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[[File:BellyBlock.png|thumb|300px|{{SSBU|King K. Rool}} using his Belly Super Armor in his [[dash attack]] to block {{SSBU|Little Mac}}'s [[Jolt Haymaker]].]] | [[File:BellyBlock.png|thumb|300px|{{SSBU|King K. Rool}} using his Belly Super Armor in his [[dash attack]] to block {{SSBU|Little Mac}}'s [[Jolt Haymaker]].]] | ||
'''Belly Super Armor''' (referred in the Techniques menu as '''Belly Power''') is [[King K. Rool]]’s [[fighter ability]]. During attacks where his belly sticks out, his gold-plated stomach armor grants a special form of [[ | '''Belly Super Armor''' (referred in the Techniques menu as '''Belly Power''') is [[King K. Rool]]’s [[fighter ability]]. During attacks where his belly sticks out, his gold-plated stomach armor grants a special form of damage-based [[armor]]. This isn't to be confused with the armor on [[Crownerang]], which is a wholly separate mechanic. | ||
==Overview== | ==Overview== | ||
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However, while a monumentally powerful tool, Belly Super Armor isn't without flaws. If K. Rool's armor takes enough damage, it will break, and the camera will [[Special Zoom]] on him as he is flung into the air on the spot and will become temporarily [[Stun|dizzy]], using [[shield break]] mechanics. If his armor is broken in midair, King K. Rool will slowly descend until he lands on a platform or stage base, while also being [[intangible]] thanks to shield break mechanics. These mechanics applying mean he can potentially be [[KO]]'d by having his armor break off-stage, or if he is pushed off during the descent. If the armor is broken and then K. Rool is hit, the armor will restore at full HP again, unlike shields which restore at half health. | However, while a monumentally powerful tool, Belly Super Armor isn't without flaws. If K. Rool's armor takes enough damage, it will break, and the camera will [[Special Zoom]] on him as he is flung into the air on the spot and will become temporarily [[Stun|dizzy]], using [[shield break]] mechanics. If his armor is broken in midair, King K. Rool will slowly descend until he lands on a platform or stage base, while also being [[intangible]] thanks to shield break mechanics. These mechanics applying mean he can potentially be [[KO]]'d by having his armor break off-stage, or if he is pushed off during the descent. If the armor is broken and then K. Rool is hit, the armor will restore at full HP again, unlike shields which restore at half health. | ||
As with shields and other forms of armor, Belly Super Armor cannot block [[unblockable attack]]s, [[grab]]s or hit-grabs, such as {{SSBU|Terry}}'s [[Buster Wolf]]. Furthermore, Belly Super Armor specifically protects K. Rool's stomach, which means hitting him in the face or from behind is a viable countermeasure. Some projectiles, such as {{SSBU|Villager}}'s [[Villager (SSBU)/Forward aerial|forward aerial]], are very well-suited to exploiting this weakness. In addition, it is possible to simply muscle through the armor with multihit attacks, overriding the armor frames completely, and sometimes cancelling the attack entirely. However, this is a rare occurrence. Overall though, Belly Super Armor is a valuable aspect of King K. Rool's playstyle. | As with shields and other forms of armor, Belly Super Armor cannot block [[unblockable attack]]s, [[grab]]s or hit-grabs, such as {{SSBU|Terry}}'s [[Buster Wolf]]. Furthermore, Belly Super Armor specifically protects K. Rool's stomach, which means hitting him in the face or from behind is a viable countermeasure. Some projectiles, such as {{SSBU|Villager}}'s [[Villager (SSBU)/Forward aerial|forward aerial]], are very well-suited to exploiting this weakness if aimed with precision. In addition, it is possible to simply muscle through the armor with multihit attacks, overriding the armor frames completely, and sometimes cancelling the attack entirely. However, this is a rare occurrence. Overall though, Belly Super Armor is a valuable aspect of King K. Rool's playstyle. | ||
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==HP System== | ==HP System== | ||
[[File:BSA 1v1 vs Base Damage.png|thumb|right|300px|{{SSBU|King K. Rool}} using his Belly Super Armor on side taunt to block Kirby's [[Hammer Flip]] in 1v1 and 3-player Smash in 11.0.0.]] | [[File:BSA 1v1 vs Base Damage.png|thumb|right|300px|{{SSBU|King K. Rool}} using his Belly Super Armor on side taunt to block Kirby's [[Hammer Flip]] in 1v1 and 3-player Smash in 11.0.0.]] | ||
The armor has 18.01 HP (14.01 HP prior to 8.0.0), but since the incoming damage is split 50/50 between K. Rool and his belly, it is effectively 36.02 HP, often referred to by % by the K. Rool playerbase to differentiate. Belly Super Armor regenerates 0.08 HP every 16 frames, or around 0.3 HP per second. For an easier-to-scale format it takes 4 seconds to recover 1.12 HP. Overall, it will take 60 seconds (47 prior to 8.0.0) to recover all of Belly Super Armor's HP. Due to the power of the ability, managing the armor's health is pivotal in being successful with King K. Rool. | The armor has 18.01 HP (14.01 HP prior to 8.0.0), but since the incoming damage is split 50/50 between K. Rool and his belly, it is effectively 36.02 HP, often referred to by % by the K. Rool playerbase to differentiate. Belly Super Armor regenerates 0.08 HP every 16 frames, or around 0.3 HP per second. For an easier-to-scale format it takes 4 seconds to recover 1.12 HP. Overall, it will take around 60 seconds (47 prior to 8.0.0) to recover all of Belly Super Armor's HP. Due to the power of the ability, managing the armor's health is pivotal in being successful with King K. Rool. | ||
Unlike other forms of armor that use damage for thresholds in ''Ultimate'', Belly Super Armor is affected by the increased damage caused by the [[1v1 multiplier]], as unlike other attacks it must first split the incoming damage before it can | Unlike other forms of armor that use damage for thresholds in ''Ultimate'', Belly Super Armor is affected by the increased damage caused by the [[1v1 multiplier]], as unlike other attacks it must first split the incoming damage before it can split the damage (and thus requires the final post-multiplier damage). This is worsened by the [[stale-move negation]] mechanics strengthening fresh moves by 1.05×, with moves such as [[Warlock Punch]] specifically breaking the armor with the 1v1 and freshness multipliers considered. However, staling can also help the armor due to decreased damage, making it harder for characters reliant on a few specific attacks to break it. In addition, with the changes in 8.0.0, it is far rarer to see moves break the armor in a single hit. | ||
Armor is also affected by other damage multipliers such as [[Monado Arts]], [[Revenge]] and [[Ink]], making the armor deceptively easy to break for characters utilizing them. Due to the armor's active frames, it is also possible to destroy it through [[counter]]s. However, as of 8.0.0, it is impossible for any counter to break armor in a single hit, including [[Vision]] affected by the Buster Art. Forward tilt and down smash are also impervious to this tactic due to their armor hurtbox terminating when the hitbox comes out<ref>[https://docs.google.com/spreadsheets/d/1QiWT63mHFBLbKn9594ahe1ee22Gf_aowCjrK6Heushk/edit#gid=0 Belly Super Armor, Crownerang and Gut Check VS Every move in the game]</ref>. | Armor is also affected by other damage multipliers such as [[Monado Arts]], [[Revenge]] and [[Ink]], making the armor deceptively easy to break for characters utilizing them. Due to the armor's active frames, it is also possible to destroy it through [[counter]]s. However, as of 8.0.0, it is impossible for any counter to break armor in a single hit, including [[Vision]] affected by the Buster Art. Forward tilt and down smash are also impervious to this tactic due to their armor hurtbox terminating when the hitbox comes out<ref>[https://docs.google.com/spreadsheets/d/1QiWT63mHFBLbKn9594ahe1ee22Gf_aowCjrK6Heushk/edit#gid=0 Belly Super Armor, Crownerang and Gut Check VS Every move in the game]</ref>. | ||
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==Crack Stages== | ==Crack Stages== | ||
Unlike most forms of armor, K. Rool's belly armor actually reduces the damage K. Rool takes from attacks, cutting the damage in half. The amount of damage the armor has taken is roughly visible as a crack in his belly. Small cracks appear when the armor has 11.5 HP left, and large cracks appearing when it has 6.1 HP left. Thus, a K. Rool player can use this as a way to help manage the armor during a match, prioritizing different moves accordingly based on the matchup. [[Shield]]ing (sometimes also tilting the shield) is the most common method of checking the armor crack due to it visualizing the armor almost completely. [[King K. Rool (SSBU)/Neutral aerial|Neutral aerial]] is also used for it expands the belly, though this is risky as it also has the armor become active. | Unlike most forms of armor, K. Rool's belly armor actually reduces the damage K. Rool takes from attacks, cutting the damage in half. The amount of damage the armor has taken is roughly visible as a crack in his belly. Small cracks appear when the armor has 11.5 HP left, and large cracks appearing when it has 6.1 HP left. Thus, a K. Rool player can use this as a way to help manage the armor during a match, prioritizing different moves accordingly based on the matchup. [[Shield]]ing (sometimes also tilting the shield) is the most common method of checking the armor crack due to it visualizing the armor almost completely. [[King K. Rool (SSBU)/Neutral aerial|Neutral aerial]] is also used for it expands the belly, though this is risky as it also has the armor become active, and also forces K. Rool to commit. | ||
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