Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Gates of Hell: Difference between revisions
No edit summary |
(funny quirk) |
||
Line 10: | Line 10: | ||
==How to perform== | ==How to perform== | ||
Within grab range, the player must perform '''↘ ↓ ↘ + grab''' input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him, bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into [[KO]] range, though its follow-up potential on its own isn't great. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] at high [[percentage]]s on its own. | Within grab range, the player must perform '''↘ ↓ ↘ + grab''' input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him, bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into [[KO]] range, though its follow-up potential on its own isn't great. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] at high [[percentage]]s on its own. Because the input is tied to the [[A]] part of [[R]]+A — the macro a grab button input uses — Gates of Hell cannot be used [[out of shield]]. | ||
==Origin== | ==Origin== |
Revision as of 11:52, July 2, 2021
Gates of Hell | |
---|---|
User | Kazuya |
Universe | Tekken |
Gates of Hell is a command grab and one of several Command Input Special Moves exclusive to Kazuya.
How to perform
Within grab range, the player must perform ↘ ↓ ↘ + grab input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him, bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into KO range, though its follow-up potential on its own isn't great. The knockback angle is extremely steep, gimping characters with poor recoveries at high percentages on its own. Because the input is tied to the A part of R+A — the macro a grab button input uses — Gates of Hell cannot be used out of shield.
Origin
Gates of Hell originated in Tekken 5 as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play.
Trivia
- This is the second throw in the game to have the word "Hell" in its name. The first is Hell Wheel, Ken's back throw.
- It is also the third move in general to have the word, the first being Hell Wheel, as above, and the second being Hell's Gate, Sephiroth's down aerial.
- Unlike the others, Gates of Hell is actually referred to as such in Kazuya's in-game moveset guide, whereas the other two are only known as such in the tips.
- It is also the third move in general to have the word, the first being Hell Wheel, as above, and the second being Hell's Gate, Sephiroth's down aerial.