Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Down special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
 
[[File:DiddyKongDSpecialSSBU.png|thumb|400px|Hitbox visualization showing Diddy Kong's down special, Banana Peel]]
[[File:DiddyKongDSpecialThrownSSBU.gif|thumb|400px|Hitbox visualization showing Diddy Kong's thrown down special, Banana Peel]]
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{nerf|The time until Diddy Kong can produce another Banana Peel after releasing the previous one has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}}
*{{nerf|The time until Diddy Kong can produce another Banana Peel after releasing the previous one has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.}}
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Throw|25}}
{{UltimateHitboxTableRow
|id=0
|damage=0.0%
|angle=361
|bk=50
|ks=0
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Typeless
|effect=Slip
|sfx=Punch
|slvl=S
|clang=f
|rebound=f
|a=f
|d=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.0%
|angle=361
|bk=50
|ks=0
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=Punch
|slvl=S
|clang=f
|rebound=f
|g=f
|d=f
}}
{{HitboxTableTitle|Ground|25}}
{{UltimateHitboxTableRow
|id=0
|damage=0.0%
|angle=361
|bk=50
|ks=0
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=-3.0
|zpos=0.0
|ff=1.0
|type=Typeless
|effect=Slip
|sfx=Punch
|slvl=S
|clang=f
|rebound=f
|a=f
}}
{{UltimateHitboxTableRow
|id=0
|damage=0.0%
|angle=361
|bk=50
|ks=0
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=-3.0
|zpos=0.0
|ff=1.0
|type=Typeless
|effect=Slip
|sfx=Punch
|slvl=S
|clang=f
|rebound=f
|a=f
}}
|}
==Timing==
==Timing==
The item throw is only if Diddy Kong is already holding an item.
The item throw is only if Diddy Kong is already holding an item.

Revision as of 17:41, July 11, 2021

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Hitbox visualization showing Diddy Kong's down special, Banana Peel
Hitbox visualization showing Diddy Kong's thrown down special, Banana Peel

Update History

Super Smash Bros. Ultimate 8.0.0

  • Nerf The time until Diddy Kong can produce another Banana Peel after releasing the previous one has been significantly extended (12 frames → 61), removing his "pyramid scheme" infinite combo.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Throw
0 0 0 0.0% 0 Sakurai angle Standard 50 0 0 HitboxTableIcon(False).png 3.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slip (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 0.0% 0 Sakurai angle Standard 50 0 0 HitboxTableIcon(False).png 3.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Ground
0 0 0 0.0% 0 Sakurai angle Standard 50 0 0 HitboxTableIcon(False).png 3.0 top 0.0 -3.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slip (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 0.0% 0 Sakurai angle Standard 50 0 0 HitboxTableIcon(False).png 3.0 top 0.0 -3.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slip (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

The item throw is only if Diddy Kong is already holding an item.

Banana Generated 4
Item thrown 14
Banana Thrown 20
Interruptible 40
Animation length 50
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible