Talk:Spike: Difference between revisions
(Marth's D-air) |
|||
Line 20: | Line 20: | ||
It spikes perfectly well on my PAL version. [[User:M Shark|M Shark]] 23:33, November 21, 2007 (EST) | It spikes perfectly well on my PAL version. [[User:M Shark|M Shark]] 23:33, November 21, 2007 (EST) | ||
On the PAL version it's a [[Meteor Smash]], instead of a true spike. It can be meteor canceled. [[User:Taiketo|Taiketo]] 00:07, November 22, 2007 (EST) |
Revision as of 00:07, November 22, 2007
Okay, so I hate to be picky, but I must. The definition of a spike is an attack that sends the opponent down and which *cannot* be meteor-recovered. Falcon's dair is not a spike, neither is Samus dair. Not even Ganondorf's. The reason? The downwards trajectory can be cancelled by pressing "jump" or "up+b" at the right time. Once again, a spike cannot be meteored.
Few characters have spikes. In fact, there are 3. The rest may have "meteors" but not spikes.
To the best of my knowledge, there are 3 spike moves. 1) Falco's Dair. 2) Marth's Dair. 3) Ganondorf's Down+B
Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and a character can recover. By 40 or so damage, though, this just isn't the case.
Yeah, i couldn't edit the top part for some reason. So my bad on typing this up here. --Firexemblemxpryde 00:47, March 26, 2007 (GMT)
Doesn't Young Link have a spike? When you hit the enemy with the hilt of your sword in D-air. It may not be very easy to execute but its a spike nonetheless.--DSMANIAC92 14:15, April 1, 2007 (GMT)
No, Young Link's dairspike can be cancelled. Eighteenspikes 04:35, April 8, 2007 (GMT)
Marth's D-air
It spikes perfectly well on my PAL version. M Shark 23:33, November 21, 2007 (EST)
On the PAL version it's a Meteor Smash, instead of a true spike. It can be meteor canceled. Taiketo 00:07, November 22, 2007 (EST)