Super Smash Bros. Ultimate

Gates of Hell: Difference between revisions

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==How to perform==
==How to perform==
Within grab range, the player must perform  '''↘ ↓ ↘ + grab''' input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him,  bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into [[KO]] range, though its follow-up potential on its own isn't great. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] at high [[percentage]]s on its own.
Within grab range, the player must perform  '''↘ ↓ ↘ + grab''' input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him,  bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into [[KO]] range, though its follow-up potential on its own isn't great. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] at high [[percentage]]s on its own. Because the input is tied to the [[A]] part of [[R]]+A — the macro a grab button input uses — Gates of Hell cannot be used [[out of shield]].


==Origin==
==Origin==

Revision as of 10:52, July 2, 2021

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Gates of Hell
User Kazuya
Universe Tekken

Gates of Hell is a command grab and one of several Command Input Special Moves exclusive to Kazuya.

How to perform

Within grab range, the player must perform ↘ ↓ ↘ + grab input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him, bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into KO range, though its follow-up potential on its own isn't great. The knockback angle is extremely steep, gimping characters with poor recoveries at high percentages on its own. Because the input is tied to the A part of R+A — the macro a grab button input uses — Gates of Hell cannot be used out of shield.

Origin

Kazuya performing Gates of Hell in Tekken 5.

Gates of Hell originated in Tekken 5 as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play.

Trivia

  • This is the second throw in the game to have the word "Hell" in its name. The first is Hell Wheel, Ken's back throw.
    • It is also the third move in general to have the word, the first being Hell Wheel, as above, and the second being Hell's Gate, Sephiroth's down aerial.
      • Unlike the others, Gates of Hell is actually referred to as such in Kazuya's in-game moveset guide, whereas the other two are only known as such in the tips.