Game crash: Difference between revisions

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===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===
Unlike the Nintendo 64, the [[Nintendo GameCube]] is a disc-based system that is notoriously durable and can effectively keep inserted games in place. As such, freezes in ''Melee'' from a connection disruption are rare. When crashes do occur in ''Melee'', the game will completely freeze and cease all response to any input, though any in-game music will continue to play.
Unlike the Nintendo 64, the [[Nintendo GameCube]] is a disc-based system that is notoriously durable, and can effectively keep inserted games in place. As such, freezes in ''Melee'' from a connection disruption are rare. When crashes do occur in ''Melee'', the game will completely freeze and cease all response to any input, though any in-game music will continue to play.


While ''Melee'' can occasionally lag the GameCube in certain circumstances, such as playing with multiple {{SSBM|Ice Climbers}} on [[Fountain of Dreams]], it is never CPU-intensive enough in normal play to crash the system. However, "black holes" created from the [[black hole glitch]] can strain the system to an exorbitant amount, heavily lagging the game when they are in play. If players create more than one black hole, or create a more intensive black hole (such as putting more [[Turnip]]s in it or using multiple [[PK Fire]]s on it), they heavily risk crashing the game, and will inevitably do so if they keep on making more black holes or keep putting more projectiles into one.
While ''Melee'' can occasionally lag the GameCube in certain circumstances, such as playing with multiple {{SSBM|Ice Climbers}} on [[Fountain of Dreams]], it is never CPU-intensive enough in normal play to crash the system. However, "black holes" created from the [[black hole glitch]] can strain the system to an exorbitant amount, heavily lagging the game when they are in play. If players create more than one black hole, or create a more intensive black hole (such as putting more [[Turnip]]s in it or using multiple [[PK Fire]]s on it), they heavily risk crashing the game, and will inevitably do so if they keep on making more black holes or keep putting more projectiles into one.