Slideoff DI: Difference between revisions
No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
[[File:Setchi slideoff.gif|thumb|{{Sm|FatGoku}} attempts to use a Fox up-air to do a platform tech-chase on {{Sm|Setchi}}, but Setchi uses slideoff DI to escape and start his own tech-chase on the ground]] | [[File:Setchi slideoff.gif|thumb|{{Sm|FatGoku}} attempts to use a Fox up-air to do a platform tech-chase on {{Sm|Setchi}}, but Setchi uses slideoff DI to escape and start his own tech-chase on the ground]] | ||
Slideoff DI is easiest to do against moves that send the opponent at a roughly horizontal angle (like {{SSBM|Sheik}}'s forward aerial), or ones that send vertically at low percent (like {{SSBM|Marth}}'s up aerial). At higher percents, moves that send the opponent vertically will become impossible to Slideoff DI. Additionally, some moves, like Marth's up tilt, require slightly different inputs to correctly slideoff, and multi-hit moves, like Fox's up air, will require different DI inputs. | Slideoff DI is easiest to do against moves that send the opponent at a roughly horizontal angle (like {{SSBM|Sheik}}'s forward aerial), or ones that send vertically at low percent (like {{SSBM|Marth}}'s up aerial). At higher percents, moves that send the opponent vertically will become impossible to Slideoff DI. Additionally, some moves, like Marth's up tilt, require slightly different inputs to correctly slideoff, and multi-hit moves, like Fox's up air, will require [https://www.youtube.com/watch?v=-jFjPf_CPuw&t=3s different DI inputs]. | ||
Sometimes, Slideoff DI is colloquially used to refer to a different technique, which is DI'ing a move so that you edge-cancel the knockdown animation and fall off the platform completely actionable. | Sometimes, Slideoff DI is colloquially used to refer to a different technique, which is DI'ing a move so that you edge-cancel the knockdown animation and fall off the platform completely actionable. |
Revision as of 06:52, July 30, 2021
Slideoff DI is an advanced technique in Melee, utilising Automatic Smash DI when at the edge of the stage or a platform to immediately slide off and become actionable. It is particularly useful against platform tech chases which use moves other than grabs, as it will frequently allow for reversals out of those scenarios.
Most often, the input for Slideoff DI is to hold down on the C-stick and to the side on the control stick, facing the edge of the platform/stage. It is easiest to do it whilst right by the platform/stage edge, such as after a tech-roll.
Slideoff DI is easiest to do against moves that send the opponent at a roughly horizontal angle (like Sheik's forward aerial), or ones that send vertically at low percent (like Marth's up aerial). At higher percents, moves that send the opponent vertically will become impossible to Slideoff DI. Additionally, some moves, like Marth's up tilt, require slightly different inputs to correctly slideoff, and multi-hit moves, like Fox's up air, will require different DI inputs.
Sometimes, Slideoff DI is colloquially used to refer to a different technique, which is DI'ing a move so that you edge-cancel the knockdown animation and fall off the platform completely actionable.