Charizard (SSBU)/Down throw: Difference between revisions
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Raul Retana (talk | contribs) m (Added rehit rate) |
(→Throw and Hitbox Data: Dthrow's release does have SFX, the one listed here was for the failsafe 3% release all throws have) |
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|ff=0.0 | |ff=0.0 | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Burn | ||
|slvl= | |slvl=L | ||
}} | }} | ||
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Revision as of 14:54, July 7, 2021
Charizard down throw hurtbox and hitbox visualization | ||||
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Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 1.0% | Forward | 70 | 130 | 0 | 0.0× | Burn |
Timing
Invincibility | 1-55 |
---|---|
Hitbox | 24-48 |
Throw Release | 55 |
Interruptible | 77 |
Animation length | 90 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|