Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Down special: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} ==Timing== {|class="wikitable" !Banana Generated |4 |- !Item(s) thrown |20 |- !Interruptible |40 |- !Animation length |50 |} {{FrameSt...)
 
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
[[File:DiddyKongDSpecialSSBU.png|thumb|400px|Hitbox visualization showing Diddy Kong's down special, Banana Peel]]
[[File:DiddyKongDSpecialThrownSSBU.gif|thumb|400px|Hitbox visualization showing Diddy Kong's thrown down special, Banana Peel]]
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{nerf|The time until Diddy Kong can produce another Banana Peel after releasing the previous one has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}}
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Throw|25}}
{{UltimateHitboxTableRow
|id=0
|damage=0.0%
|angle=361
|bk=50
|ks=0
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Typeless
|effect=Slip
|sfx=Punch
|slvl=S
|clang=f
|rebound=f
|a=f
|d=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.0%
|angle=361
|bk=50
|ks=0
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Punch
|slvl=S
|clang=f
|rebound=f
|g=f
|d=f
}}
{{HitboxTableTitle|Ground|25}}
{{UltimateHitboxTableRow
|id=0
|damage=0.0%
|angle=361
|bk=50
|ks=0
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=-3.0
|zpos=0.0
|ff=1.0
|type=Typeless
|effect=Slip
|sfx=Punch
|slvl=S
|clang=f
|rebound=f
|a=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.0%
|angle=361
|bk=50
|ks=0
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=-3.0
|zpos=0.0
|ff=1.0
|type=Typeless
|effect=Slip
|sfx=Punch
|slvl=S
|clang=f
|rebound=f
|a=f
}}
|}


==Timing==
==Timing==
The item throw is only if Diddy Kong is already holding an item.
{|class="wikitable"
{|class="wikitable"
!Banana Generated
!Banana Generated
|4
|4
|-
|-
!Item(s) thrown
!Item thrown
|14
|-
!Banana Thrown
|20
|20
|-
|-
Line 17: Line 117:
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3|e=LagPropS}}{{FrameStrip|t=Lag|c=16|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=20|s=LagPropE}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStrip|t=Lag|c=3|e=LagPropS}}{{FrameStrip|t=Lag|c=10|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=6|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=20|s=LagPropE}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 17:42, July 11, 2021

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Diddy Kong's down special, Banana Peel
Hitbox visualization showing Diddy Kong's thrown down special, Banana Peel

Update History[edit]

Super Smash Bros. Ultimate 8.0.0

  • Nerf The time until Diddy Kong can produce another Banana Peel after releasing the previous one has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Throw
0 0 0 0.0% 0 Sakurai angle Standard 50 0 0 HitboxTableIcon(False).png 3.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slip (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 0.0% 0 Sakurai angle Standard 50 0 0 HitboxTableIcon(False).png 3.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Ground
0 0 0 0.0% 0 Sakurai angle Standard 50 0 0 HitboxTableIcon(False).png 3.0 top 0.0 -3.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slip (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 0.0% 0 Sakurai angle Standard 50 0 0 HitboxTableIcon(False).png 3.0 top 0.0 -3.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slip (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

The item throw is only if Diddy Kong is already holding an item.

Banana Generated 4
Item thrown 14
Banana Thrown 20
Interruptible 40
Animation length 50
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible