Wii U GamePad: Difference between revisions

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In addition to its standard usage as a controller, the GamePad's touchscreen is used for other functions in the game. As with many Wii U games, the GamePad can be used for {{s|wikipedia|Off-TV Play}}, where the second screen is used in conjunction with or in place of the TV for displaying the game. This means the entirety of {{forwiiu}} can be played on the GamePad if the player desires. the GamePad screen can also be set to display the [[damage meter]]s during a match instead of simply showing the same image as the TV screen. In [[Stage Builder]], stages can be built by drawing the [[platform]]s using the touchscreen. The GamePad can also be used to draw on saved [[snapshot]]s taken during matches, using a basic built-in painting tool.
In addition to its standard usage as a controller, the GamePad's touchscreen is used for other functions in the game. As with many Wii U games, the GamePad can be used for {{s|wikipedia|Off-TV Play}}, where the second screen is used in conjunction with or in place of the TV for displaying the game. This means the entirety of {{forwiiu}} can be played on the GamePad if the player desires. the GamePad screen can also be set to display the [[damage meter]]s during a match instead of simply showing the same image as the TV screen. In [[Stage Builder]], stages can be built by drawing the [[platform]]s using the touchscreen. The GamePad can also be used to draw on saved [[snapshot]]s taken during matches, using a basic built-in painting tool.
The Wii U GamePad has latency comparable to a Wavebird [[GameCube controller]], experiencing lows of 71.2ms (4.1 frames) and highs of 84.53ms (5.1 frames). It is more consistent by comparison, as the Wavebird often experiences higher latency in worse situations, being as high as 92.86ms (5.5 frames).


==Standard Controls ({{forwiiu}})==
==Standard Controls ({{forwiiu}})==