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Aidanzapunk (talk | contribs) m (given that parrying in SF is different from powershielding in Smash, I'm not so sure that this should link to that in that context) |
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===Shippu Jinraikyaku=== | ===Shippu Jinraikyaku=== | ||
If Ken uses his Final Smash while near an opponent, he will declare, "Gotcha!" and use the '''Shippu Jinraikyaku''' ({{ja|疾風迅雷脚|Shippū Jinraikyaku}}, ''Hurricane Swift Thunder Leg''). Ken kicks his opponent on the ground several times, announcing the attack while kicking, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. Similar to [[Shin Shoryuken]], if the move has enough knockback to KO the opponent, an intense orange background from ''Street Fighter IV'' will cover the entire screen, while the final kick causes black ink to surround the opponent while violent action lines focus on the Final Smash's victim. This move will ignore edges entirely, continuing past them even during the grounded section. If Ken misses, he will instead simply perform the initial five hits of the attack. However, if one of those fives hit connect with an opponent after missing, the attack would continue as normal. | If Ken uses his Final Smash while near an opponent, he will declare, "Gotcha!" and use the '''Shippu Jinraikyaku''' ({{ja|疾風迅雷脚|Shippū Jinraikyaku}}, ''Hurricane Swift Thunder Leg''). Ken kicks his opponent on the ground several times, announcing the attack while kicking, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. Similar to [[Shin Shoryuken]], if the move has enough knockback to KO the opponent, an intense orange background from ''Street Fighter IV'' will cover the entire screen, while the final kick causes black ink to surround the opponent while violent action lines focus on the Final Smash's victim. This move will ignore edges entirely, continuing past them even during the grounded section. If Ken misses, he will instead simply perform the initial five hits of the attack before stopping. However, if one of those fives hit connect with an opponent after missing, the attack would continue as normal. | ||
==Instructional quote== | ==Instructional quote== |
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