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[[File:Iceclimbersdown.jpg|250xpx|thumb|[[Blizzard]], a freezing attack, being used in ''Ultimate'']] | [[File:Iceclimbersdown.jpg|250xpx|thumb|[[Blizzard]], a freezing attack, being used in ''Ultimate'']] | ||
'''Freezing''', also known as '''ice''', is an attack [[effect]] in the | '''Freezing''', also known as '''ice''', is an attack [[effect]] in the ''{{b|Super Smash Bros.|series}}'' series that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. | ||
In '' | In ''Melee'' only, being hit by a freezing attack causes a variation of the [[ping]] sound to play; high knockback-dealing attacks, such as the [[Freezie]] and [[Articuno]]'s attack, cause the actual ping sound. | ||
Freezing attacks are boosted by Freezing Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the Support [[Spirit]] skill Water & Ice Attack ↑, as well as certain [[Spirit Battle]] [[conditions]] in ''[[Super Smash Bros. Ultimate]]''. In ''Super Smash Bros. Ultimate'', the Spirit skill or trait Water/Freezing Resist ↑ will worsen freezing attacks. | Freezing attacks are boosted by Freezing Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the Support [[Spirit]] skill Water & Ice Attack ↑, as well as certain [[Spirit Battle]] [[conditions]] in ''[[Super Smash Bros. Ultimate]]''. In ''Super Smash Bros. Ultimate'', the Spirit skill or trait Water/Freezing Resist ↑ will worsen freezing attacks. | ||
In '' | In ''Ultimate'', the Support Spirit skill Ice-Floor Immunity prevents the equipped fighter from being frozen or being damaged by Spirit Battle ice floors, but does not affect the damage the player takes from freezing attacks. | ||
==Technical Data== | ==Technical Data== | ||
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==Trivia== | ==Trivia== | ||
*According to [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/M_AttackSystem.html the official Japanese ''Super Smash Bros.'' minisite], an "ice" [[effect]] was originally planned for inclusion in ''[[Super Smash Bros.]]'', but was ultimately not used. | *According to [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/M_AttackSystem.html the official Japanese ''Super Smash Bros.'' minisite], an "ice" [[effect]] was originally planned for inclusion in ''[[Super Smash Bros.]]'', but was ultimately not used. | ||
*In [[Stamina Smash|Stamina fights]], characters who are KO'd from freezing attacks cannot thaw out unless they are hit by [[Flame]] attacks. In '' | *In [[Stamina Smash|Stamina fights]], characters who are KO'd from freezing attacks cannot thaw out unless they are hit by [[Flame]] attacks. In ''Ultimate'', this does not seem to delay the defeated character's self-destruction. | ||
==References== | ==References== |
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