Template:MovesetTable/Tilts: Difference between revisions
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(+ u-tilt 2) |
(+diagonals) |
||
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{{!}}{{{dtilt2dmg}}}}} | {{!}}{{{dtilt2dmg}}}}} | ||
|- | |- | ||
{{#ifeq:{{{diagonals|n}}}|y| | |||
!rowspan="{{{uftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Up-forward tilt|Up-forward tilt]]</includeonly><noinclude>/Up-forward tilt</noinclude> | |||
{{!}}rowspan="{{{uftiltcount|1}}}"{{!}}{{{uftiltname}}}{{!!}}{{{uftiltdmg}}}{{!!}}rowspan="{{{uftiltcount|1}}}"{{!}}{{{uftiltdesc}}} | |||
{{!}}- | |||
{{#ifexpr:{{{uftiltcount|1}}}>=2| | |||
{{!}}{{{uftilt2dmg}}}}} | |||
{{!}}- | |||
{{#ifexpr:{{{uftiltcount|1}}}>=3| | |||
{{!}}{{{uftilt3dmg}}}}} | |||
{{!}}- | |||
{{#ifexpr:{{{uftiltcount|1}}}>=4| | |||
{{!}}{{{uftilt4dmg}}}}} | |||
{{!}}- | |||
!rowspan="{{{dftiltcount|1}}}" colspan="2"{{!}}<includeonly>[[/Down-forward tilt|Down-forward tilt]]</includeonly><noinclude>/Down-forward tilt</noinclude> | |||
{{!}}rowspan="{{{dftiltcount|1}}}"{{!}}{{{dftiltname}}}{{!!}}{{{dftiltdmg}}}{{!!}}rowspan="{{{dftiltcount|1}}}"{{!}}{{{dftiltdesc}}} | |||
{{!}}- | |||
{{#ifexpr:{{{dftiltcount|1}}}>=2| | |||
{{!}}{{{dftilt2dmg}}}}} | |||
{{!}}- | |||
!colspan="2"{{!}}<includeonly>[[/Down-back tilt|Down-back tilt]]</includeonly><noinclude>/Down-back tilt</noinclude> | |||
{{!}}{{{dbtiltname}}}{{!!}}{{{dbtiltdmg}}}{{!!}}{{{dbtiltdesc}}} | |||
{{!}}- | |||
!colspan="2"{{!}}<includeonly>[[/Up-back tilt|Up-back tilt]]</includeonly><noinclude>/Up-back tilt</noinclude> | |||
{{!}}{{{ubtiltname}}}{{!!}}{{{ubtiltdmg}}}{{!!}}{{{ubtiltdesc}}} | |||
{{!}}-}} | |||
!colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude> | !colspan="2"|<includeonly>[[/Dash attack|Dash attack]]</includeonly><noinclude>/Dash attack</noinclude> | ||
|{{{dashname}}}||{{{dashdmg}}}||{{{dashdesc}}} | |{{{dashname}}}||{{{dashdmg}}}||{{{dashdesc}}} | ||
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Don't use this on its own. Use {{t|MovesetTable}}. | Don't use this on its own. Use {{t|MovesetTable}}. | ||
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, | Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1). | ||
Dash attack thrown in because where else can it go, really. | Dash attack thrown in because where else can it go, really. |
Revision as of 10:39, July 3, 2021
/Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
---|---|---|---|---|
/Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
/Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
/Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} |
Usage
Don't use this on its own. Use {{MovesetTable}}.
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).
Dash attack thrown in because where else can it go, really.
A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".