2,508
edits
(minor touch-ups and clarity enhancements) |
(Took a page from the SSBB armor list and added explanations to the moves with BSA) |
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|[[King K. Rool (SSBU)/Forward tilt|Forward tilt]] | |[[King K. Rool (SSBU)/Forward tilt|Forward tilt]] | ||
| | |Active before the clap. Thanks to being a tilt that can be angled on frames 1-10, the armor hurtbox can shift to block different attacks. Most notably, low angled forward tilt can block [[ledge attack]]s more effectively than a straight angled one, as well as particularly low-standing down tilts like {{SSBU|Lucina}}'s. With pivot cancelling, forward tilt can serve as a strong approach option, with the armor and range of the attack making it very difficult to challenge. | ||
|5-11 | |5-11 | ||
|- | |- | ||
|[[King K. Rool (SSBU)/Up smash|Up smash]] | |[[King K. Rool (SSBU)/Up smash|Up smash]] | ||
| | |Starts when K. Rool hops and stays active as he falls over, stopping once he hits the ground. Additionally, the move grants head [[intangibility]], making it surprisingly well-protected overall. The armor itself has generally has limited utility, but can be useful against long-ranged downward-targeting moves such as {{SSBU|Sephiroth}}'s {{mvsub|Sephiroth|SSBU|down aerial}}. | ||
|6-19 | |6-19 | ||
|- | |- | ||
|[[King K. Rool (SSBU)/Down smash|Down smash]] | |[[King K. Rool (SSBU)/Down smash|Down smash]] | ||
| | |Begins as K. Rool leaps up, and lasts until he hits the ground. Since K. Rool leaves the ground on frame 4, it's difficult to [[grab]] him out of the armor, leaving him only vulnerable on his back and arms. The armor hurtbox makes even straight-facing attacks trigger it, making challenging from the side difficult. The [[KO]] potential of this moves makes it among the most notorious users of Belly Super Armor in the game. | ||
|8-21 | |8-21 | ||
|- | |- | ||
|[[King K. Rool (SSBU)/Dash attack|Dash attack]] | |[[King K. Rool (SSBU)/Dash attack|Dash attack]] | ||
| | |Begins just as K. Rool leaps forward, extending his belly. Lingers for 3 frames after the hitbox ends, adding a slight degree of safety. The quick startup on this armor makes dash attack useful as a defensive and offensive tool in a [[neutral game]], allowing K. Rool to punish whiffed attacks far earlier than most characters. However, the extremely high endlag makes it punishable on whiff as well, making it high-risk, high-reward. | ||
|7-28 | |7-28 | ||
|- | |- | ||
|[[King K. Rool (SSBU)/Neutral aerial|Neutral aerial]] | |[[King K. Rool (SSBU)/Neutral aerial|Neutral aerial]] | ||
| | |Begins when K. Rool's stomach expands, having the highest total armor frames in K. Rool's kit. Most infamously aids in landing and blocking long-ranged attacks before dashing in to punish them, with the low landing lag making the armor and attack generally non-committal. Because of this, it's also a strong combo enabler, making the armor even more useful as an approach tool. However, the high armor activity does hurt the move in niche scenarios, such as charged [[smash attack]]s dealing high damage to it. | ||
|6-30 | |6-30 | ||
|- | |- | ||
|[[King K. Rool (SSBU)/Down aerial|Down aerial]] | |[[King K. Rool (SSBU)/Down aerial|Down aerial]] | ||
| | |Activates just as the stomp happens, making it somewhat decent approach tool with a degree of safety. It's at its most useful when using it coming off platforms, as the armor is positioned to the point where aerials often hit it. However, in most cases where the armor would be useful, neutral aerial is often superior for that purpose. | ||
|14-25 | |14-25 | ||
|- | |- | ||
|[[King K. Rool (SSBU)/Up aerial|Up aerial]] | |[[King K. Rool (SSBU)/Up aerial|Up aerial]] | ||
| | |Starts just before K. Rool rises for the headbutt and grants head [[intangibility]], making it the most well-protected aerial attack in K. Rool's kit and his best juggling tool when platforms are available to offset the endlag. The armor also makes up aerial surprisingly useful when moving between platforms, protecting K. Rool from below as he rises; the low landing lag also assists with this. However, his feet are vulnerable, so it is still punishable with precise spacing. | ||
|6-20 | |6-20 | ||
|- | |- | ||
|[[Side taunt]] | |[[Side taunt]] | ||
| | |Starts just before K. Rool pats his belly. | ||
|9-20 | |9-20 | ||
|} | |} |