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==Overview== | ==Overview== | ||
Kazuya turns into [[Devil Kazuya]] for a brief moment and performs a rushing straight lunge against the opponent, knocking them into the air. If the opponent is hit at the very start of the move, they will instead [[crumple]] with an added [[electric]] effect, dealing more damage. Airborne opponents will get knocked back into the air if they are hit. The move has a short, horizontal range, a long cooldown, and is unable to move through shields, making it unsafe in many situations. However, the long hitstun and excellent positioning on hit makes it a great combo starter if it connects. | Kazuya turns into [[Devil Kazuya]] for a brief moment and performs a rushing straight lunge against the opponent, knocking them into the air. If the opponent is hit at the very start of the move, they will instead [[crumple]] with an added [[electric]] effect, dealing more damage. Airborne opponents will get knocked back into the air if they are hit. The move has a short, horizontal range, a long cooldown, and is unable to move through shields, making it unsafe in many situations. However, the long hitstun and excellent positioning on hit makes it a great combo starter if it connects. The move can aid Kazuya's horizontal recovery, but it can't be used if Devil Wings has already been used, and vice-versa. | ||
==Instructional quote== | ==Instructional quote== |
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