganondorf will forcefully slam the opponent down to the ground. If used offstage, | If used in the air, Ganondorf will forcefully slam the opponent down to the ground. If used offstage, unless there is a moving platform that prevents them from descending offstage, he and the opponent will plummet downwards and will result in both players being [[KO]]ed. This tactic is called the [[Ganoncide]]. However, unlike in ''Smash 4'', where this tactic will always result in victory for Ganondorf, in ''Brawl'', using Ganoncide is unpredictable and can result in a win, a loss, or even [[Sudden Death]]. | ||
==Grabbox Data== | ==Grabbox Data== |