Template:MovesetTable/Tilts: Difference between revisions

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(+ u-tilt 2)
(+diagonals)
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{{!}}{{{dtilt2dmg}}}}}
{{!}}{{{dtilt2dmg}}}}}
|-
|-
{{#ifeq:{{{diagonals|n}}}|y|
!rowspan="{{{uftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Up-forward tilt|Up-forward tilt]]</includeonly><noinclude>/Up-forward tilt</noinclude>
{{!}}rowspan="{{{uftiltcount|1}}}"{{!}}{{{uftiltname}}}{{!!}}{{{uftiltdmg}}}{{!!}}rowspan="{{{uftiltcount|1}}}"{{!}}{{{uftiltdesc}}}
{{!}}-
{{#ifexpr:{{{uftiltcount|1}}}>=2|
{{!}}{{{uftilt2dmg}}}}}
{{!}}-
{{#ifexpr:{{{uftiltcount|1}}}>=3|
{{!}}{{{uftilt3dmg}}}}}
{{!}}-
{{#ifexpr:{{{uftiltcount|1}}}>=4|
{{!}}{{{uftilt4dmg}}}}}
{{!}}-
!rowspan="{{{dftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Down-forward tilt|Down-forward tilt]]</includeonly><noinclude>/Down-forward tilt</noinclude>
{{!}}rowspan="{{{dftiltcount|1}}}"{{!}}{{{dftiltname}}}{{!!}}{{{dftiltdmg}}}{{!!}}rowspan="{{{dftiltcount|1}}}"{{!}}{{{dftiltdesc}}}
{{!}}-
{{#ifexpr:{{{dftiltcount|1}}}>=2|
{{!}}{{{dftilt2dmg}}}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Down-back tilt|Down-back tilt]]</includeonly><noinclude>/Down-back tilt</noinclude>
{{!}}{{{dbtiltname}}}{{!!}}{{{dbtiltdmg}}}{{!!}}{{{dbtiltdesc}}}
{{!}}-
!colspan="2"{{!}}<includeonly>[[/Up-back tilt|Up-back tilt]]</includeonly><noinclude>/Up-back tilt</noinclude>
{{!}}{{{ubtiltname}}}{{!!}}{{{ubtiltdmg}}}{{!!}}{{{ubtiltdesc}}}
{{!}}-}}
!colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude>
!colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude>
|{{{dashname}}}||{{{dashdmg}}}||{{{dashdesc}}}
|{{{dashname}}}||{{{dashdmg}}}||{{{dashdesc}}}
Line 68: Line 93:
Don't use this on its own. Use {{t|MovesetTable}}.
Don't use this on its own. Use {{t|MovesetTable}}.


Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, and u-tilts and d-tilts 2.
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).


Dash attack thrown in because where else can it go, really.
Dash attack thrown in because where else can it go, really.

Revision as of 10:39, July 3, 2021

/Forward tilt {{{ftiltname}}} {{{ftiltdmg}}} {{{ftiltdesc}}}
/Up tilt {{{utiltname}}} {{{utiltdmg}}} {{{utiltdesc}}}
/Down tilt {{{dtiltname}}} {{{dtiltdmg}}} {{{dtiltdesc}}}
/Dash attack {{{dashname}}} {{{dashdmg}}} {{{dashdesc}}}

Usage

Don't use this on its own. Use {{MovesetTable}}.

Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).

Dash attack thrown in because where else can it go, really.

A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".